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Curse of the Azure Bonds is a 2nd-edition Advanced Dungeons & Dragons adventure module for the Forgotten Realms.[1]

Day breaks, and the crowing of a distant rooster wakes you from all-too-short sleep. Another day of adventure, you think as you arise - but then you stop short. You, and all of your companions, have an elaborate blue tattoo covering most of your sword arm!

And there's more to these marks than a drunken prank. As you try to find out the source and meaning of your new adornment, you are drawn further and further into danger and mystery. Will you become a pawn in somebody else's power game, or will you fight for your freedom and individuality?[4]

Curse of the Azure Bonds is an adventure set in the FORGOTTEN REALMS game world for the AD&D 2nd Edition game. It is based on the best-selling novel, Azure Bonds, by Jeff Grubb and Kate Novak. And watch for the Azure Bonds computer game, coming soon for Strategic Simulations, Inc![4]

Synopsis[]

Curse of the Azure Bonds revolves around a mysterious and malevolent curse in the form of azure-colored tattoos. Characters in the campaign become afflicted with these cursed bonds, and the players must unravel the mystery behind them while contending with various challenges and adversaries.

Description[]

Curse of the Azure Bonds is the 2nd book in the FRC series. The adventure is designed for characters of levels 1 to 3.

It provides details on the various locations and settings where the adventure takes place. This includes cities, dungeons, and wilderness areas that players can explore. It introduces several NPCs who play key roles in the campaign. These NPCs can serve as allies, quest-givers, or antagonists, adding depth to the storyline.

The adventure includes magical items, relics, and artifacts that players can discover and use as they progress through the campaign. These items often tie into the curse's lore and may provide clues or advantages.

Curse of the Azure Bonds includes maps of key locations and illustrations to aid in visualizing the adventure's settings and encounters. It also contains suggestions and hooks for DMs to integrate the adventure into an existing campaign or to launch a new campaign centered around the curse and its implications.

Contents[]

  • Introduction
  • Chapter 1: The Awakening
  • Chapter 2: Tilverton
  • Chapter 3: The Thieves
  • Chapter 4: The Sewers
  • Chapter 5: The Fire Knives
  • Chapter 6: Into the Realms
  • Chapter 7: Yulash
  • Chapter 8: The Temple of Moander
  • Chapter 9: Zhentil Keep
  • Chapter 10: The Temple of Bane and the Tower of Fzoul
  • Chapter 11: The Village of Hap
  • Chapter 12: Haptooth Hill
  • Chapter 13: Myth Drannor
  • Chapter 14: Tyranthraxus!
  • Appendix 1: Major NPCs, magic items, and new monsters
  • Appendix 2: Wilderness encounter tables and players' maps

Index[]

Click here for page index

Characters[]

AliasAkabar Bel AkashAlusair ObarskyrArcanaliArtur GrossmanAzoun Obarskyr IVBojanglesBurlanBurto MilibuckCastarChessCrimdracCutthroat McGillClydeDracandrosDragonbaitElminster AumarFilaniFinder WyvernspurFluffy (dire wolf)Fzoul ChembrylGhast-LordGinaliGiogioni WyvernspurHappy HogunKinterlyKyborLethbron-StotLhaeoMixiliaMogionMumfrey MimlyOlive RuskettleOroxOsconivonRadathaRandall MornRastafan DimetarRemarkusSilas GenkThaliaThanatosThimberelThungor TriblaneTyranthraxusVangerdahast Aeiulvana
Referenced only
Benjil TurcotCassanaGharriMaalthiirManshoonMistinarperadnacles Hai DracoPhalseZrie Prakis

