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Deep Duerra (pronounced: /ˈdwɛərəDWAIR-uh[1][2]), or simply Duerra, was the duergar demigoddess of conquest, expansion, and psionics, and was venerated by those dwarves skilled in the mysterious Invisible Art. Ever the imperialist, the Axe Princess of Conquest was a resolute believer in the supremacy of psionics and the destiny of the duergar to rule all the Underdark.[2][1]

The children of Laduguer shall conquer the earth and stone from which they sprang and the voids in which they dwell. The seizing of new lands, new wealth, and new servitors is the manifest destiny of those who mine the Night Below.
— An excerpt of Duerran dogma.[1]

Description[]

Duerra usually appeared as a 6 ft (1.8 m), stocky, and powerfully-built, female duergar. Most of her hair was shaved off, leaving no beard and only a monk's tonsured cut and a rear-facing, tightly wound braid on her scalp.[2]

Manifestations[]

Duerra indicated her favor via the discovery of small pools of fresh, completely still water, and through the discovery of greenstones, sapphires and crown-like silver rings. If displeased, she was known to unavoidably feeblemind the annoyance.[13]

Personality[]

Duerra was a pompous and arrogant authoritarian with the expectation that her every whim be immediately attended to. She dismissed arcane magic as inferior to psionic power, viewed the duergar as a unique race whose ancestral relation to other dwarves as an irrelevant piece of best forgotten trivia, and was resolute in her conviction that it was her inalienable right to rule.[2]

However, it was not the actual possession of territory that Duerra enjoyed, but the act of obtaining it; the Axe Princess was always plotting, planning, and strategizing for her next glorious conquest. Never content, Duerra was ruthless in her pursuit of assured victory, having no tolerance for anyone, no matter who they were, that didn't meet her expectations, and considering no sacrifice too great for her continued success.[2]

Powers[]

An avatar of Duerra could cast spells from any sphere and use psionics of all types. Every minute at will, Duerra could cast deflect psionics, though she herself was completely immune to any mind-affecting abilities, whether spells or psionics. She emitted a constant mental chant at all times, and allied duergar within 90 ft (27 m) of her were fearless, even in the face of supernatural terror like a dragon's aura.[2]

Duerra could only be harmed using enchanted weapons. Like some other dwarven gods, Duerra could enter a ghost-like anima form upon being killed. This phantasmal form couldn't be turned, could become invisible at will, and use any of her magic powers, though she was only half as durable in this state.[2]

Duerra could manifest her influence as a crown-like nimbus of silver light that surrounded a creature's head. For the next ten minutes, the target's reservoir of psionic power would quadruple, they would have some kind of psionic defense surrounding them (such as intellect fortress, mental barrier, mind blank, thought shield, or tower of iron will), and/or, like Duerra, their minds would be immune to magic tampering.[2]

Possessions[]

The Axe Princess of Conquest's weapon was Mindshatter, her enchanted battleaxe that, upon striking an enemy, could steal psionic strength and transfer it to its wielder. The enchanted, everbright chainmail armor she was clad in was both shimmering and ornate.[2]

Realm[]

Like Laduguer, Duerra's home was the pessimistic plane of Hammergrim, a gray, massive fortress with windowless walls a mile thick. In Hammergrim's vast courtyard, Duerra had her own hall, her personal realm known as the Citadel of Thought.[11] Screams of incredibly agony could be heard below the catacombs of the Citadel, the sounds of duergar that offended Duerra being tortured by ember guards spawned from Hammergrim's forges.[14]

Activities[]

Aside from the constant formulization of military plans, Duerra was known to dispatch avatars to intervene in matters regarding the duergar and other races. Occasionally this was to aid in conflicts where the duergar faced psionic foes, particularly aboleths and illithids, and at other times it was because a duergar city had a perfect opportunity to expand their dominion at the expense of others, but, for whatever reason, the ruling duergar authority was unwilling to capitalize on it.[2]

Relationships[]

