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Dismal Caverns

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Dismal Caverns
Basic Information
Type Astral dominion,[1] Formerly: Fiendish plane[2]
Natives Dune stalkers, kaorti, rukarazylls, and vaporighu[3]
Traits
Gravity Normal gravity
Time Normal time
Shape and size Finite Formerly: one infinite layer[3]
Morphic trait Alterable morphic, divine realms were divinely morphic[3]
Elemental/energy traits No dominant element
Alignment trait Chaotic evil,[4] Formerly: Strongly evil aligned[3]
Magic trait Normal magic
Faith trait None

Inhabitants of the Dismal Caverns

Dismal Caverns was an Astral dominion[1] in the World Axis cosmology model. Prior to the Spellplague it was known as Deep Caverns in the World Tree cosmology model.[2] It was the home plane of the Great Mother, Ilsensine, Laogzed,[5] and Ghaunadaur.[4]

DescriptionEdit

This plane was a great solid mass of rock perforated by caverns, chasms, and tunnels of all sizes. There was no sky and no light[3] except for that given off by luminous fungi and molten lava flows.[4] Portions of the Caverns were subject to swift winds that howled through the maze of tunnels.[3] Mapping the labyrinth of tunnels was completely impossible because within the demesnes of the deities the passageways and walls obeyed their will and could open, close, change direction, or collapse on an infernal whim.[6]

InhabitantsEdit

Dismal Caverns was the afterlife destination of most beholder, illithid, and troglodyte petitioners, and they appeared here much the same as they had in life. Their behavior was also similar as in their former lives and the disparate groups viewed each other with disdain, hatred, or animosity.[3] Oozes, slimes, and abominations of all kinds also gathered here under the lurking eye of Ghaunadaur.[7] The constant howling and particularly desolate and mournful tone of the winds that blew through regions of the Dismal Caverns attracted many howlers from their native Supreme Throne.[3]

RealmsEdit

The realms of the most powerful inhabitants were widely separated because of the dislike and distrust between their rulers and it was difficult to determine where one domain ended and another began.[3]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4929-8.
  2. 2.0 2.1 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 140. ISBN 0-7869-3134-5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 148. ISBN 0-7869-3134-5.
  4. 4.0 4.1 4.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 63. ISBN 978-0-7869-4924-3.
  5. 5.0 5.1 5.2 5.3 5.4 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 149. ISBN 0-7869-3134-5.
  6. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 148–149. ISBN 0-7869-3134-5.
  7. 7.0 7.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 74. ISBN 978-0-7869-4924-3.
  8. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4731-7.
  9. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 141. ISBN 0-7869-3134-5.

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