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Darkness domain

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The Darkness domain is a deity domain that grants divine spellcasters darkness spell powers. There are two versions of this domain: one from the Forgotten Realms Campaign Setting (3rd Edition), and the other from the Book of Vile Darkness. Clerics can select their spells from either list at the DM's discretion.[1]

Darkness Domain PowersEdit

Clerics with the darkness domain can fight while blind, and concealed targets gain no benefit from their concealment.[2]

Deities with the Darkness domainEdit

Primary Darkness Domain SpellsEdit

1st level 
Obscuring Mist
2nd level 
Blindness or deafness
3rd level 
Blacklight
4th level 
Armor of darkness
5th level 
Darkbolt
6th level 
Prying eyes
7th level 
Nightmare
8th level 
Power word, blind
9th level 
Power word, kill[2]

Alternate Darkness Domain SpellsEdit

1st level 
Darkvision
2nd level 
Darkbolt
3rd level 
Deeper darkness
4th level 
Damning darkness
5th level 
Evard's black tentacles
6th level 
Wall of force
7th level 
Shadow Walk
8th level 
Utterdark
9th level 
Screen[3]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 189. ISBN 0-7869-3134-5.
  2. 2.0 2.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 62. ISBN 0-7869-1836-5.
  3. Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 81. ISBN 0-7869-0672-3.

ConnectionsEdit


Spells by Cleric Domain (3.5 ed.)
Air | Animal | Arcana | Balance | Bestial | Cavern | Celestial | Chaos | Charm | Cold | Community | Craft | Darkness | Death | Destruction | Drow | Dwarf | Earth | Elf | Evil | Family | Fate | Fey | Fire | Glory | Gnome | Good | Halfling | Hatred | Healing | Herald | Illusion | Joy | Knowledge | Law | Luck | Magic | Mentalism | Metal | Mind | Moon | Nobility | Ocean | Orc | Planning | Plant | Pleasure | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Slime | Spell | Spider | Storm | Strength | Suffering | Sun | Time | Trade | Travel | Trickery | Tyranny | Undeath | War | Water | Wrath


Deity domains (3.0–3.5 ed)
Air | Animal | Arcana | Balance | Bestial | Blightbringer | Cavern | Celestial | Change | Chaos | Charm | Civilization | Cold | Community | Corruption | Craft | Creation | Darkness | Death | Demonic | Destruction | Diabolic | Drow | Dwarf | Earth | Elf | Endurance | Evil | Family | Fate | Fey | Fire | Freedom | Glory | Gnome | Good | Greed | Halfling | Hatred | Healing | Herald | Hope | Illusion | Joy | Justice | Knowledge | Law | Life | Love | Luck | Madness | Magic | Mentalism | Metal | Mind | Moon | Nobility | Ocean | Orc | Pain | Planning | Plant | Pleasure | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Watery Death | Wilderness | Winter | Wrath

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