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Cone of cold, formerly known as Veridon's cone, was an evocation spell that froze all enemies in front of the caster.[10][11][12][9][5][10]

UsersEdit

Cone of cold could be cast by sorcerers, wizards, and clerics who commanded the cold or ocean domains.[10][13]

EffectEdit

The spell simply projected a cone of intense cold from the caster's hand, draining heat from all caught within.[9][5][10][12]

ComponentsEdit

A casting of cone of cold required a very small cone fashioned of either crystal or glass.[10][9][5][12]

In the Raumviran[14] spellcasting tradition, the verbal component was the word silo'at.[15]

HistoryEdit

The spell was created by the arcanist Veridon of Netheril, ruler of the enclave of Lathery. He introduced it in 3419 NY (−440 DR) under the name Veridon's cone. It later became known simply as cone of cold.[11][16][17]

Cone of cold was a common spell in Faerûn in the 1360s DR.[18]

Notable usesEdit

In Waterdeep in the Year of Shadows, 1358 DR, Khelben "Blackstaff" Arunsun and Onyx the Invincible were surprised by a band of lawyers. Khelben quickly blasted them with cone of cold, but they were merely chilled.[19]

AppendixEdit

AppearancesEdit

ReferencesEdit

  1. 1.0 1.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 22, 25. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 224. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 68. ISBN 978-0-7869-6560-1.
  4. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 212. ISBN 0-7869-2886-7.
  5. 5.0 5.1 5.2 5.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 166. ISBN 0-7869-0329-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  8. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  9. 9.0 9.1 9.2 9.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 79–80. ISBN 0-9356-9601-6.
  10. 10.0 10.1 10.2 10.3 10.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 243. ISBN 0-7869-2886-7.
  11. 11.0 11.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 25. ISBN 0-7869-0437-2.
  12. 12.0 12.1 12.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 224. ISBN 978-0-7869-6560-1.
  13. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 85. ISBN 0-7869-3134-5.
  14. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 108. ISBN 0-7869-2875-1.
  15. Mark Sehestedt (2006). Frostfell. (Wizards of the Coast), p. 4. ISBN 0-7869-4245-2.
  16. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 28. ISBN 0-7869-0437-2.
  17. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 79. ISBN 0-7869-0437-2.
  18. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 153. ISBN 0-8803-8828-5.
  19. Dan Mishkin (November 1990). “Lawyers!”. Advanced Dungeons & Dragons #23 (DC Comics), p. 6.

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