Equivalent to a +2 enhancement
is a weapon property. Weapons with this property are often wielded by Disruption paladins and Kelemvorites, and are specifically designed to fight undead.
He who would enchant a
disruption weapon must have the spell available.
The property can only be used on a bludgeoning weapon, such as a
club or mace.
disruption property is permanently active. Whenever an undead foe is struck with a disruption weapon, it must successfully resist the enchantment with an effort of will or be destroyed instantly.
Examples of Disruption Weapons Edit
Monte Cook, Jonathan Tweet, Skip Williams (July 2003). . ( Dungeon Master's Guide 3.5 edition Wizards of the Coast), p. 224. ISBN 0-7869-2889-1. ↑
Eric L. Boyd, Erik Mona (May 2002). . ( Faiths and Pantheons Wizards of the Coast), p. 39. ISBN 0-7869-2759-3.