Dead-magic zone
Talk0this wiki
A dead-magic zone was an area of space in which magic ceased to function. They were one of the lasting effects of the Time of Troubles in 1358.[1]
| This article is a stub. You can help the Forgotten Realms Wiki by expanding it. |
Contents |
Functions
Edit
A dead magic zone was a zone of anti-magic or null-magic that disabled enchantments or prevented spells from being maintained or cast. A dead magic zone could also be created from the use of items imbued with the dead-magic field.[citation needed]
In the Year of the Gauntlet, 1369 DR, Calispar Delgorth, working at the Vipers' Nest zone, discovered that plants grown within it could retain magic-resistant properties. He hypothesized that such plants "soaked up" the essence of the dead-magic zone.[2]
Famous dead-magic zones
Edit
The northern quarter of the city of Tantras was a single, huge dead-magic zone of some 400 acres. It was the site of a battle between the avatars of Bane and Torm during the Time of Troubles.[3] It became a haven to those who had offended vengeful mages.[4]
There was also one on the isle of Caerwich. A blind, old hag lived in a cave within the dead-magic zone.[citation needed]
Dead-magic items
Edit
A certain sapphire radiated an anti-magic field similar to a dead-magic zone. It was kept in a specially shielded box to block its effects. Errtu gave this sapphire to a demon summoned by Matron Mother Yvonnel Baenre. When exposed, the spells protecting Yvonnel disappeared and Drizzt's magical items temporarily lost their enchantments.[5]
The same sapphire was again employed by Errtu when the powerful artifact, Crenshinibon, was exposed to the sapphire and was damaged, at least temporarily.[6]
Using ingredients from plants grown with a dead-magic zone in 1369 DR, Calispar Delgorth was able to concoct poisons that were resistant or immune to magical cures.[2]
References
Edit
- ↑ Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 287. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.
- ↑ 2.0 2.1 Matthew G. Adkins (July 1999). Into the Nest of Vipers, Dungeon #75, p. 66-82. TSR, Inc..
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures, p. 8. TSR, Inc. ISBN 0-8803-8828-5.
- ↑ Troy Denning (July 2003). Waterdeep, p. 338. Wizards of the Coast. ISBN 0-7869-3111-6.
- ↑ R.A. Salvatore (November 2006). Siege of Darkness. Wizards of the Coast.
- ↑ R.A. Salvatore (August 2008). Passage to Dawn (Mass Market Paperback). Wizards of the Coast. ISBN 978-0786949113.