Curse of the Azure Bonds is a 2nd-edition Advanced Dungeons & Dragons adventure module for the Forgotten Realms.[1]
And there's more to these marks than a drunken prank. As you try to find out the source and meaning of your new adornment, you are drawn further and further into danger and mystery. Will you become a pawn in somebody else's power game, or will you fight for your freedom and individuality?[4]
Curse of the Azure Bonds is an adventure set in the FORGOTTEN REALMS game world for the AD&D 2nd Edition game. It is based on the best-selling novel, Azure Bonds, by Jeff Grubb and Kate Novak. And watch for the Azure Bonds computer game, coming soon for Strategic Simulations, Inc![4]Synopsis[]
Curse of the Azure Bonds revolves around a mysterious and malevolent curse in the form of azure-colored tattoos. Characters in the campaign become afflicted with these cursed bonds, and the players must unravel the mystery behind them while contending with various challenges and adversaries.
Description[]
Curse of the Azure Bonds is the 2nd book in the FRC series. The adventure is designed for characters of levels 1 to 3.
It provides details on the various locations and settings where the adventure takes place. This includes cities, dungeons, and wilderness areas that players can explore. It introduces several NPCs who play key roles in the campaign. These NPCs can serve as allies, quest-givers, or antagonists, adding depth to the storyline.
The adventure includes magical items, relics, and artifacts that players can discover and use as they progress through the campaign. These items often tie into the curse's lore and may provide clues or advantages.
Curse of the Azure Bonds includes maps of key locations and illustrations to aid in visualizing the adventure's settings and encounters. It also contains suggestions and hooks for DMs to integrate the adventure into an existing campaign or to launch a new campaign centered around the curse and its implications.
Contents[]
- Introduction
- Chapter 1: The Awakening
- Chapter 2: Tilverton
- Chapter 3: The Thieves
- Chapter 4: The Sewers
- Chapter 5: The Fire Knives
- Chapter 6: Into the Realms
- Chapter 7: Yulash
- Chapter 8: The Temple of Moander
- Chapter 9: Zhentil Keep
- Chapter 10: The Temple of Bane and the Tower of Fzoul
- Chapter 11: The Village of Hap
- Chapter 12: Haptooth Hill
- Chapter 13: Myth Drannor
- Chapter 14: Tyranthraxus!
- Appendix 1: Major NPCs, magic items, and new monsters
- Appendix 2: Wilderness encounter tables and players' maps
Index[]
Characters[]
- Alias • Akabar Bel Akash • Alusair Obarskyr • Arcanali • Artur Grossman • Azoun Obarskyr IV • Bojangles • Burlan • Burto Milibuck • Castar • Chess • Crimdrac • Cutthroat McGill • Clyde • Dracandros • Dragonbait • Elminster Aumar • Filani • Finder Wyvernspur • Fluffy (dire wolf) • Fzoul Chembryl • Ghast-Lord • Ginali • Giogioni Wyvernspur • Happy Hogun • Kinterly • Kybor • Lethbron-Stot • Lhaeo • Mixilia • Mogion • Mumfrey Mimly • Olive Ruskettle • Orox • Osconivon • Radatha • Randall Morn • Rastafan Dimetar • Remarkus • Silas Genk • Thalia • Thanatos • Thimberel • Thungor Triblane • Tyranthraxus • Vangerdahast Aeiulvana
- Referenced only
- Benjil Turcot • Cassana • Gharri • Maalthiir • Manshoon • Mistinarperadnacles Hai Draco • Phalse • Zrie Prakis
Creatures[]
- algoid • ankheg • banshee • bat • behir • beholder • black dragon • black pudding • blue dragon • boring beetle • bugbear • carrion crawler • chaggrin grue • chimera • clay golem • cloaker • crocodile • dire wolf • displacer beast • dog • dracolich • dragon • drow • earth elemental • efreeti • elf • ettin • gargoyle • gas spore • gelatinous cube • ghast • ghoul • giant bee • giant crayfish • giant crocodile • giant rat • giant slug • giant spider • giant sundew • gnome • gorgon • green dragon • griffon • halfling • hell hound • hill giant • homunculus • human • horse • iron cobra • iron golem • kalmari • lamia • lich • lion • margoyle • mind flayer • minotaur • moon dog • neo-otyugh • ogre • orc • otyugh • owlbear • pony • rabbit • rat • red dragon • rust monster • salamander • saurial • shambling mound • shrieker • skeleton • spectre • stone guardian • thorny • thri-kreen • troll • tunnel worm • umber hulk • vegepygmy • vulture • war horse • wemic • wight • will-o'-wisp • wyvern • xag-ya • xeg-yi • xorn • zombie
