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Disintegrate

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Disintegrate, originally called Aksa's disintegrate,[11] was an alteration or transmutation spell that created a thin green ray that made a creature or a object of a certain size vanish,[10][5] or be reduced to ash or dust.[4][3][12]

EffectEdit

Older versions of disintegrate made the target disappear no matter if it was a creature, or magical matter, or a 1" cubic volume of other material.[10][5]

The newer versions spell struck and injured a target, and if killed, the ray caused the creature to disintegrate into a pile of fine dust, although any equipment was not affected. The ray could also disintegrate as much as one 10-foot-cube of nonliving matter, even objects constructed entirely of force, but it could not affect magical effects, such as a globe of invulnerability. Only one creature or object could be affected per casting.[4][12]

The spell has a range of over 100' (30 m).[4]

Material componentsEdit

In order to cast the spell, the caster had to use a lodestone and a pinch of dust.[10][5][4][12]

HistoryEdit

The spell was invented by the Netherese arcanist Aksa the Destroyer in −2095 DR.[13]

The wizard Parwyyd Hanifar used a disintegrate spell to destroy his own Great Door in order to end the threat it posed.[14]

ReferencesEdit

  1. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 108. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211,233. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 166. ISBN 0-7869-4867-1.
  4. 4.0 4.1 4.2 4.3 4.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 222. ISBN 0-7869-2886-7.
  5. 5.0 5.1 5.2 5.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 175. ISBN 0-88038-716-5.
  6. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 223. ISBN 0-7869-0329-5.
  7. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 149. ISBN 1-56076-107-5.
  8. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 181. ISBN 0-7869-0394-5.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  10. 10.0 10.1 10.2 10.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 83. ISBN 0-9356-9601-6.
  11. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
  12. 12.0 12.1 12.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 233. ISBN 978-0-7869-6560-1.
  13. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
  14. Dan Mishkin (May 1990). “Day of the Darkening”. Advanced Dungeons & Dragons #18 (DC Comics), p. 23.

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