Dead-magic zone
From Forgotten Realms Wiki
A dead-magic zone is an area of space in which magic ceases to function. They are one of the lasting effects from the Time of Troubles.[1]
[edit] Known Dead Magic Zones
- A large area of 400 acres[2], the northern quarter of the city of Tantras, site of the battle between the avatars of Bane and Torm. It has become a haven to those who have offended vengeful mages.[3]
There is also one on the isle of Caerwich. A blind, old Hag lives in a cave that has the Dead Magic Zone.[citation needed]
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[edit] Notes
A dead magic zone is a zone of anti-magic or null-magic and disables enchantments or prevents spells from being maintained or cast. A dead magic zone can be created from the use of items imbued with the dead magic field. In the book Siege of Darkness a demon summoned by Matron Triel Baenre was given a sapphire by Errtu the Demon in a special shielded box which could produce this anti-magic field. When exposed, the shield spell protecting Matron Baenre disappeared and Drizzt's magical items temporarily lost their enchantments. This same sapphire was employed by Errtu the demon in the conclusion of Passage to Dawn in which the powerful artifact, Crenshinibon was exposed to the sapphire and was damaged, at least temporarily.
[edit] References
- ↑ Ed Greenwood, Jeff Grubb (July 1996). Cormyr: A Novel, p. 287. Wizards of the Coast. ISBN 0-7869-0710-X.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures, p. 8. TSR, Inc. ISBN 0-8803-8828-5.
- ↑ Troy Denning (July 2003). Waterdeep, p. 338. Wizards of the Coast. ISBN 0-7869-3111-6.
- R.A. Salvatore (November 2006). Siege of Darkness. Wizards of the Coast.
- R.A. Salvatore (August 2008). Passage to Dawn (Mass Market Paperback). Wizards of the Coast. ISBN 978-0786949113.