- Referenced only
- Abomination of Moander • hordeling • lizardman • mineral quasi-elemental • owl • pigeon
Locations[]
- Nations & Regions
- Battledale • Cormyr • Daggerdale • Dalelands • Mistledale • Moonsea • Moonsea Reaches • Shadowdale
- Referenced only
- Dragon Reach • Kara-Tur • Lantan • Elven Nation • Pirate Isles • Sembia • Thay
- Settlements
- Dagger Falls • Essembra • Hap • Hillsfar • Myth Drannor • Phlan • Teshwave • Tilverton • Voonlar • Yûlash • Zhentil Keep
- Referenced only
- Candlekeep • Elven Court • Evermeet • Mulmaster • Suzail • Tantras • Waterdeep • Westgate
- Districts
- Burgher's Court • Foreigners Quarter • Inner Quarter • Lower City • Sewers of Myth Drannor • Sewers of Tilverton
- Buildings & Sites
- Arena (Zhentil Keep) • Axe and Minotaur • Black Avatar • Bruised Strumpet • Burial Glen • Crypt of Thanatos • Elminster's tower • Fzoul's Tower • Gorey Eye-Beast • Gunderstone Mansion • Heroes' Rest • Kinterly's Magics • Last Stop • Magistrate • Millery Inn • Moander's Mound • North Gate (Zhentil Keep) • Old Skull Inn • Oparil's Tower • Roaring Dragon • Shrine to Bane (Teshwave) • Shrine to Lathander (Hap) • Shrine to Lathander (Voonlar) • Shrine to Tempus (Voonlar) • South Gate (Zhentil Keep) • Temple of Bane (Voonlar) • Temple of Bane (Zhentil Keep) • Standing Stone • Temple of Chauntea (Hillsfar) • Temple of Chauntea (Voonlar) • Temple of Gond Wondermaker (Tilverton) • Temple of Helm (Essembra) • Temple of Helm (Yûlash) • Temple of Lathander (Shadowdale) • Temple of Longevity • Temple of Moander (Yûlash) • Temple of Tymora (Essembra) • Temple of Tymora (Shadowdale) • Temple of Tyr (Phlan) • The Master's Voice • Tilver's Palace • Tower of Dracandros • Warrior's Gate • Watchful Eye (Yûlash) • Whipwalker's Cloak • Windlord's Rest
- Referenced only
- Citadel of the Raven • Darkhold • Gulp & Swallow • North Gate Inn • Twisted Tower of Ashaba
- Roads
- Cormyr Stairs • Market Stairs • Moander's Road • Shadow Gap • Southern Road • Tilver's Gap • Tilver Stairs
- Referenced only
- Gnoll Pass
- Wilderness
- Ashabanford • Haptooth Hill • Stonelands
- Referenced only
- Cormanthor • Dragonspine Mountains • Inner Sea • Vale of Lost Voices • River Tesh • Sea of Fallen Stars
- Other
- Referenced only
- Elemental Plane of Fire • Lower planes
Magic[]
- Weapons
- Blade of Lathander • staff of healing • staff of the serpent
- Armor & Clothing
- Gauntlets of Moander • gauntlets of ogre power • Helm of the Dragon • robes of defense
- Accessories
- bracers of defense • brooch of shielding • djinn ring • ring of animal influence • ring of invisibility • ring of protection • ring of teleportation • ring of three wishes
- Wondrous Items
- bag of holding • figurine of wondrous power • incense of meditation • manual of bodily health • manual of golems • Nolzur's marvelous pigments • portable hole • tome of clear thought • wand of armory • wand of fireballs • wand of force • wand of magic missiles • wand of wonder
- Potions
- potion of extra healing • potion of healing • potion of frost giant strength • potion of giant control • potion of giant strength
- Scrolls
- scroll of protection from lycanthropes • scroll of protection from undead
- Spells
