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Couatl

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Immortal magical beast (celestial, reptile)
Couatls - Eva Widermann
2 Couatl
Couatl
General Information
Type Immortal magical beast (celestial, reptile)
Alignment
LG NG CG
LN N CN
LE NE CE
Vision Normal
Homeland(s) Warm forests, jungles
Language(s) Common, Draconic, Celestial
Appearance
Average Height 12 feet
Average Wingspan 15 feet
Average Weight 1,800 lbs.
Game Information
Challenge Rating 10

The couatl is a large, winged serpentine creature, and considered a native outsider.[1]

HistoryEdit

The couatl were originally sarrukh from Okoth who, when they realized that their empire was failing, fled to the other planes of existence. They never found a plane that they were willing to live in for more than a generation so they became nomads, travelling from plane to plane. This life hardened most of the Sarrukh, leading them into evil. A few dissenters broke off from their evil peers and entreated Jazirian, a fragment of the World Serpent, for succor, who responded by turning them into their present forms. The rest of the Okothian Sarrukh declared war on their transformed former brethren but the Couatl held their own, despite the sarrukh's advantage of greater numbers. This continued until Jazirian was slain by Merrshaulk, a darker fragment of the World Serpent. This forced the couatl to flee back to Abeir-Toril. They arrived in Maztica, where most remain to this day.

EcologyEdit

Couatls are known for their beauty, magic, and virtue. Due to their intelligence and devotion to good, they are worshipped by people who inhabit the same area as them.

EnvironmentEdit

Coutal inhabit warm jungles. They are most common in Maztica.

Typical physical characteristicsEdit

A couatl resembles a long, feathered serpent with a pair of rainbow-feathered wings that allow it to fly. They are around 12 feet (3.5 meters) in length, with a wingspan of 15 feet (4.5 meters). They weigh around 1,800 pounds (882 kilograms). Their powerful minds are capable of great psionic might.

SocietyEdit

Couatls live solitarily, in pairs, or in flights of 3-6 individuals.[1] Their intellect is above that of most humans, and, although they do not use weapons and armour as a human might, they often own treasure. They typically speak Common, Draconic and Celestial.

People living in the same area as couatl sometimes worship them as deities. The spell summon monster IX can summon a couatl.[2]

LoreEdit

Couatls became the favored beings and signs of the god Qotal and when he left the True World he made a prophecy of a couatl that should one day appear to be greeted by his chosen daughter. They would be the first sign of the god's return to his people.[3]

ReferencesEdit

  1. 1.0 1.1 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 37. ISBN 0-7869-2893-X.
  2. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 287. ISBN 0-7869-2886-7.
  3. Douglas Niles (August 1991). Maztica Campaign Set. (TSR, Inc), p. 12 (A Journey to the True World). ISBN 1-5607-6084-2.

NotesEdit

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