For as long as Duerra had been a divine being, she had been exiled (though not stricken completely) from the Morndinsamman, and she had shown no interest in trying to remedy the relationship.[2][1][15] She had no friends among the dwarven gods,[1] though Sharindlar had managed to forge working relationships with her despite loathing her principles[16] and the wandering Dugmaren had no true foes among dwarven gods, tolerated as he was by lawful members of the pantheon due to the beneficial aspects of some of his inventions, though he found Duerra's company trying at the best of times.[17] If some rumors were to be believed, she was the granddaughter of Moradin and Berronar and the daughter of her superior and only ally, Laduguer.[2][15]

L&DD

Laduguer and Duerra standing in front of a dead intellect devourer

Though thought of by many as Laduguer's daughter, whether in the literal sense or perhaps because he raised her from a mortal to a demigod, the two had a very poor affinity for one another and showed a remarkable lack of compassion towards each other.[1][18] While Duerra enforced the principles of ambition, greed, might, and stoicism that Laduguer had set for the duergar race,[8] and though she both respected and obeyed him,[2] acting as his chief lieutenant,[8] their alliance was completely nominal.[1]

The Axe Princess secretly felt restricted by her patron, regarding her "father" as a man whose bitterness and spite had wasted centuries of opportunities to claim the duergar birthright,[2][1] and whereas Laduguer was fixated on feelings of rejection and unappreciation,[18] Duerra was indifferent to the duergar's distant heritage.[2] Duerra endlessly schemed against Laduguer and he did the same in kind, and, in more recent times, Duerra was said to be only a hair away from trying to depose him as the primary gray dwarf deity.[2][1]

Others[]

Among their list of foes were the derro gods Diirinka and Diinkarazan, the beholder deities Gzemnid and the unnamed Great Mother, as well as the entire drow pantheon. There were also the deep-dwelling gods Blibdoolpoolp, of the kuo-toa, the ixzan deity Ilxendren, and the abolethic elder evil Pisaethces. Laogzed and Urdlen, the ever-hungry gods of troglodytes and evil gnomes respectively, were also among their enemies,[2][18] with Urdlen specifically burrowing under Hammergrim's ore-rich earth looking for food.[11] On the other hand, the duergar gods had less wicked opposition in Callarduran Smoothhands, deity of the deep gnomes, Psilofyr, protector god of the myconids, and Shevarash, the elven god of vengeance.[2][18]

Orcus was also an enemy of Duerra since the Prince of Undead once subverted the worship of duergar beneath the Mines of Bloodstone. Particularly fierce was the hatred between Duerra and Ilsensine (as well as Maanzecorian before he died), since the Queen of the Invisible Art had stolen much of the psionic secrets and energy from the Great Brain of the illithids.[2][18][1]

Worshipers[]

The mind is but another material, set before us to shape into a weapon.
— Gargosa Ironmind[19]
Duerracleric

A cleric of Duerra.

Like Laduguer, Duerra was venerated by the duergar to the near-exclusion of all other Morndinsamman members, the rest being only revered in name.[3][20] Duerra's worshipers were primarily duergar that studied psionics and the militant warriors among the gray dwarves that chafed at the defensive ways of Laduguer's priests, those that sought to conquer much of the Underdark and would rather crush than cooperate with their neighbors.[2][3]

Though a few rare surface dwellers called upon the Queen for help in understanding, and more importantly concealing, the Invisible Art that was so often viewed with fear and suspicion,[2] few outside the Underdark had heard of Duerra or her followers. Even hill and mountain dwarves were unlikely to have heard of her, although a handful of hill, mountain, and jungle dwarves skilled in psionics secretly served her (making up less than a percentage of her followers).[1][13]

Under the surface, Duerra's specific worshipers were known as norothor, (norothar singular) a dwarvish word roughly translated as "those who seize enemy land".[13][1] The vast majority of her clergy (97%) were female, and before the Time of Troubles they were entirely so. Being lawful evil wasn't a requirement to become one, with lawful neutrality also being an option.[13][1]

Dogma[]

Duerra symbol

Duerra's mind flayer skull symbol.

