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Demogorgon (pronounced: /ˈdimoʊgɔːrgʌn/ DEE-mo-gor-gun listen), also known as the Prince of Demons, was a powerful demon lord and lesser deity. The self-proclaimed title "Prince of Demons" was won by virtue of power and influence; many demons challenged it but none could defeat Demogorgon and claim it.
The demon towered a full eighteen feet in height, his body at once sinuous like that of a snake and powerful like that of a great ape. Two baleful baboon heads (with blue and red faces) leered from atop his lumbering shoulders, from which writhed two long tentacles. His lower torso was saurian, like some great reptile with blue-green, scaly skin. He had an immense forked tail.
Each of Demogorgon's head had its own name and personality. One was named Aameul while the other was named Hethradiah. The two heads warred with each other. Aameul relished deception, while Hethradiah relished destruction.
Demogorgon preferred to avoid direct conflict, instead using magic to help his servants. Demogorgon could hypnotize with a gaze or drive creatures around him to terror and insanity just at the sight of him. His whip-like tail had the ability to drain the life energy right out of a living foe. His tentacles caused living creatures to rot away, as if by some sort of rapid leprosy. He was extremely resistant to magic.
Demogorgon was comfortable underwater.
Demogorgon lived on the 88th layer of the Abyss, known as the Gaping Maw. This was a layer consisting of a great sea of briny water broken by tall, sharp, ugly, rocky promontories. Demogorgon's palace, called Abysm, consisted of two twin towers roughly shaped like tightly coiled serpents, crowned at the top with skull-shaped minarets. The two towers were linked by a bridge near the top. Most of the fortress lay underwater beneath the towers. The reefs and caverns near the fortress were home to aboleth, kraken, and ixitxachitls, which constantly warred with each other and worshiped Demogorgon in his palace above.
Demogorgon also kept a fortress in the bog of the Gaping Maw called Ungorth Reddik. This was where he housed his armies of hezrous, aboleths, scrags, skum, and ichythoid creatures. The fortress was guarded by unusual retrievers, golems, and other evil constructs.
Cult of DemogorgonEdit
Demogorgon's cult was relatively small compared to "true" deities, but much larger than those of most fiends. He was worshiped by the intelligent manta ray race known as ixitxachitls. Demogorgon's other worshipers included troglodytes, kuo-toa, and other humanoids, particularly evil humans. His cult prospered in times of chaos and caused great destruction wherever it was found. Temples to Demogorgon were split in half, with one side representing Aameul and the other representing Hethradiah.
Aspects of DemogorgonEdit
Mortals could not summon Demogorgon himself, but the most pious could use sacrifice to summon a temporary aspect of Demogorgon. The aspect was smaller and not as powerful as Demogorgon. An aspect of Demogorgon was always unbalanced, taking after one head more than the other.
The hatred between Orcus and Demogorgon was legendary. He was also a dedicated foe of Graz'zt, and Fraz-Urb'luu. He hated Sekolah and encouraged his followers to kill sahuagin.
Demogorgon once had a single head until a blow from Amoth split it in two. Soon after that battle, Demogorgon defeated the stone primordial Storralk. He kept Storralk beneath his throne, torturing him for eternity.
On Nightal 15, 1486 DR, Archmage Gromph Baenre weakened the barriers of faerzress, inadvertently "summoning" Demogorgon and allowing him to pass from the Abyss to the Prime Material Plane. He arrived at the tower of Sorcere in Menzoberranzan and cut a swath of destruction as he exited the cavern. Gromph was able to weaken the faerzress because of his study of psionics and the psychic conveyance of a plan devised by the goddess Lolth.
- Computer games
- Baldur's Gate II: Shadows of Amn: It is possible to make a sacrifice to Demogorgon, thus summoning some demons with no desire to be friendly.
- Baldur's Gate II: Throne of Bhaal: Demogorgon appears imprisoned in the dungeon known as Watcher's Keep. The player's standard quest is to seal the dungeon in order to keep Demogorgon imprisoned, but the player can also destroy him, sending him back to the Abyss.
