Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|This article is about a subject published in Dragon magazine.
Only topics that fall within Realms canon should be presented here; either Realms-specific articles or articles from core D&D that are applicable to the Realms.
Dragon magazine 8 was released in July 1977.
The Concepts of Spacial, Temporal and Physical Relationships in D&D.Edit
- By Gary Gygax.
- Planes: Astral Plane • Elemental Planes • Ethereal Plane • Inner Planes • Negative Energy Planes • Positive Energy Planes • Prime Material Plane • Outer Planes
- Elemental Planes: Elemental Plane of Air • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Plane of Water
- Outer Planes: Abyss • Acheron • Arcadia • Elysium • Gehenna • Gladsheim • Hades • Happy Hunting Grounds • Limbo • Nine Hells • Nirvana • Olympus • Pandemonium • Seven Heavens • Tarterus • Twin Paradises
The Development of Towns in D&DEdit
- By Tony Watson.
This is an article describing interesting ways of creating towns in the Dungeons & Dragons game, using 1st edition rules. Watson describes how a Dungeon Master can construct a town in sections from the business area to the harbor district. The article has rules for incorporating various shops throughout the village, such as brothels and cobblers. The author also has crafted a random generator for adding individuals into the city with personality and loyalty descriptions.
A Re-evaluation of Gems & Jewelry in D&DEdit
- By Robert J. Kuntz.
Kuntz gives interesting rules for creating individual gems and jewelry in this article. The author has created random charts for crafting the value of treasure, such as using carats for gems and metal composition of bracelets and rings for use in the 1st edition Dungeons & Dragons game.
- Gems: Aventurine • Agate • Alamandine • Alexandrite • Amber • Amethyst • Aquamarine • Aradite • Bloodstone • Blue tanzanite • Carnelian • Chalcedony • Chrysocolla • Chrysoprase • Citrine • Coral • Cyanite • Cymophane • Demontoid • Diamond • Diopside • Emerald • Essonite • Fluorite • Hyacinth • Idicolite • Jacinth • Jade • Jasper • Kunzite • Lapis lazuli • Malachite • Morganite • Nephrite • Onyx • Opal • Pearl • Peridot • Pyrope • Rhodolite • Rhodonite • Rock crystal • Rose quartz • Rubellite • Ruby • Sapphire • Serpentine • Smoky quartz • Spessartite • Spinel • Star sapphire • Tanzanite • Topaz • Tourmaline • Turquoise • Zircon
- ↑ 1.0 1.1 Timothy J. Kask ed. (July 1977). Dragon #8 (TSR, Inc.), p. 3.
- ↑ Gary Gygax (July 1977). “The Concepts of Spacial, Temporal and Physical Relationships in D&D”. In Timothy J. Kask ed. Dragon #8 (TSR, Inc.), pp. 4–5.
- ↑ Tony Watson (July 1977). “The Development of Towns in D&D”. In Timothy J. Kask ed. Dragon #8 (TSR, Inc.), pp. 5–7.
- ↑ Robert J. Kuntz (July 1977). “A Re-evaluation of Gems & Jewelry in D&D”. In Timothy J. Kask ed. Dragon #8 (TSR, Inc.), pp. 22–23.