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Corsairs' Sea

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The Principality of the Corsairs' Sea was the northwestern principality of Tethyr,[3] the official domain of the heir to the throne, and the original homeland of the Tethyrian tribes.[1]

GeographyEdit

Located north of the Starspire Mountains,[3] the principality encompassed the Dragon's Neck Peninsula and the Forest of Tethir.[1] The territory officially contained three duchiesCape Velen, Noromath, and Durmista[3]—yet the latter two were not directly controlled by the queen, being the home of the elves of Wealdath.[1][4]

Though it covered a large portion of land, most of the Principality of the Corsairs' Sea was forested and thus sparsely populated. The most notable city in the region was Velen.[5]

GovernmentEdit

On paper, the principality was ruled in 1370 DR by the heir to the throne of Tethyr, the Princess Sybille Rhindaun. However, as she was only a small child at that time, her authority passed to her regent and father, King Haedrak Rhindaun III.[1]

HistoryEdit

The founding twelve clans of Tethyr originated in this region.[1]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr. (TSR, Inc.), p. 57. ISBN 0-7869-0697-9.
  2. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 157. ISBN 0-7869-1836-5.
  3. 3.0 3.1 3.2 Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr (back cover). (TSR, Inc.). ISBN 0-7869-0697-9.
  4. Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr. (TSR, Inc.), p. 64. ISBN 0-7869-0697-9.
  5. Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr. (TSR, Inc.), p. 58. ISBN 0-7869-0697-9.

ConnectionsEdit

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