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Locate animals or plants

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Locate animals or plants, also known as detect animals or plants, was a divination spell that allowed the caster to discover the direction, distance, and approximate number of one type of animal or plant desired.[2][8][9][10]


The caster picked a direction and one type of animal or plant, and then concentrated for a short time to discover if the desired plant or animal was within the range of the spell.[2][8][9][10] For the older versions of this spell, the area of scrutiny was a 20 ft (6.1 m) wide corridor that extended out 100 yd (91 m) and more depending on caster level.[8][9][10] The newer version divined in a cone-shaped area that extended out 400 ft (123 m) and more. If the caster concentrated long enough, details about the condition of the specimens found could be gleaned.[2] The caster could then pick a new direction to examine, provided the spell did not expire.[2][8][9][10]

This spell could penetrate barriers, but 1 ft (30 cm) of stone, 1 in (2.5cm) of common metal, a thin sheet of lead, or 3 ft (1 m) of wood or dirt blocked it.[2]

The oldest version of this spell was actually two spells. Druids first learned to locate animals, and then advanced to locating plants.[10]


Verbal and somatic components, as well as the priest's holy symbol or divine focus were required to cast this spell.[8][9][10] The newest version of this spell did not require a divine focus to cast.[2]


  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–209,256. ISBN 978-0-7869-6560-1.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 218. ISBN 0-7869-2886-7.
  3. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 29, 201. ISBN 0-88038-716-5.
  4. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 41, 255. ISBN 0-7869-0329-5.
  5. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), pp. 152, 153. ISBN 1-56076-107-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.
  7. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 25, 55, 56. ISBN 0-9356-9601-6.
  8. 8.0 8.1 8.2 8.3 8.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 201. ISBN 0-88038-716-5.
  9. 9.0 9.1 9.2 9.3 9.4 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 255. ISBN 0-7869-0329-5.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 55, 56. ISBN 0-9356-9601-6.

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