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Detect poison was a divination spell that allowed the caster to sense if a creature or an object was poisonous or had been poisoned.[1][4][5]
Effect
Upon casting this spell, the caster could examine one creature, object, or a 5 ft3 (3.5 m3) volume and know instantly if it had been poisoned or if it was poisonous to the caster.[1] The earlier version of this spell was not instantaneous but lasted for at least 10 minutes and the caster could examine multiple targets at a rate of one per minute.[4][5] Both versions had a chance to determine the exact type of poison. The probability of success for the newer version depended on the caster's wisdom[1] while the earlier spell depended on the caster's level.[4][5] Skilled alchemists could also use their alchemical knowledge to detect poison.[1]
This spell could successfully detect poison through barriers, but could not penetrate 3 ft (91 cm) of wood or dirt, 1 ft (30 cm) of stone, 1 in (2.5 cm) of regular metals, or a thin layer of lead.[1]
Components
Both versions of this spell required verbal and somatic components, but only the older version needed a strip of vellum, blessed specifically for this purpose. The vellum turned black in the presence of poison.[4][5]
Appendix
See Also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Template:Cite book/Player's Handbook 3.5 edition
- ↑ James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), pp. 54, 57. ISBN 0-7869-3136-1.
- ↑ Template:Cite book/Dungeon Master's Guide, 3.5 Edition
- ↑ 4.0 4.1 4.2 4.3 4.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 199. ISBN 0-88038-716-5.
- ↑ 5.0 5.1 5.2 5.3 5.4 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 254. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.