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Dagult Neverember

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Dagult Neverember was the Open Lord of Waterdeep and the Lord Protector of New Neverwinter around 1479 DR.[3] In 1489 DR, he focused entirely in his role as Lord Protector of Neverwinter. He also was a member of the Lords' Alliance.[6]

DescriptionEdit

Neverember had "pumpkin-brown" hair, deep-set dark eyes, and broad shoulders.[7] He was often called a "lion of a man" for both his appearance and bearing.[7]

PersonalityEdit

Neverember had a quick temper. He held a dislike of demihumans and abused them in private.[8] Publicly, however, he was quite a diplomat and appeared to have Waterdeep's, and later Neverwinter's, best interests at heart.[2][4]

HistoryEdit

Neverember married a member of the Brandarth family, adding her broad property holdings and wealth to his own.[9] She bore him a son, Renaer Neverember, before dying when Renaer was still in his youth. She left everything to Renaer rather than Dagult, which contributed to Dagult's rocky relationship with his son.[10][11]

Years after the destruction of Neverwinter in 1462 DR, Neverember hired Mintarn mercenaries to help rebuild the city, claiming himself to be a descendant of Neverwinter's former rulers and thus the rightful "Lord Protector" of Neverwinter.[12][13] To make credence to his claims, Dagult invested a great deal of his own personal fortune to rebuild the city infrastructure, buy the interest of merchants to sent their caravans again to Neverwinter, and even ensuring Neverwintan refugees had enough food and gold in hand. Dagult's true intentions were to increase the prosperity of the city in order to gain the favor and love of the Neverwintan so that they would welcome him as their king in the future; and eventually, to use Neverwinter as the center of a powerful mercantile empire under his command.[4]

Neverember left the day-to-day running of the city to General Sabine and Mayor Soman Galt.[4] While in Neverwinter, Dagult operated out of the Hall of Justice and lived in the Lord's Residence.[14] The Sons of Alagondar, an underground movement associated with the Harpers, resisted Neverember's reign, fearing that his aims were imperialistic and would not aid the city in the long run.[15]

In 1479 DR, Dagult conspired with Khondar "Ten-Rings" Naomal to find the Overlord's Helm in order to find out the secrets of his fellow Lords of Waterdeep; it was unlikely, however, that he was aware of the full extent of Khondar's plans to establish wizards as the rulers of Waterdeep.[16]

In 1489 DR, during the Tyranny of Dragons, Neverember was exiled from Waterdeep and replaced as Open Lord of Waterdeep by Laeral Silverhand.[5][1] After being ousted of his city and former position, Dagult then focused all of his efforts in his role of Lord Protector of Neverwinter, who had slowly being restored as a center of civilization in the Sword Coast. Due to this commitment and his past accomplishments helping Neverwinter and its citizens, the people of Neverwinter finally accepted Dagult as the rightful leader of their city. Even his staunch opposition, the Sons of Alagondar, eventually began to serve under his command. When followers of Tyr went to Neverwinter to restore the temple of their god, Dagult gave them the Hall of Justice for that purpose and moved into a private villa. This action made him even more worthy of a leader in the eyes of the Neverwintan.[1]

PossessionsEdit

Neverember carried a longsword and wore chain mail armor.[3]

Neverember kept a number of valuable (even priceless) artifacts in his office at Castle Waterdeep and at his Waterdeep home of Neverwinter Manor. Among those were Ahghairon's Key (until it was taken by Khondar Naomal in 1479 DR), which found and opened any locked door within range, and one of the eleven fragments of the Staff of Waterdeep (a fake in his office and the real piece at the manor).[17]

RelationshipsEdit

Neverember claimed to be the descendant of Vers Never, supposedly the bastard son of Nasher Alagondar and brother to Bann Alagondar, who served as Neverwinter's king earlier in its history. In order to cement his relations to the royal line, Neverember paid scribes to find or create books that gave legitimacy to this claim; any books that cast doubts on it were burned.[4]

Dagult flirted with Talana Taenfeather and often sent her valuable gifts, although she apparently was not his lover.[18]

Dagult deeply resented Laeral for taking his position as the Open Lord of Waterdeep,[5] and preferred to hire adventurers and mercenaries to help to protect Neverwinter and train the local troops rather than accept the help of the armies of the Masked Lords of Waterdeep, who Dagult felt had betrayed him.[1] However, he tried to avoid letting his feelings cloud his judgment whenever he had to fulfill his duties as a member of the Lords' Alliance.[5]

AppendixEdit

GalleryEdit

AppearancesEdit

Novels
Comics
Sourcebooks
Computer games

External linksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 51–52. ISBN 978-0786965809.
  2. 2.0 2.1 2.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 198. ISBN 978-0-7869-4924-3.
  3. 3.0 3.1 3.2 Matt Sernett, Erik Scott de Bie and Ari Marmell (2011-08-01). Lord Neverember. Neverwinter Campaign Setting. Wizards of the Coast. Retrieved on 2011-08-02.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), p. 88. ISBN 0-7869-5814-6.
  5. 5.0 5.1 5.2 5.3 Wizards RPG Team (2014). The Rise of Tiamat. (Wizards of the Coast), pp. 14–15. ISBN 978-0786965657.
  6. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 7. ISBN 978-0786965809.
  7. 7.0 7.1 Steven E. Schend (September 2008). Blackstaff Tower. (Wizards of the Coast), p. 218. ISBN 0-7869-4913-9.
  8. Steven E. Schend (September 2008). Blackstaff Tower. (Wizards of the Coast), p. 221. ISBN 0-7869-4913-9.
  9. Steven E. Schend (September 2008). Blackstaff Tower. (Wizards of the Coast), p. 272. ISBN 0-7869-4913-9.
  10. Steven E. Schend (September 2008). Blackstaff Tower. (Wizards of the Coast), p. 22. ISBN 0-7869-4913-9.
  11. Steven E. Schend (September 2008). Blackstaff Tower. (Wizards of the Coast), p. 223. ISBN 0-7869-4913-9.
  12. Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), p. 8. ISBN 0-7869-5814-6.
  13. Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), p. 20. ISBN 0-7869-5814-6.}
  14. Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), pp. 140–141. ISBN 0-7869-5814-6.
  15. Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), p. 24. ISBN 0-7869-5814-6.
  16. Steven E. Schend (September 2008). Blackstaff Tower. (Wizards of the Coast), p. 23. ISBN 0-7869-4913-9.
  17. Steven E. Schend (September 2008). Blackstaff Tower. (Wizards of the Coast), pp. 224–225. ISBN 0-7869-4913-9.
  18. Erik Scott de Bie (April 2009). Downshadow. (Wizards of the Coast), p. 35. ISBN 978-0-7869-5128-4.

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