Constructs are either animated objects or any type of artificially constructed creatures. Most constructs are non-intelligent automotons with neither a soul nor a purpose beyond the service of their creator. Because few constructs are truly alive, usually operated only by a "spark" of life, most constructs are immune to attacks that target the living. These "dead" constructs possess low-light vision and darkvision and are immune to mind-altering, poison, sleep, paralysis, stunning, disease-related, and death effects. Neither do these constructs require sleep or take part in any metabolic activities, such as eating or breathing.[1]

The major exception to this rule are living constructs, which include warforged.[1]

Types of ConstructsEdit

Crawling ClawsEdit

Main article: Crawling claw

These constructs are masses of amputated left humanoid hands.


Main article: Golem

These constructs are an amalgam of several types of magically created combatants with incredible defenses.

Helmed HorrorEdit

Main article: Helmed horror

These constructs are animated suits of plate mail armor.


Main article: Homunculus

These small constructs are created to aid spellcasters.


Main article: Inevitable

These constructs come from Dweomerheart.

Shield GuardianEdit

Main article: Shield guardian

These large constructs serve to protect wizards.

Tomb TappersEdit

Main article: Tomb tapper

These constructs were long ago creations of Netheril.

See alsoEdit


  1. 1.0 1.1 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 281. ISBN 978-0-7869-4852-9.
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