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Disruption was a property that could be added to magical weapons. It could destroy undead outright.[1]

CreationEdit

One who would enchant a disruption weapon had to have the heal spell available. The property could only be used on a bludgeoning weapon, such as a club or mace.[1]

PowersEdit

Whenever an undead foe was struck with a disruption weapon, it had to successfully resist the effect with an effort of will or be destroyed instantly.[1]

Examples of Disruption WeaponsEdit

AppendixEdit

Further ReadingEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 224. ISBN 0-7869-2889-1.
  2. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 38,39. ISBN 0-7869-2759-3.