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Darkness, 15' radius

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Darkness, 15' radius (originally, Fahren's darkness[1]) was an alteration spell that made an area impervious to normal light.[2][3][9]

EffectsEdit

This spell was similar to darkness except for the smaller radius of effect (15 ft/4.6 m as opposed to 20 ft/6.1 m) and the ability to cast it at a range. The range of this spell increased with the experience of the caster. The darkness was total, preventing sight for even those creatures that could normally see in the dark, and immobile, because it affected an area rather than an object.[2][3][9]

The illusionist version of this spell had a shorter, more unpredictable duration than the wizard version.[10]

Darkness, 15' radius countered and was countered by light and continual light.[2][3][9]

Sinhala stones were known to prevent magical darkness.[11]

HistoryEdit

The spell was invented by the Netherese arcanist Fahren in −1479 DR.[12]

AppendixEdit

See AlsoEdit

ReferencesEdit

  1. 1.0 1.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 140. ISBN 0-88038-716-5.
  3. 3.0 3.1 3.2 3.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 181. ISBN 0-7869-0329-5.
  4. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 149. ISBN 1-56076-107-5.
  5. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 180, 184. ISBN 0-7869-0394-5.
  6. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  7. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  8. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 69, 94. ISBN 0-9356-9601-6.
  9. 9.0 9.1 9.2 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 69. ISBN 0-9356-9601-6.
  10. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 94. ISBN 0-9356-9601-6.
  11. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 50. ISBN 0-7869-0446-1.
  12. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 27. ISBN 0-7869-0437-2.

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