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Conjure elemental

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Conjure elemental was a conjuration/summoning spell that allowed a wizard to call and control either an air, earth, fire or water elemental.

The type of elemental needed to be fixed during memorization and each required a different material component and a certain amount of the respective element. The spell always carried a certain risk that the conjured elemental would break free. A protection from evil provided a defense in that case.[4]

ComponentsEdit

In addition to verbal and somatic components, and the element in question, casting this spell required a small amount of burning incense to conjure an air elemental, of soft clay for an earth elemental, of sulphur and phosphorus for a fire elemental, and water and sand for a water elemental.[4]

HistoryEdit

The conjure elemental spell was first introduced in the time of Netheril, in 2131 NY (−1728 DR), under the name Tipald's conjuration, after the arcanist Tipald.[1]

Conjure elemental was commonly known and used by the magical community by 1358 DR.[9]

AppendixEdit

See alsoEdit

For the related divine spells:

ReferencesEdit

  1. 1.0 1.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 22, 24, 27. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 225. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 68. ISBN 978-0-7869-6560-1.
  4. 4.0 4.1 4.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 166. ISBN 0-88038-716-5.
  5. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 183–184. ISBN 0-7869-0394-5.
  6. Barry A. A. Dillinger (May 1996). “The Dimensional Wizard”. In Pierce Watters ed. Dragon #229 (TSR, Inc.), pp. 50–52.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  8. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  9. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 153. ISBN 0-8803-8828-5.

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