- Dragon #79: "Setting saintly standards"
- Dragon #85: "The ecology of the ixitxachitl"
- Dungeon #120: "Lost Temple of Demogorgon"
- Dungeon #142: "Here There Be Monsters"
- Dungeon #150: "Prince of Demons"
- Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), pp. 16–17. ISBN 0-9356-9600-8.
- Gary Gygax and Brian Blume (1976). Eldritch Wizardry. (TSR, Inc.), p. 37.
- Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 88. ISBN 1-5607-6362-0.
- Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), pp. 125–127. ISBN 0-7869-0672-3.
- Ed Stark, James Jacobs, Erik Mona (June 13, 2006). Fiendish Codex I: Hordes of the Abyss. (Wizards of the Coast), p. 63. ISBN 0-7869-3919-2.
- Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual 2 4th edition. (Wizards of the Coast), pp. 42–44. ISBN 0786995101.
- James Jacobs (July 2007). “The Demonomicon of Iggwilv: Demogorgon: Prince of Demons”. In Erik Mona ed. Dragon #357 (Paizo Publishing, LLC), pp. 20–32.
- Shannon Applecline (2016-09-02). Demogorgon: Prince of Demons (Web). In John Houlihan, Bart Carroll eds. Dragon+ 10. Wizards of the Coast. p. 16. Retrieved on 2018-05-23.
- ↑ 1.0 1.1 1.2 1.3 Ed Stark, James Jacobs, Erik Mona (June 13, 2006). Fiendish Codex I: Hordes of the Abyss. (Wizards of the Coast), p. 63. ISBN 0-7869-3919-2.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual 2 4th edition. (Wizards of the Coast), pp. 42–50. ISBN 0786995101.
- ↑ 3.0 3.1 Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), p. 125. ISBN 0-7869-0672-3.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), pp. 16–17. ISBN 0-9356-9600-8.
- ↑ 5.0 5.1 5.2 5.3 Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 88. ISBN 1-5607-6362-0.
- ↑ Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), pp. 236–237. ISBN 978-0-7869-6581-6.
- ↑ Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 144–145. ISBN 978-0786966240.
- ↑ Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 26.
- ↑ R.A. Salvatore (September 2015). Archmage (Hardcover). (Wizards of the Coast), pp. 350–351. ISBN 0-7869-6575-4.
- ↑ 10.0 10.1 10.2 10.3 Monte Cook (Oct 2002). Book of Vile Darkness. (Wizards of the Coast), pp. 125–127. ISBN 0-7869-0672-3.
- ↑ R.A. Salvatore (September 2015). Archmage (Hardcover). (Wizards of the Coast), pp. 350, 357. ISBN 0-7869-6575-4.
- ↑ Gary Gygax and Brian Blume (1976). Eldritch Wizardry. (TSR, Inc.), p. 37.
- ↑ Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes (August 2005). Stormwrack. (Wizards of the Coast), p. 9. ISBN 07-8692-873-5.
- ↑ Robert Wiese (2007-02-16). Fiendish Aspects II (Zipped PDF). Wizards of the Coast. pp. 1–4. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
- ↑ R.A. Salvatore (September 2015). Archmage (Hardcover). (Wizards of the Coast), p. 356. ISBN 0-7869-6575-4.
- ↑ R.A. Salvatore (September 2015). Archmage (Hardcover). (Wizards of the Coast), p. 357. ISBN 0-7869-6575-4.
- ↑ R.A. Salvatore (September 2015). Archmage (Hardcover). (Wizards of the Coast), p. 82. ISBN 0-7869-6575-4.
- ↑ Template:Cite book/Maestro(2016)
- ↑ Philip Athans (September 2000). Baldur's Gate II: Shadows of Amn. (Wizards of the Coast). ISBN 0-7869-1569-2.
- ↑ BioWare (2001). James Ohlen, Kevin Martens. Baldur's Gate II: Throne of Bhaal. Black Isle Studios.