Duerra's teachings were that it was the duergar's destiny to rule the Underdark, conquering the stone from which they were spawned, taking the voids in which they dwelt, and claiming the wealth and servitors that could be found within both.[13] Inspired by her mythic accomplishments, her followers stood at the forefront of duergar offensives against the foes they hated most, dwarves and mind flayers, seeking to utterly obliterate such communities.[8] She expected her priests to be capable leaders, and to use cunning strategy in their endless quest for unlimited power, part of their responsibilities being to train younger gray dwarves in the art of war and teach them Underdark survival techniques.[13] While the Ladugueran clergy defended duergar holdings, senior mindaxes took their elite strike forces of duergar warriors and Duerran priests (as well as junior followers of Laduguer) on missions to scout, clear, and seize tunnel systems to help grow the community.[13][1]

Another crucial facet of her faith was the supposed inferiority of arcane magic;[13] though rare, wizards skilled in crafting magic items were typically respected in duergar society, but Duerra's dogma went against this idea.[3] According to them, arcane magic was weak, unreliable, and obvious when compared to psionic power or magic that had been given and steadied by godly will[13] (the duergar having strong divine spellcasting traditions).[3] Those that relied on petty magics to survive would be destroyed or enslaved by the duergar by means of psionics, and one day all would bow before duergar might and the glorious Invisible Art.[13] Part of the norothor training of youths was helping them to develop their natural psionics. They also attended to and controlled the slave underclass, Axe Princes and Princesses monitoring the thoughts of slaves and masters alike for signs of disloyalty to eliminate as needed,[13][1] though recently the duergar had been moving away from slavery towards psionically-powered machines.[21]

Rituals[]

Norothor prayed for spells at night.[1] The duerran clergy had two annual holy days, during each of which an offering to Duerra was made in the form of dirt or stone from the borders of newly conquered land, the brains of psionic individuals, or the shattered skulls of any intelligent creatures.[13]

History and Legends[]

Our gods sprang from among us. They endured our hardships and carved a path to our salvation. What has your god done for you?
— Morkai Ashlord[8]

Duerra's deeds in the ancient past had long since become myth, spoken as legend in stories told by elderly duergar mindwardens.[1][2][8] Long before she ascended to the ranks of the divine, Duerra was the greatest queen of the duergar, both an empress and warrior who ruled over an immense subterranean empire with dark ambitions to expand.[1][2][5] Her domain (and the place her faith would become especially strong) was the Underspires,[3][5] an ancient city of giant stalactites in the Northdark founded millennia earlier when the duergar first freed themselves from mind flayer enslavement.[2][22] Under Duerra's centuries long dominion, she had expanded the duergar empire to include the vast reaches of the Underdark, bringing the race to the pinnacle of their power.[2]

In -1850 DR,[5] with her at the front of the forces,[1] the grim duergar soldiers of the Underspires launched a series of strikes against their many foes.[2][5] These including the drow of Undreath and the illithids of Oryndoll,[5][2][3][23] the latter of which captured and transformed them long ago around -8100 DR to -8080 DR.[1][24] It was on one of these occasions, according to dubious tales and legends, that Deep Duerra's forces overran the city of Oryndoll, shackling the resident mind flayers that had once done the same to them.[1][2][23] Over the course of the next century, Duerra and her surgeons supposedly wrestled the many secrets and powers of psionics from the minds of the captive illithids, stealing the Invisible Art and transferring it to her clan's bloodline.[8][1][2][3] So great was her psionic might, so the legends said, that she turned the entire illithid colony into her thralls.[8]

The mental powers that duergar wield was given to them by the illithids, no matter what the adherents of Deep Duerra might claim. Why, then, would the illithids create slaves that could turn invisible or grow to ogre size? Most likely because those slaves would excel at herding their masters' other chattel. In retrospect, it seems arguable that the duergar escaped bondage because their jailers had already given them the keys.

