|This article requires cleanup.
Please discuss this issue on the talk page and improve it if you can.
|Home|| Crossroad Keep |
Formerly: Nether Mountains
|Class|| Bard |
Red dragon disciple
|Alignment|| Neutral |
Formerly: Chaotic good
Deekin Scalesinger is a kobold scribe and bard who, among other things, wrote the tale of the exploits of an adventurer in the Anauroch desert. He later settled in Neverwinter, selling items he had acquired on his many journeys.
Deekin is completely obsessed with the main character. Deekin refers to himself in third person. He is always writing a book and will even ask some of the henchmen, "Deekin pencil you in as sidekick maybe? Or how about Deekin's devoted fan?"
He is afraid of dragons because, although he is part dragon, his last "boss," Tymofarrar, was a white dragon. Despite his fear, however, he deeply respects the player and is very loyal to him or her. He is the only henchman who, at the closing battle of Hordes of the Underdark, can be convinced to resist Mephistopheles's attempts to sway him without the use of either a Persuade check or his True Name.
Deekin is first met in the Neverwinter Nights expansion Shadows of Undrentide, where he has run away from his master Tymofarrar. He agrees to give the player the Tower Statue if they will talk to Tymofarrar and negotiate his release. He becomes a henchman in the Interlude, and follows the player character until the end of the game. In Hordes of the Underdark, Deekin can become a henchmen again, and is the only henchman available in all three chapters of the game. During the course of the player's adventures, Deekin can become a Red Dragon Disciple, or remain a bard. Deekin is considered to be one of the best henchmen in Hordes of the Underdark for his ability to invoke bardic spells and inflict damage if he continues the Red Dragon Disciple class.
In Neverwinter Nights 2, Deekin appears as a merchant in the Merchant Quarter of Neverwinter. If asked, he will move into the merchant shop in Crossroad Keep, happy to have a roof at last. The building he moves to cannot be entered in Storm of Zehir, so it is possible that in the expansion's continuity he was never invited to Crossroad Keep, or left it later.
According to what is told in the end of Hordes of the Underdark it is quite possible that he ended up leaving Crossroad Keep, for they say he becomes a legendary bard and that adventures a lot on his own and sometimes back with the player. It is also said that he returns to his tribe and becomes their chief and makes the first human and kobold community in the realm. He later dies and is mourned by many but his legacy continues on a new generation of Scalesingers eager to have adventures of their own.
- Neverwinter Nights: Shadows of Undrentide
- Deekin's Big Adventure
- Neverwinter Nights: Hordes of the Underdark
- Neverwinter Nights 2
- ↑ Jeremy Crawford, Mike Mearls, James Wyatt (March 2009). Player's Handbook 2, p. 150. Wizards of the Coast. ISBN 0-7869-5016-4.
- Obsidian Entertainment (2006). Ferret Baudoin, J.E. Sawyer. Neverwinter Nights 2 [video game]. Atari.
- BioWare (2003). Brent Knowles. Neverwinter Nights: Hordes of the Underdark [video game]. Infogrames/Atari, Inc., MacSoft Games.
- Floodgate Entertainment, BioWare (2003). Brent Knowles. Neverwinter Nights: Shadows of Undrentide [video game]. Infogrames/Atari, Inc., MacSoft Games.