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Divination (spell)

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Divination was a divination spell that was similar to augury but it foretold the outcome should the caster choose to enter a certain area.[5][3][4][2][6]


The oldest version of the spell told of the strength of monsters and the value of treasure in a known area and if the caster would invoke forces of supernatural evil or good if they attempted to enter. It had a fairly good success rate that got better with the caster's ability.[5]

For a later version, the caster inquired about a certain activity or event within the next seven days and received indications about success or failure of the venture. It would also tell if a goal would be advantageous for the caster. It had the same success rate as the previous version.[3][4]

The next version of the spell performed similarly, but with a higher success rate.[2]

The post Second Sundering version of this spell functioned much the same as the previous ones. It could detect future events seven days into the future and give a short answer. However, each casting of the spell before a lengthy rest would induce a greater risk of getting a random answer.[6]


Verbal and somatic components were needed for this spell, as well as incense and sacrificial offerings.[5][3][2][6] The older versions needed gems for more powerful divinations,[5][3][4] while the newer versions required only incense and a suitable offering, together worth 25 gold pieces.[2][6]


  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211,234. ISBN 978-0-7869-6560-1.
  2. 2.0 2.1 2.2 2.3 2.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 224. ISBN 0-7869-2886-7.
  3. 3.0 3.1 3.2 3.3 3.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 217. ISBN 0-88038-716-5.
  4. 4.0 4.1 4.2 4.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 275. ISBN 0-7869-0329-5.
  5. 5.0 5.1 5.2 5.3 5.4 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 48. ISBN 0-9356-9601-6.
  6. 6.0 6.1 6.2 6.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 234. ISBN 978-0-7869-6560-1.

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