Constructs were either animated objects or any type of artificially constructed creatures. Most constructs were non-intelligent automatons with neither a soul nor a purpose beyond service to their creator.[1]
Because few constructs were truly alive, usually operated only by a "spark" of life, most were immune to attacks that targeted the living. These "dead" constructs possessed low-light vision and darkvision and were immune to mind-altering, poison, sleep, paralysis, stunning, disease-related, and death effects. Nor did these constructs require sleep or have any metabolic activities, such as eating or breathing. The major exception to this rule were living constructs, which included warforged.[1]
Examples of Constructs[]
Some particular types of constructs were:
- Crawling claw: Masses of amputated left humanoid hands.
- Golem: Several types of magically created combatants with incredible defenses.
- Helmed horror: Animated suits of plate mail armor.
- Homunculus: Small constructs are created to aid spellcasters.
- Inevitable: Beings of law from the planes.
- Nimblewright: Thin, dexterous and intelligent constructs often employed for stealth missions.
- Shield guardian: Large constructs that served to protect wizards.
- Tomb tapper: These were long ago creations of Netheril.
Appendix[]
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See Also[]
External Links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
Construct article at the Eberron Wiki, a wiki for the Eberron campaign setting.
References[]
- ↑ 1.0 1.1 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 281. ISBN 978-0-7869-4852-9.