Daze was a simple cantrip that temporarily clouded the mind of a targeted humanoid creature. It was considered an enchantment of the compulsion sub-school of magic.[1]

An eyeball, a minuscule relative of the beholder could daze opponents with one of its four tiny eyestalks.[2]


The spell could affect a single humanoid within a close range. An effected humanoid was not stunned and could still move about but remained in a daze for about six seconds. Powerful or strong-minded humanoids were not affected by this spell.[1]


This cantrip required a pinch of wool or another similar material, which was consumed during casting, and the use of verbal and somatic components.[1]


  1. 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 217. ISBN 0-7869-2886-7.
  2. James Wyatt and Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. (Wizards of the Coast), pp. 23–24. ISBN 0-7869-1832-2.