Forgotten Realms Wiki
Advertisement
Forgotten Realms Wiki

Cure moderate wounds was a conjuration or necromancy spell that healed slightly more severe injuries than cure light wounds.

Effects

When laying hands upon a living creature, the caster channeled positive energy that healed a medium amount of damage.[1][5] The necromantic version of this spell was not as potent as the conjuration version, but it was reversible (called cause moderate wounds) and could be used to knock a creature back while doing harm, perhaps critical harm, at the same time.[5]

Undead creatures which drew their power from negative energy reacted just the opposite to this spell by taking damage,[1][5] which could be reduced only by an act of will.[1]

Appendix

See Also

Cure minor wounds Inflict minor wounds
Cure light wounds Inflict light wounds
Mass cure light wounds Mass inflict light wounds
Cure moderate wounds Inflict moderate wounds
Mass cure moderate wounds Mass inflict moderate wounds
Cure serious wounds Inflict serious wounds
Mass cure serious wounds Mass inflict serious wounds
Cure critical wounds Inflict critical wounds
Mass cure critical wounds Mass inflict critical wounds

References

  1. 1.0 1.1 1.2 1.3 Template:Cite book/Player's Handbook, 3.5 Edition
  2. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), pp. 55, 57. ISBN 0-7869-3136-1.
  3. Wizards of the Coast (2003-04-13). Excerpt: Blackguard (HTML). Excerpts Archive. Wizards of the Coast. Archived from the original on 2013-07-23. Retrieved on 2014-12-14.
  4. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 164, 187. ISBN 0-7869-0394-5.
  5. 5.0 5.1 5.2 Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 164. ISBN 0-7869-0394-5.
Advertisement