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Cure light wounds

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Cure light wounds was a conjuration or evocation spell that healed minor injuries.[4] After the Sundering it was simply called cure wounds.[15]

EffectsEdit

The caster had to successfully touch the creature in order to cast this spell. Cure wounds healed a modest amount of damage when cast at its lowest level. If cast at higher levels, the potential healing increased with each level. This spell had no effect on undead creatures or constructs.[15]

Before the Sundering, this spell could be used offensively against the undead. When laying hands upon a living creature, the caster channeled positive energy that healed a modest amount of damage. Since undead were powered by negative energy, this spell dealt damage to them rather than curing their wounds. Willful undead creatures had a chance to avoid some of the damage.[4]

This was one of the few healing spells available as an arcane spell to bards.[16]

The oldest versions of this spell were reversible and called cause light wounds. They were cast in an identical manner, but had the exact opposite effect—harming live creatures and healing the undead.[8][9]

ComponentsEdit

Only verbal and somatic components were required to cast this spell.[15][4]

AppendixEdit

See AlsoEdit

Cure minor woundsInflict minor wounds
Cure light woundsInflict light wounds
Mass cure light woundsMass inflict light wounds
Cure moderate woundsInflict moderate wounds
Mass cure moderate woundsMass inflict moderate wounds
Cure serious woundsInflict serious wounds
Mass cure serious woundsMass inflict serious wounds
Cure critical woundsInflict critical wounds
Mass cure critical woundsMass inflict critical wounds

ReferencesEdit

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 230. ISBN 978-0-7869-6560-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 60. ISBN 978-0-7869-6560-1.
  3. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 64. ISBN 0-7869-4867-1.
  4. 4.0 4.1 4.2 4.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 215–216. ISBN 0-7869-2886-7.
  5. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 187. ISBN 0-7869-2886-7.
  6. Wizards of the Coast (2003-04-13). Excerpt: Blackguard. Excerpts Archive. Wizards of the Coast. Archived from the original on 2013-07-23. Retrieved on 2014-12-14.
  7. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), pp. 54, 57. ISBN 0-7869-3136-1.
  8. 8.0 8.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 199. ISBN 0-88038-716-5.
  9. 9.0 9.1 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 253. ISBN 0-7869-0329-5.
  10. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 28. ISBN 0-88038-716-5.
  11. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 40. ISBN 0-7869-0329-5.
  12. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 43. ISBN 0-9356-9601-6.
  13. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 56. ISBN 0-9356-9601-6.
  14. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 24. ISBN 0-9356-9601-6.
  15. 15.0 15.1 15.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 230. ISBN 978-0-7869-6560-1.
  16. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 182. ISBN 0-7869-2886-7.

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