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Dominate person, also simply known as domination,[6][9] granted the caster control over the actions of a humanoid creature.[10][11]

EffectsEdit

Casting this spell on a person gave complete control of that person while on the same plane, unless the target managed to mentally resist. If successful, the caster could command the person to "move there", "attack", "fetch", etc., and the charmed person would attempt to follow his or her orders to the best of their ability. The spell could last for days if cast by a powerful spellcaster, and only those of very strong will could break the spell.[5] The duration changed after the Second Sundering to a maximum of eight hours.[11]

ComponentsEdit

Only verbal and somatic components where needed for the casting of this spell.[11][5]

HistoryEdit

The Netherese arcanist Prug was given the credit for the creation of this spell in -1874 DR. It was originally known as Prug's dominate.[1] Dominate person was a common spell in the Realms in the 1360s DR.[12]

In general only evil spellcasters used this spell. In many places, such as Waterdeep, the use of this spell was illegal and considered magical assault.[13]

AppendixEdit

See AlsoEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 24, 26. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 235. ISBN 978-0-7869-6560-1.
  3. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 63, 109–110. ISBN 978-0-7869-6560-1.
  4. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. In Kim Mohan ed. (Wizards of the Coast), p. 38. ISBN 978-0-7869-6612-7.
  5. 5.0 5.1 5.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 233. ISBN 0-7869-2886-7.
  6. 6.0 6.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 168. ISBN 0-88038-716-5.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  8. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.
  9. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.
  10. Wizards of the Coast (2005-12-19). Spell Index (HTML). Consolidated Lists Archive. Wizards of the Coast. Retrieved on 2015-08-22. "A consolidated index of spells from the 3.5 Player’s Handbook and Spell Compendium."
  11. 11.0 11.1 11.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 235. ISBN 978-0-7869-6560-1.
  12. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
  13. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 14. ISBN 0-7869-3693-2.