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|This article is about a subject published in Dragon magazine.
Only topics that fall within Realms canon should be presented here; either Realms-specific articles or articles from core D&D that are applicable to the Realms.
Dragon magazine 10 was released in October 1977.
Too much loot in your campaign? D&D OPTION: ORGIES, INC.Edit
- By Jon Pickens.
This article has rules for randomly creating new and interesting monsters using 1st edition Dungeons & Dragons rules.
Weights & Measures, Physical Appearance and Why Males are Stronger than Females; in D&D.Edit
- By P.M. Crabaugh.
P.M. Crabaugh presents rules for differentiating between males and females in the 1st edition Dungeons & Dragons game in this article.
Gaining a New Experience Level.Edit
- By Tom Holsinger.
In this article, Tom Holsinger discusses the physical and psychological aspects of player characters gaining experience in 1st edition D&D.
Designing For Unique Wilderness Encounters.Edit
- By Daniel Clifton.
This is an article giving tips on crafting interesting geographic features to wilderness encounters in the D&D game using 1st edition rules.
Let There Be A Method To Your Madness.Edit
- By Richard Gilbert.
The author Richard Gilbert describes methods of adding realism to dungeon designing.
- ↑ 1.0 1.1 Timothy J. Kask ed. (October 1977). Dragon #10 (TSR, Inc.), p. 4.
- ↑ Jon Pickens (October 1977). “Orgies, Inc.”. Dragon #10 (TSR, Inc.), pp. 5–6.
- ↑ Paul Montgomery Crabaugh (October 1977). “Random Monsters”. Dragon #10 (TSR, Inc.), pp. 10–11.
- ↑ P.M. Crabaugh (October 1977). “Weights, Measures, Physical Appearance, etc.”. Dragon #10 (TSR, Inc.), pp. 19–20.
- ↑ Tom Holsinger (October 1977). “Gaining a New Experience Level”. Dragon #10 (TSR, Inc.), pp. 20–21.
- ↑ Daniel Clifton (October 1977). “Designing For Unique Wilderness Encounters”. Dragon #10 (TSR, Inc.), p. 7.
- ↑ Richard Gilbert (October 1977). “Rational Dungeon Design”. Dragon #10 (TSR, Inc.), pp. 11–13.