Deathwatch
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| Deathwatch | |||||
| School | Necromancy | ||||
| Level |
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| 3rd ed. rules | |||||
Deathwatch is a necromancy spell that, within an area of thirty feet, informs the caster how badly wounded subjects are.
Effect
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Using the foul sight granted by the powers of unlife, the caster can determine the condition of creatures near death within the spell's range. They instantly know whether each creature within the area is dead, dying, gravely wounded, undead, or neither alive nor dead (such as a construct). This spell foils any spell or ability that allows creatures to feign death.
References
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- Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. Wizards of the Coast. ISBN 0-7869-1551-4.
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 62-66. Wizards of the Coast. ISBN 0-7869-1836-5.