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Conjure volley was a conjuration spell that transformed a singe missile into a volley of hundreds of missiles.

EffectEdit

After the caster threw or fired a single nonmagical missile weapon into the air and picked an area within 150 feet (46 meters), the area would be pelted with a volley of hundreds of the same missiles. The selected area would cover a 40-foot radius (12 meters) and a 20-foot-high cylinder (6.1 meters). If a target was quick enough, they could dodge half of the damage. The damage of the volley was of the same type as the initial missile and the missiles would disappear after landing.

ComponentsEdit

Verbal and somatic components and a missile weapon were the necessary components for the spell to be cast.[2]

ReferencesEdit

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 226. ISBN 978-0-7869-6560-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 226. ISBN 978-0-7869-6560-1.