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Death ward (spell)

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Death ward was a necromancy spell that granted immunity to death spells and effects[3] or simply prevented death.[6]

EffectsEdit

The older version made the subject immune to all death spells and magical death effects. The spell did not protect against other harmful effects, such as injury, poison, or petrification, even if they might be lethal.[3]

The post-Sundering version made the target able to avoid death, but only once. The spell lasted 8 hours. During this time, if ever the target was to suffer an effect that would kill it instantly, the effect would be negated. If the target was wounded so that it was close to death, it would instantly be stabilized. If either of these happened, death ward would end.[6]

UsersEdit

It was unique in that it was one of the only necromancy spells available to paladins.[3]

ComponentsEdit

Only verbal and somatic components were needed[6] and a divine focus for the older version.[3]

ReferencesEdit

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 230. ISBN 978-0-7869-6560-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 60. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 3.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 217. ISBN 0-7869-2886-7.
  4. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 92. ISBN 0-7869-3134-5.
  5. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 57. ISBN 0-7869-3136-1.
  6. 6.0 6.1 6.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 230. ISBN 978-0-7869-6560-1.

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