Fandom

Forgotten Realms Wiki

Djerad Thymar

22,337pages on
this wiki
Add New Page
Talk0 Share

Djerad Thymar (the Fortress of Thymara[8], in Draconic) was the capital city of Tymanther.[4]

HistoryEdit

Djerad Thymar was constructed as one the most important of the djeradi ("clanholds", in Draconic) of the Abeiran nation of Tymanchebar, nearly two centuries before the Spellplague,[2] although at the time it was called by another name.[8] It was specially built to hold off dragon attacks, and eventually it became the capital clanhold of Tymanchebar.[1][2] After the Spellplague transported Tymanchebar to Faerûn, the only djerad left mostly functional was Djerad Thymar.[8]

The ruins of Djerad Thymar fell on top of a granite ziggurat[9] that was the tomb of the tomb of a bearded warrior.[10][11] The goddess Selûne guided one of the surviving dragonborn, Kepeshkmolik Thymara, to the ruins and gave her the warrior's weapon, the Black Axe of the Moon's Champion, to help her to find other surviving dragonborn. The survivors, guided by Thymara, reunited in the ruined djerad and used a powerful artifact known as the Breath of Petron to fuse the ruins of the djerad, the ziggurat, and rocks from the Smoking Mountains,[12] founding a new city they called Djerad Thymar in honor of their savior.[9] The dragonborn then founded the realm of Tymanther with Djerad Thymar as their capital city.[13]

After the Second Sundering, on Nightal 26 of 1486 DR, Djerad Thymar was one of the two tymantheran big settlements that remained on Toril. The other one was Djerad Kethendi.[14] Djerad Thymar became the place of the last battle of the First Tymanther-Unther War, as the Untherite and demon forces led by Gilgeam tried to conquer the city on Hammer 10 of 1487 DR. The dragonborn used the Breath of Petron to raise an earth barrier around the city and were able to drive out the invading forces, ending the war with a decisive victory.[15]

StructureEdit

The city was unique in its design as the entire city was one giant hollow pyramid. The pyramid rested on a granite foundation supported by a huge number of columns. The top of the pyramid reached 1,500 feet (460 meters) into the sky.[4] A wide ramp was the only land entrance to the pyramid.[16]

InteriorEdit

Inside the pyramid, in the lowest level were a series of agorae that looked like rings around the pillars, that served as the commercial area of the city.[16] Although normal citizens had to use a series of ramps and stairs to get to the upper levels of the djerad, the most influential clans had access to teleportation rooms that allowed quick access to all levels of the pyramid.[16]

In the upper levels there were balconies leading to individual dwellings.[4] Those dwellings were separated by plazas and atria that rose from the base of the djerad all the way to the ceiling.[17] The interior of the pyramid was lit by magical lights[4] that had the property to nourish the different kinds of plants the dragonborn used to decorate their homes.[17]

Notable LocationsEdit

  • Catacombs: The lowest level of the city, under the granite foundation. It has a great number of tunnels and chambers that served as a storage area for military and mundane functions, as well as the final resting place of the city's residents.[4]
  • Market Floor: The city's main market, which doubled as a festhall.[4]
  • City Bastion: The highest level and the residential section of the city. Above the City Bastion was the open-air platform called the Lance Barracks, which served as the headquarters of the Lance Defenders.[4]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), pp. 186–187. ISBN 978-0-7869-4924-3.
  2. 2.0 2.1 2.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 212. ISBN 978-0-7869-4924-3.
  3. Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), p. 312. ISBN 978-0786965946.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 187. ISBN 978-0-7869-4924-3.
  5. Erin M. Evans (December 2015). Ashes of the Tyrant. (Wizards of the Coast), p. 52. ISBN 978-0786965731.
  6. Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), pp. 313–314, 454. ISBN 978-0786965946.
  7. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 186. ISBN 978-0-7869-4924-3.
  8. 8.0 8.1 8.2 Erin M. Evans (December 2015). Ashes of the Tyrant. (Wizards of the Coast), p. 291. ISBN 978-0786965731.
  9. 9.0 9.1 Erin M. Evans (December 2015). Ashes of the Tyrant. (Wizards of the Coast), pp. 291–294. ISBN 978-0786965731.
  10. Erin M. Evans (December 2015). Ashes of the Tyrant. (Wizards of the Coast), p. 402. ISBN 978-0786965731.
  11. Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), p. 270. ISBN 978-0786965946.
  12. Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), p. 292. ISBN 978-0786965946.
  13. Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 124. ISBN 978-0-7869-4929-8.
  14. Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), p. 32. ISBN 978-0786965946.
  15. Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), pp. 483–484. ISBN 978-0786965946.
  16. 16.0 16.1 16.2 Richard Lee Byers (May 2010). The Captive Flame. (Wizards of the Coast), p. 139. ISBN 0786953969.
  17. 17.0 17.1 Richard Lee Byers (May 2010). The Captive Flame. (Wizards of the Coast), p. 140. ISBN 0786953969.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.