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Detect good was a divination spell that provided information about objects or creatures with a good aura.[2][10][11][12] Some versions of this spell were reversible, becoming detect evil, and operated in the same manner but for evil auras instead.[10][11][12]

EffectsEdit

This spell functioned exactly like detect evil except it detected good auras from paladins, good clerics, spells, magic items, etc.[2][10][11][12] Just as poison did not show up as evil, beneficial potions did not register as good.[2]

HistoryEdit

The arcane version of the detect evil/detect good spell was invented by Netherese arcanist Trebbe in −2238 DR under the name Trebbe's scry evil/Trebbe's scry good.[1][13][note 2]

AppendixEdit

See AlsoEdit

NotesEdit

  1. This spell was removed from the All sphere and placed in the Divination sphere by the Player's Option: Spells & Magic sourcebook. See page 186.
  2. Only the primary form is named in the source. The name of the reversed form, Trebbe's scry good, is chosen in analogy.

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 22, 24. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 219. ISBN 0-7869-2886-7.
  3. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 28, 140, 199. ISBN 0-88038-716-5.
  4. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 39, 182, 253. ISBN 0-7869-0329-5.
  5. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  8. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  9. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 24, 44, 69. ISBN 0-9356-9601-6.
  10. 10.0 10.1 10.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 140, 199. ISBN 0-88038-716-5.
  11. 11.0 11.1 11.2 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 182, 253. ISBN 0-7869-0329-5.
  12. 12.0 12.1 12.2 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 44, 69. ISBN 0-9356-9601-6.
  13. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.

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