Disruption is a weapon property. Weapons with this property are often wielded by paladins and Kelemvorites, and are specifically designed to fight undead.[citation needed]


He who would enchant a disruption weapon must have the heal spell available.[citation needed]

The property can only be used on a bludgeoning weapon, such as a club or mace.[1]


The disruption property is permanently active. Whenever an undead foe is struck with a disruption weapon, it must successfully resist the enchantment with an effort of will or be destroyed instantly.[1]

Examples of Disruption WeaponsEdit


  1. 1.0 1.1 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 224. ISBN 0-7869-2889-1.
  2. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 39. ISBN 0-7869-2759-3.

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