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Complete Champion

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New options for heroes with a divine cause.

Complete Champion focuses on the divine champion archetype and provides new rules options for characters who enjoy battling for a cause, defeating foes using divine power, and going on quests that mean more than simply defeating the bad guy and grabbing the treasure. This book also helps Dungeon Masters run quest-themed campaigns and adventures.

In addition to providing various archetypes for characters, Complete Champion includes new feats and prestige classes. The book features dozens of Deity and belief-themed organizations, turning religion and holy (or unholy) power into something characters of all classes can use. For the Dungeon Master, this book contains information on constructing and running quests and holy missions. It assists the DM in helping all characters in the party to pursue divine paths simultaneously.

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Sourcebooks
3rd and 3.5 edition
Champions of Ruin · Champions of Valor · City of Splendors: Waterdeep · Cormyr: The Tearing of the Weave · Dragons of Faerûn · Faiths and Pantheons · Forgotten Realms Campaign Setting · Ghostwalk · Lords of Darkness · Lost Empires of Faerûn · Magic of Faerûn · Monsters of Faerûn · Mysteries of the Moonsea · Player's Guide to Faerûn · Power of Faerûn · Races of Faerûn · Serpent Kingdoms · Shining South · Silver Marches · Unapproachable East · Underdark
The Grand History of the Realms
3rd and 3.5 edition adventures
Anauroch: The Empire of Shade · City of the Spider Queen · Cormyr: The Tearing of the Weave · Into the Dragon's Lair · Pool of Radiance: Attack on Myth Drannor · Shadowdale: The Scouring of the Land · Sons of Gruumsh · The Twilight Tomb

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