Some doubted the accuracy of this myth, notably the mind flayers themselves.[8][1] In their telling of the story, Duerra was the leader of a slave rebellion, the duergar psionic abilities being done by the illithids themselves to create more efficient slaves.[1] However, while the illithids did indeed modify the duergar, performing generations of countless, gruesome breeding experiments, psychic surgeries, and physical alterations to warp them into a unqiue subrace,[3][24][25] the duegar invasions of Oryndoll had occurred,[3][5] and any potential embellishments aside, Duerra did at some point steal much energy and many of the psionic secrets of Ilsensine.[1]

Sometime around -1800 DR, Duerra's forces turned their simmering hate to the remnants of Deep Shanatar: Ultoksamrin, Holorarar, and the caverns of Alatorin. For her many successes, Laduguer rewarded Duerra with divine ascension,[3][5] right before her immediate exile from the Morndinsamman.[15] Since Duerra's departure, the Underspires fell into a centuries-long decline, fragmenting and contracting in her absence.[5][3][2] Regardless of the questionable veracity of her legends, Duerra was honored by the duergar as the progenitor of their psychic powers, which not only established the gray dwarves as separate from other dwarves,[1] but also enabling them to hold their own against drow magic and illithid psionics.[2] The ancient queen was further worshiped for the uncompromised ambition she displayed to increase duergar dominion,[2] and was revered as a symbol of duergar dominance through expansion and enslavement.[1]

Time of Troubles[]

During the Time of Troubles in 1358 DR, when Ao forced the gods to walk Toril in avatar form, Duerra took the body of the Queen Mother of Underspires to be her mortal form.[3] Duerra's return sparked a new age of empire-building, helping the city to emerge from its long torpor.[3] The army of elites which she had assembled and trained had made attacks against the outlying settlements of Ironfang and Undreath, helping them to reach their highest level of readiness in centuries. The empire managed to expand their rule to Underdark tunnels beneath the Cloven Mountains, reaching the deepest mines of Tathtar. When the Time of Troubles concluded that same year, Duerra disappeared to the southernmost reaches of the Underdark, her Queen Mother aspect's fate being unknown.[13][23]

The Queen Mother was serving as regent for her young son Olorn Ridaugaur, who ascended to the Underthrone upon her disappearance.[13][23] The Queen Mother and her son (as well as his children) were the last remnants of the original Shanatar bloodline, though only distantly so, being over a hundred generations down the line. The 12 ft (3.7 m), self-styled War King had strange powers, including the ability to hurl heavily armored duergar into walls with crushing force using only gusts of winds from his gestures. He also wielded the Barakuir scepter (although he could only use it as a magic club) and was seeking the words of power to help him claim Wyrmskull Throne.[26][27] He claimed to be Duerra's son, (a debatably true sentiment)[26] and since his mother's departure, he had initiated a great military crusade to expand to the north, an attack so fanatical it was thought Duerra had granted him a warband quest spell.[13][23]

Over twelve years, his holy warriors had gathered for strikes against the underlands of Dragonreach held by the drow and studded with a few isolated dwarven and svirfbelin settlements. In little time, he had managed to crush many of the enclaves and overrun at least one minor drow city. At the same time, he had also sent his armies against the mind flayers of Oryndoll to the west beneath the Shining Plains.[13][26] Despite their enthusiasm, the actual successes of these quick conquests had been few and far between, and the awakening empire had quickly created for itself a wide number of rivals and foes, potentially making it vulnerable to a concerted strike.[13]

Death and Revival[]

In 1383 DR, Moradin assembled other members of his pantheon to crush the forces of Hammergrim. Though Gorm Gulthyn and Haela Brightaxe died in the battle, Clangeddin Silverbeard dispatched Duerra while Moradin slew Laduguer. Hammergrim dispersed into the Astral Plane to the sound of victorious battle hymns.[28] She seemingly returned after the Second Sundering.[8]

Gallery[]

