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Confusion

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Confusion was an enchantment spell that made the subject behave oddly for a while.

EffectEdit

The spell could cause a creature or more to no nothing at all, attack the nearest creature, gibber to it self, wander away, the affect was random and so was the number of targets.

Material componentEdit

A set of three nut shells.[8][5][4][9]

ReferencesEdit

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 224–225. ISBN 978-0-7869-6560-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 59. ISBN 978-0-7869-6560-1.
  3. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 168. ISBN 0-7869-4867-1.
  4. 4.0 4.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 212. ISBN 0-7869-2886-7.
  5. 5.0 5.1 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 154,231–232. ISBN 0-7869-0329-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 185. ISBN 0-7869-0394-5.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  8. 8.0 8.1 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.). ISBN 0-9356-9601-6.
  9. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 224–225. ISBN 978-0-7869-6560-1.

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