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Copper dragons were the second weakest of the metallic dragons. They were born tricksters and jokesters. They were quite devious and clever, but their intent was purely benign. They did not seek to harm 'lesser' creatures, but merely wished to impress them with superior intelligence and wit, and to fool them with clever pranks. A visitor to a copper dragon's lair would have expected to be entertained at length, although the dragon would become angry if the visitor did not appear impressed with its tricks, riddles, and stories.[citation needed]

Copper dragons were often found in the service of the deities Brandobaris, Erevan Ilesere, and Vergadain.[3]

Physical DescriptionEdit

Copper dragon anatomy - Richard Sardinha

A review of copper dragon anatomy.

Physically, the copper dragon was very striking, with scales of a warm copper color tinged with blue. Like the brass dragon, the copper dragon's wings connected to its body all the way to the tip of its tail. However, its wings had a pronounced bend to them, giving them the appearance of a "V" from below, rather than the brass dragon's triangular appearance. Copper dragons were powerful jumpers and climbers, with massive thigh and shoulder muscles. Their two horns were broad and flat, pointing backwards towards the tail from the top of their heads. They also had a distinctive frill protruding from either jaw. When their mouth was closed, their teeth were completely hidden. They exuded a stony odor.[citation needed]

CombatEdit

When it comes to combat, copper dragons preferred to avoid it. Rather than fighting openly, they preferred to taunt, humiliate, and tease their opponents until they simply gave up and ran away. Their ability to dramatically slow opponents often gave them ample time to run away. When forced, however, a copper dragon would fight to the very end, and was an incredibly devious antagonist. Their acid breath was not to be taken lightly. When it comes to open battle, copper dragons are formidable fighters.[4]

Breath WeaponEdit

Copper dragons have two separate breath weapons. The first is a line of powerful acid, and the second is a cone of gas that slows and cramps the muscles of anyone within it.[citation needed]

EcologyEdit

LairEdit

A typical copper dragon's lair is a cave, the entrance to which is concealed by rocks and boulders. Upon entering, visitors find themselves in a huge labyrinth of tunnels. Copper dragons compete amongst themselves to see who can design the most confusing layout. If friendly visitors become hopelessly lost, (which is rather common,) the copper dragon will rescue them before they are actually endangered. Once through the labyrinth, visitors find themselves in a spacious foyer, beyond which is the Main Entertaining Chamber, where the dragon will spend the bulk of its time. Opening off the MEC is a much more straightforward escape tunnel; its outside entrance is often fiendishly difficult to locate even when one knows exactly where it is. The copper dragon will know, however, and often uses its "back door" to get into its lair instead of taking the time to navigate the maze. Obviously, it is far easier for visitors to enter via the secret door if they can find it, but doing so is considered impolite, especially if they are first-time visitors.[citation needed]

Parenting and DevelopmentEdit

Copper dragons lay their eggs in a nest of cool sand or clay. Both parents watch over the eggs and raise the wyrmling until it reaches adulthood, whereupon the parents separate. When newhatched, the scales of a copper wyrmling are a muddy brown in color, which gradually shifts to a glowing copper as it matures. Adult copper dragons are quite social, mainly due to the desire to play tricks upon each other. [citation needed]

Known copper dragonsEdit

AppendixEdit

GalleryEdit

Further ReadingEdit

ReferencesEdit

  1. Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), pp. 110–112. ISBN 978-0786965614.
  2. 2.0 2.1 2.2 2.3 2.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 82–83. ISBN 0-7869-2893-X.
  3. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  4. Warning: edition not specified for Road of the Patriarch

ConnectionsEdit