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 117. ISBN 0-7869-2759-3.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 54. ISBN 0-7869-1239-1.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 15–16. ISBN 0-7869-2875-1.
  4. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 56. ISBN 0-7869-1239-1.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 34. ISBN 978-0-7869-4731-7.
  6. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 22, 105, 125–126. ISBN 978-0-7869-6580-9.
  7. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 63. ISBN 978-0-7869-6560-1.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 78–79. ISBN 978-0786966240.
  9. Lisa Reinke (2015-11-01). The Malady of Elventree (DDEX3-08) (PDF). D&D Adventurers League: Rage of Demons (Wizards of the Coast), p. 19.
  10. Eytan Bernstein (2007-07-11). Psionic Classes. Class Chronicles. Wizards of the Coast. Archived from the original on 2015-09-19. Retrieved on 2016-07-25.
  11. 11.0 11.1 11.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 156. ISBN 0-7869-3134-5.
  12. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 11. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), pp. 55–56. ISBN 0-7869-1239-1.
  14.  (July 2007). Monster Manual V. (Wizards of the Coast), p. 53. ISBN 0-7869-4115-4.
  15. 15.0 15.1 15.2 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 41. ISBN 0-7869-1239-1.
  16. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 82. ISBN 0-7869-1239-1.
  17. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 57. ISBN 0-7869-1239-1.
  18. 18.0 18.1 18.2 18.3 18.4 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 71. ISBN 0-7869-1239-1.
  19. Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 80. ISBN 978-0786966240.
  20. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 42. ISBN 0-7869-1239-1.
  21. Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 81. ISBN 978-0786966240.
  22. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 27. ISBN 978-0-7869-4731-7.
  23. 23.0 23.1 23.2 23.3 23.4 Eric L. Boyd (August 1995). “Forgotten Deities: Deep Duerra”. In Duane Maxwell ed. Polyhedron #110 (TSR, Inc.), p. 4.
  24. 24.0 24.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 19. ISBN 978-0-7869-4731-7.
  25. Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 65–66. ISBN 978-0786966240.
  26. 26.0 26.1 26.2 Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 63. ISBN 0-88038-880-3.
  27. Steven E. Schend, Thomas M. Reid (1999). Wyrmskull Throne. (TSR, Inc), p. 58. ISBN 0-7869-1405-X.
  28. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4731-7.

Connections[]


Deities of the Post–Second Sundering Era
Ao the Overgod
Faerûnian Pantheon
Akadi | Amaunator | Asmodeus | Auril | Azuth | Bane | Beshaba | Bhaal | Chauntea | Cyric | Deneir | Eldath | Gond | Grumbar | Gwaeron | Helm | Hoar | Ilmater | Istishia | Jergal | Kelemvor | Kossuth | Lathander | Leira | Lliira | Loviatar | Malar | Mask | Mielikki | Milil | Myrkul | Mystra | Oghma | Red Knight | Savras | Selûne | Shar | Silvanus | Sune | Talona | Talos | Tempus | Torm | Tymora | Tyr | Umberlee | Valkur | Waukeen
The Morndinsamman
Abbathor | Berronar Truesilver | Clangeddin Silverbeard | Deep Duerra | Dugmaren Brightmantle | Dumathoin | Gorm Gulthyn | Haela Brightaxe | Laduguer | Marthammor Duin | Moradin | Sharindlar | Vergadain
The Seldarine
Aerdrie Faenya | Angharradh | Corellon | Deep Sashelas | Erevan | Fenmarel Mestarine | Hanali Celanil | Labelas Enoreth | Rillifane Rallathil | Sehanine Moonbow | Shevarash | Solonor Thelandira
The Dark Seldarine
Eilistraee | Kiaransalee | Lolth | Selvetarm | Vhaeraun
Yondalla's Children
Arvoreen | Brandobaris | Cyrrollalee | Sheela Peryroyl | Urogalan | Yondalla
Lords of the Golden Hills
Baervan Wildwanderer | Baravar Cloakshadow | Callarduran Smoothhands | Flandal Steelskin | Gaerdal Ironhand | Garl Glittergold | Nebelun | Segojan Earthcaller | Urdlen
Orc Pantheon
Bahgtru | Gruumsh | Ilneval | Luthic | Shargaas | Yurtrus
Mulhorandi pantheon
Anhur | Bast | Geb | Hathor | Horus | Isis | Nephthys | Osiris | Re | Sebek | Set | Thoth
Other gods of Faerûn
Bahamut | Enlil | Finder Wyvernspur | Ghaunadaur | Gilgeam | Lurue | Moander | Nobanion | Raven Queen | Tiamat



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