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Detect animals or plants

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Detect animals or plants, also known as locate animals or plants, was a divination spell that allowed the caster to discover the direction, distance, and approximate number of one type of animal or plant desired.[1][7][8][9]

EffectsEdit

The caster picked a direction and one type of animal or plant, and then concentrated for a short time to discover if the desired plant or animal was within the range of the spell.[1][7][8][9] For the older versions of this spell, the area of scrutiny was a 20 ft (6.1 m) wide corridor that extended out 100 yd (91 m) and more depending on caster level.[7][8][9] The newer version divined in a cone-shaped area that extended out 400 ft (123 m) and more. If the caster concentrated long enough, details about the condition of the specimens found could be gleaned.[1] The caster could then pick a new direction to examine, provided the spell did not expire.[1][7][8][9]

This spell could penetrate barriers, but 1 ft (30 cm) of stone, 1 in (2.5cm) of common metal, a thin sheet of lead, or 3 ft (1 m) of wood or dirt blocked it.[1]

The oldest version of this spell was actually two spells. Druids first learned to locate animals, and then advanced to locating plants.[9]

ComponentsEdit

Verbal and somatic components, as well as the priest's holy symbol or divine focus were required to cast this spell.[7][8][9] The newest version of this spell did not require a divine focus to cast.[1]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 218. ISBN 0-7869-2886-7.
  2. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 29, 201. ISBN 0-88038-716-5.
  3. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 41, 255. ISBN 0-7869-0329-5.
  4. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), pp. 152, 153. ISBN 1-56076-107-5.
  5. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.
  6. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 25, 55, 56. ISBN 0-9356-9601-6.
  7. 7.0 7.1 7.2 7.3 7.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 201. ISBN 0-88038-716-5.
  8. 8.0 8.1 8.2 8.3 8.4 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 255. ISBN 0-7869-0329-5.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 55, 56. ISBN 0-9356-9601-6.

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