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Disruption was a property that could be added to magical weapons. It could destroy undead outright.[1]

CreationEdit

One who would enchant a disruption weapon had to have the heal spell available. The property could only be used on a bludgeoning weapon, such as a club or mace.[1]

PowersEdit

Whenever an undead foe was struck with a disruption weapon, it had to successfully resist the effect with an effort of will or be destroyed instantly.[1]

Examples of Disruption WeaponsEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 224. ISBN 0-7869-2889-1.
  2. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), pp. 38,39. ISBN 0-7869-2759-3.

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