Creatures[]

algoidankhegbansheebatbehirbeholderblack dragonblack puddingblue dragonboring beetlebugbearcarrion crawlerchaggrin gruechimeraclay golemcloakercrocodiledire wolfdisplacer beastdogdracolichdragondrowearth elementalefreetielfettingargoylegas sporegelatinous cubeghastghoulgiant beegiant crayfishgiant crocodilegiant ratgiant sluggiant spidergiant sundewgnomegorgongreen dragongriffonhalflinghell houndhill gianthomunculushumanhorseiron cobrairon golemkalmarilamialichlionmargoylemind flayerminotaurmoon dogneo-otyughogreorcotyughowlbearponyrabbitratred dragonrust monstersalamandersaurialshambling moundshriekerskeletonspectrestone guardianthornythri-kreentrolltunnel wormumber hulkvegepygmyvulturewar horsewemicwightwill-o'-wispwyvernxag-yaxeg-yixornzombie
Referenced only
Abomination of Moanderhordelinglizardmanmineral quasi-elementalowlpigeon

Locations[]

Nations & Regions
BattledaleCormyrDaggerdaleDalelandsMistledaleMoonseaMoonsea ReachesShadowdale
Referenced only
Dragon ReachKara-TurLantanElven NationPirate IslesSembiaThay
Settlements
Dagger FallsEssembraHapHillsfarMyth DrannorPhlanTeshwaveTilvertonVoonlarYûlashZhentil Keep
Referenced only
CandlekeepElven CourtEvermeetMulmasterSuzailTantrasWaterdeepWestgate
Districts
Burgher's CourtForeigners QuarterInner QuarterLower CitySewers of Myth DrannorSewers of Tilverton
Buildings & Sites
Arena (Zhentil Keep)Axe and MinotaurBlack AvatarBruised StrumpetBurial GlenCrypt of ThanatosElminster's towerFzoul's TowerGorey Eye-BeastGunderstone MansionHeroes' RestKinterly's MagicsLast StopMagistrateMillery InnMoander's MoundNorth Gate (Zhentil Keep)Old Skull InnOparil's TowerRoaring DragonShrine to Bane (Teshwave)Shrine to Lathander (Hap)Shrine to Lathander (Voonlar)Shrine to Tempus (Voonlar)South Gate (Zhentil Keep)Temple of Bane (Voonlar)Temple of Bane (Zhentil Keep)Standing StoneTemple of Chauntea (Hillsfar)Temple of Chauntea (Voonlar)Temple of Gond Wondermaker (Tilverton)Temple of Helm (Essembra)Temple of Helm (Yûlash)Temple of Lathander (Shadowdale)Temple of LongevityTemple of Moander (Yûlash)Temple of Tymora (Essembra)Temple of Tymora (Shadowdale)Temple of Tyr (Phlan)The Master's VoiceTilver's PalaceTower of DracandrosWarrior's GateWatchful Eye (Yûlash)Whipwalker's CloakWindlord's Rest
Referenced only
Citadel of the RavenDarkholdGulp & SwallowNorth Gate InnTwisted Tower of Ashaba
Roads
Cormyr StairsMarket StairsMoander's RoadShadow GapSouthern RoadTilver's GapTilver Stairs
Referenced only
Gnoll Pass
Wilderness
AshabanfordHaptooth HillStonelands
Referenced only
CormanthorDragonspine MountainsInner SeaVale of Lost VoicesRiver TeshSea of Fallen Stars
Other
Referenced only
Elemental Plane of FireLower planes

Magic[]

Weapons
Blade of Lathanderstaff of healingstaff of the serpent
Armor & Clothing
Gauntlets of Moandergauntlets of ogre powerHelm of the Dragonrobes of defense
Accessories
bracers of defensebrooch of shieldingdjinn ringring of animal influencering of invisibilityring of protectionring of teleportationring of three wishes
Wondrous Items
bag of holdingfigurine of wondrous powerincense of meditationmanual of bodily healthmanual of golemsNolzur's marvelous pigmentsportable holetome of clear thoughtwand of armorywand of fireballswand of forcewand of magic missileswand of wonder
Potions
potion of extra healingpotion of healingpotion of frost giant strengthpotion of giant controlpotion of giant strength
Scrolls
scroll of protection from lycanthropesscroll of protection from undead
Spells
armor (spell)blesscause blindnesscause critical woundcause fearcause light woundscause serious woundscharm monsterchantcharm personclairvoyancecloak of fearcommandcure critical woundscure light woundscursedancing lightsdarknessdelayed blast fireballdetect charmdetect invisibilitydetect liedetect magicdimension doordisintegratedispel magicdust devilElminster's blessingenthrallfaerie firefeather fallfireballflame strikegeasgiant insectglyph of wardinghastehealhold personinvisibilityjumpknockknow alignmentlevitatelightlightning boltmagic missilemagic mouthmajor globe of invulnerabilitymirror imageNystul's magic auraparalyzepenetrate disguisepoison (spell)polymorph otherprotection from goodprotection from normal missilesresist firerestorationrope tricksanctuarysilence, 15' radiussleepspeak with deadsticks to snakesstinking cloudstoneskinsuggestionsymbol of painteleportteleport traptrue seeingunholy wordwall of forcewebwizard lock
Referenced only
raise dead
Other
azure bondsdome of forcegateholy symbolpool of radiance

