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Dragon magazine 8

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Dragon magazine 8 was released in July 1977.

Design ForumEdit

The Concepts of Spacial, Temporal and Physical Relationships in D&D.Edit

By Gary Gygax.

This is an article describing the relationships between the Prime Material Plane and other planes of existence in the Dungeons & Dragons game, using 1st edition rules.[2]

IndexEdit

Locations
Planes: Astral PlaneElemental PlanesEthereal PlaneInner PlanesNegative Energy PlanesPositive Energy PlanesPrime Material PlaneOuter Planes
Elemental Planes: Elemental Plane of AirElemental Plane of EarthElemental Plane of FireElemental Plane of Water
Outer Planes: AbyssAcheronArcadiaElysiumGehennaGladsheimHadesHappy Hunting GroundsLimboNine HellsNirvanaOlympusPandemoniumSeven HeavensTarterusTwin Paradises

The Development of Towns in D&DEdit

By Tony Watson.

This is an article describing interesting ways of creating towns in the Dungeons & Dragons game, using 1st edition rules. Watson describes how a Dungeon Master can construct a town in sections from the business area to the harbor district. The article has rules for incorporating various shops throughout the village, such as brothels and cobblers. The author also has crafted a random generator for adding individuals into the city with personality and loyalty descriptions.[3]

A Re-evaluation of Gems & Jewelry in D&DEdit

By Robert J. Kuntz.

Kuntz gives interesting rules for creating individual gems and jewelry in this article. The author has created random charts for crafting the value of treasure, such as using carats for gems and metal composition of bracelets and rings for use in the 1st edition Dungeons & Dragons game.[4]

IndexEdit

Items
Gems: AventurineAgateAlamandineAlexandriteAmberAmethystAquamarineAraditeBloodstoneBlue tanzaniteCarnelianChalcedonyChrysocollaChrysopraseCitrineCoralCyaniteCymophaneDemontoidDiamondDiopsideEmeraldEssoniteFluoriteHyacinthIdicoliteJacinthJadeJasperKunziteLapis lazuliMalachiteMorganiteNephriteOnyxOpalPearlPeridotPyropeRhodoliteRhodoniteRock crystalRose quartzRubelliteRubySapphireSerpentineSmoky quartzSpessartiteSpinelStar sapphireTanzaniteTopazTourmalineTurquoiseZircon

ReferencesEdit

  1. 1.0 1.1 Timothy J. Kask ed. (July 1977). Dragon #8 (TSR, Inc.), p. 3.
  2. Gary Gygax (July 1977). “The Concepts of Spacial, Temporal and Physical Relationships in D&D”. In Timothy J. Kask ed. Dragon #8 (TSR, Inc.), pp. 4–5.
  3. Tony Watson (July 1977). “The Development of Towns in D&D”. In Timothy J. Kask ed. Dragon #8 (TSR, Inc.), pp. 5–7.
  4. Robert J. Kuntz (July 1977). “A Re-evaluation of Gems & Jewelry in D&D”. In Timothy J. Kask ed. Dragon #8 (TSR, Inc.), pp. 22–23.


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