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The Centaur and the Woman Warrior come into full alignment.

A constellation was an arrangement of stars in Realmspace as viewed in the night sky.


Clergy of Mystra, goddess of magic, held a regular ceremony in which they observed various stars and constellations, named them, and gave them reverence. Sometimes a silent image illusion was used to brighten stars and animate constellations, though this was a bit ostentatious. The Temple of Mystra in Wheloon did this every clear night.[1]

They had a reason to do so: alignments of constellations in the heavens above gave magical power to similar events in the world below.[2]

In Kara-Tur, it was believed that the Moon Women of the Celestial Bureaucracy were responsible for steering the motions of the constellations along their courses.[3]


The Centaur and the Woman Warrior came into full alignment, their swords crossing, in the summer of the Year of the Prince, 1357 DR, in the evening as Waterdeep experienced the hottest day of the year. Meanwhile, unaware, Timoth Eyesbright, a heroic centaur, and Vajra Valmeyjar, a renowned warrior woman, had a protracted arm-wrestling contest in the Selûne's Smile tavern. The cosmic alignment amplified the power of their contest, which merged with magic that had sweltered in the heat and tore a mystic nexus point into a rift. This opened a door to an extra-dimensional prison, releasing Aviss and Fellandar to wreak a path of destruction in the city. Khelben Arunsun urged Vajra and Timoth to continue arm-wrestling to hold the door open, before he hurled the villains back in. Vajra and Timoth broke off, closing the rift.[4]

A new constellation, the Lady of Mystery, was identified after the Time of Troubles in 1358 DR, following the ascension of Midnight as the new goddess Mystra, the Lady of Mysteries. The stars comprising that constellation were formerly considered to be two separate constellations, the Dragon of Dawn and the Firbolg.[5]

Known constellationsEdit

Zakharan constellationsEdit

In Zakhara, twelve constellations named after Enlightened deities were recognized, each of which was visible in its completeness for three months of the year:[11][note 1]



  1. Only eleven constellations were named in the source.


  1. Richard Baker, Bruce R. Cordell, David Noonan, Matthew Sernett, James Wyatt (2007). Cormyr: The Tearing of the Weave. (Wizards of the Coast), p. 11. ISBN 07-8694-119-7.
  2. 2.0 2.1 2.2 Dan Mishkin (September 1991). “Summer in the City”. Advanced Dungeons & Dragons #33 (DC Comics), p. 15.
  3. Mike Pondsmith, Jay Batista, Rick Swan, John Nephew, Deborah Christian (1988). Kara-Tur: The Eastern Realms (Volume I). (TSR, Inc), p. 25. ISBN 0-88038-608-8.
  4. Dan Mishkin (September 1991). “Summer in the City”. Advanced Dungeons & Dragons #33 (DC Comics).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Nigel Findley (September 1991). The Cloakmaster Cycle, Book 2: Into the Void. (TSR, Inc.), p. 171. ISBN ISBN 1-56076-154-7.
  6. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 6. ISBN 0-7069-0761-4.
  7. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 14. ISBN 0-7869-0437-2.
  8. Elaine Cunningham (April 2000). Elfshadow. (Wizards of the Coast), p. 122. ISBN 0-7869-1660-5.
  9. Richard Baker (May 2003). Condemnation. (Wizards of the Coast), p. 9. ISBN 0786932023.
  10. 10.0 10.1 10.2 Ed Greenwood (1991). Anauroch. (TSR, Inc), p. 36. ISBN 1-56076-126-1.
  11. Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), pp. 41–42. ISBN 978-1560768289.

Further readingEdit

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