- armor (spell) • bless • cause blindness • cause critical wound • cause fear • cause light wounds • cause serious wounds • charm monster • chant • charm person • clairvoyance • cloak of fear • command • cure critical wounds • cure light wounds • curse • dancing lights • darkness • delayed blast fireball • detect charm • detect invisibility • detect lie • detect magic • dimension door • disintegrate • dispel magic • dust devil • Elminster's blessing • enthrall • faerie fire • feather fall • fireball • flame strike • geas • giant insect • glyph of warding • haste • heal • hold person • invisibility • jump • knock • know alignment • levitate • light • lightning bolt • magic missile • magic mouth • major globe of invulnerability • mirror image • Nystul's magic aura • paralyze • penetrate disguise • poison (spell) • polymorph other • protection from good • protection from normal missiles • resist fire • restoration • rope trick • sanctuary • silence, 15' radius • sleep • speak with dead • sticks to snakes • stinking cloud • stoneskin • suggestion • symbol of pain • teleport • teleport trap • true seeing • unholy word • wall of force • web • wizard lock
- Referenced only
- raise dead
- Other
- azure bonds • dome of force • gate • holy symbol • pool of radiance
Organizations[]
- Fire Knives • Grossman • Gunderstone • Harpers • Inquisitors • Magistrate • minstrels • New Alliance of the Bonds • Orthodox Banesmen • Purple Dragons • Red Plumes • Red Wizards • Rogues of Tilverton • Survivors of Moander • The Horde (Hap) • Zhentarim
- Referenced only
- Danewood • Iron Throne • Kinsor • Witches of Rashemen
Religions[]
Miscellaneous[]
- Armor
- chain mail • leather armor • plate armor
- Currency
- trade bar • tricrown
- Events
- Leafall
- Referenced only
- Dale Reckoning • Flight of Dragons • Retreat
- Food & Drink
- ale • cabbage • flour • mead • potato • salted meat • wine
- Referenced only
- pumpkin
- Items
- book • dumbwaiter • globe • hinge • iron maiden • strongbox • thumbscrew
- Referenced only
- pry bar
- Languages
- elvish • giantish
- Materials
- amber • brass • bronze • copper • gold • granite • ivory • marble • oak • paper • platinum • quinart • ruby quartz • silver • steel • wax
- Substances
- drow paralysis poison • oil • royal jelly
- Weapons
- axe • bow • broad sword • club • dagger • flail • hammer • hand crossbow • long sword • mace • quarrel • scythe • short bow • short sword • spear • staff • sword • throwing dagger
- Works
- manual of bodily health • Runes Made Easy
- Referenced only
- Book of Bane
- Other
- backpack • ballista • dart game • flagon • guitar • hourglass • rolling pin • yarting • whistle (item)
- Referenced only
- common cold • lycanthropy
Gallery[]
Credits[]
- Writing: Jeff Grubb and George MacDonald
- With the appreciated aid of: Tracy Hickman (Chapter 11), Kate Novak (Appendices 1 and 2), Steve Perrin (Appendix 1), Jim Lowder (Appendix 1)
- Editing: Kim Mohan
- Cover Art: Clyde Caldwell
- Interior Art: Dennis Beauvais
- Cartography: Diesel
- Typography: Angelika Lokotz
- Keylining: Cory Graham
Appendix[]
See Also[]
Notes[]
- ↑ The timelines of the original Pool of Radiance series of video games, and the FRC series of adventure modules cannot co-exist with the canon novels. The video games and modules start in 1357-1358 DR. However, due to the release of content related to the Time of Troubles, the Pool of Radiance novel was shifted backwards to 1340 DR. This spoils the continuity for the video games that originally took place from 1358 DR to 1368 DR (which now starts in 1340 DR), and the adventure modules (Curse of the Azure Bonds took place directly after Ruins of Adventure). For this reason, the events and timelines of the Pool of Radiance video games and the FRC adventure modules are considered non-canon. However, the background information about characters, creatures, locations, and items etc, may still be documented.
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Jeff Grubb and George MacDonald (April 1989). Curse of the Azure Bonds. (TSR, Inc.), p. 1. ISBN 978-0880386067.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 39. ISBN 1-5607-6617-4.
- ↑ Jeff Grubb and George MacDonald (April 1989). Curse of the Azure Bonds. (TSR, Inc.), p. 3. ISBN 978-0880386067.
- ↑ 4.0 4.1 Jeff Grubb and George MacDonald (April 1989). Curse of the Azure Bonds. (TSR, Inc.). ISBN 978-0880386067.