Organizations[]

Fire KnivesGrossmanGunderstoneHarpersInquisitorsMagistrateminstrelsNew Alliance of the BondsOrthodox BanesmenPurple DragonsRed PlumesRed WizardsRogues of TilvertonSurvivors of MoanderThe Horde (Hap)Zhentarim
Referenced only
DanewoodIron ThroneKinsorWitches of Rashemen

Religions[]

BaneChaunteaGondHelmLabelas EnorethLathanderMaskMoanderTymoraTyr

Miscellaneous[]

Armor
chain mailleather armorplate armor
Currency
trade bartricrown
Events
Leafall
Referenced only
Dale ReckoningFlight of DragonsRetreat
Food & Drink
alecabbageflourmeadpotatosalted meatwine
Referenced only
pumpkin
Items
bookdumbwaiterglobehingeiron maidenstrongboxthumbscrew
Referenced only
pry bar
Languages
elvishgiantish
Materials
amberbrassbronzecoppergoldgraniteivorymarbleoakpaperplatinumquinartruby quartzsilversteelwax
Substances
drow paralysis poisonoilroyal jelly
Weapons
axebowbroad swordclubdaggerflailhammerhand crossbowlong swordmacequarrelscytheshort bowshort swordspearstaffswordthrowing dagger
Works
manual of bodily healthRunes Made Easy
Referenced only
Book of Bane
Other
backpackballistadart gameflagonguitarhourglassrolling pinyartingwhistle (item)
Referenced only
common coldlycanthropy

Gallery[]

Credits[]

  • Writing: Jeff Grubb and George MacDonald
  • With the appreciated aid of: Tracy Hickman (Chapter 11), Kate Novak (Appendices 1 and 2), Steve Perrin (Appendix 1), Jim Lowder (Appendix 1)
  • Editing: Kim Mohan
  • Cover Art: Clyde Caldwell
  • Interior Art: Dennis Beauvais
  • Cartography: Diesel
  • Typography: Angelika Lokotz
  • Keylining: Cory Graham

Appendix[]

See Also[]

Notes[]

  1. The timelines of the original Pool of Radiance series of video games, and the FRC series of adventure modules cannot co-exist with the canon novels. The video games and modules start in 1357-1358 DR. However, due to the release of content related to the Time of Troubles, the Pool of Radiance novel was shifted backwards to 1340 DR. This spoils the continuity for the video games that originally took place from 1358 DR to 1368 DR (which now starts in 1340 DR), and the adventure modules (Curse of the Azure Bonds took place directly after Ruins of Adventure). For this reason, the events and timelines of the Pool of Radiance video games and the FRC adventure modules are considered non-canon. However, the background information about characters, creatures, locations, and items etc, may still be documented.

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Jeff Grubb and George MacDonald (April 1989). Curse of the Azure Bonds. (TSR, Inc.), p. 1. ISBN 978-0880386067.
  2. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 39. ISBN 1-5607-6617-4.
  3. Jeff Grubb and George MacDonald (April 1989). Curse of the Azure Bonds. (TSR, Inc.), p. 3. ISBN 978-0880386067.
  4. 4.0 4.1 Jeff Grubb and George MacDonald (April 1989). Curse of the Azure Bonds. (TSR, Inc.). ISBN 978-0880386067.
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