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Dragonborn of Bahamut (also known as Ux Bahamuti in Draconic) were a race of dragonkind created by the deity Bahamut during the Time of Dragons to act as his emissaries in the mortal realm. Unlike normal creatures, dragonborn of Bahamut weren't born naturally, but instead were creatures reborn from good-aligned non-draconic humanoids who, to show their devotion to Bahamut, willingly took on draconic traits in place of their original biology.
Dragonborn of Bahamut were powerful creatures who resembled their adoptive father. They had strong determination and were natural leaders, who took in the responsibility to led the battle against their aberrant antithesis, the spawn of Tiamat.
The Rite of RebirthEdit
Of all the draconic gods, only Bahamut opposed Tiamat and her evil goals. The Platinum Dragon, however, rejected the thought of breeding creatures to oppose the aberrant creations of the Dragon Queen. He instead sought out humanoid volunteers of any non-draconic race who had shown strong determination and the will to work against vile draconic creatures. A potential recruit's past didn't mattered to the Platinum Dragon, while the candidate had demonstrated the commitment to oppose Tiamat and her spawn. Even wrongdoers found redemption and purpose in becoming Bahamut's servants.
Usually, Bahamut called those humanoids he had chose, all of those of non-evil alignments, before adolescence, but sometimes adults heard the call of Bahamut as well. The call was a courteous mental question, asking in the hearts and souls of those deemed worthy if were willing to undertake the duty to protect the world from the spawn of Tiamat, giving up all that they were until that moment of their lives for a life of hardships and sacrifices. Not all those who were called answered, but those who did it underwent a magical process known as the Rite of Rebirth.
Those who committed to this demanding ritual meditated for a full day and night, their head filled with reminders of all they were giving up. Those who elected to go on, prepared an specially built egg-shaped chamber and entered on it to sleep for another full day and night, emerging at the next dawn as an adult dragonborn (regardless of their previous age), a draconic humanoid with metallic scales and draconic abilities. They had reborn as permanent champions of the Platinum Dragon.
So thoroughly was the transformation that only the framework of the dragonborn former appearance was all that remained of their old selves, their new appearance giving an impression of a virtuous purpose on all of those who looked at them. Any blemishes, scars, or tattoos that previously marked theirs bodies disappeared. Dragonborn were always slightly bigger and muscular than members of their original race.
For all the blessings they received, however, those who chose to become dragonborn paid a high cost: they became sterile, thought Bahamut had a reason for this. He wanted to impart his blessings only to those who accepted his calling on their own free will, without tying someone who didn't wanted to be one of his champions because of the conditions of their birth.
Like other draconic creatures, dragonborn of Bahamut were long-lived. The oldest of them lived up to six hundred years. Due to their crusade against the forces of Tiamat, however, most of them died young.
Bahamut gave his adoptive children the best traits of metallic dragons, but not all dragonborn were born with the same abilities. Some were born with the aspect of Heart, and those dragonborn developed the ability to use a dragon breath; other were born with the aspect of Wings, which gave them draconic wings and the ability to fly; and other were blessed with the aspect of Mind, which sharpened their senses and gave them immunity to sleep and paralysis effects. All dragonborn were also immune to the frightful presence of dragons and had an innate sense of how to defend themselves from their attacks.
Some dragonborn were able to gain even more draconic abilities by developing a greater connection with their draconic blood. This connection allowed them to gain abilities of true dragons, such as growing out a tail, the to ability use their draconic traits to emulate the spellcasting abilities of true dragons, and even the ability to use to their dragon breaths in unique and powerful ways. Dragonborn of Bahamut were also especially suited to be paladins, and some dragonborn were able to develop specific draconic abilities to enhance the divine magic granted by their faiths.
Dragonborn of Bahamut were honorable beings, and carried themselves with good deportment acting as the majestic emissaries of their adoptive father. Due to the sacrifice they had made, dragonborn had a strong sense of identity with a clear purpose of one with stringent principles. Dragonborn viewed other dragonborn as kin, because they believed only other dragonborn could understand what they had sacrificed and shared also the same duty as them.
Dragonborn didn't had to worry about whether if a god would answer their prayers or cared about them, because they knew they had the unconditional love and support of Bahamut, who regarded them as his true children. Likewise, dragonborn viewed Bahamut not only as their deity, but also as their father, and such they honored and respected him above all. Bahamut gave his children freedom to worship (and receive spells from) any other deity they wanted to, as long as that deity was not of an evil-alignment and had no affiliation with Tiamat.
Despite, or perhaps because of all this depth of identity and self-assurance, the psychology of dragonborn was pretty simple. The war against Tiamat encompassed all in the dragonborn lives. Everything they did only furthered this commitment, even if didn't had immediate effects. Every resource at hand was used to combat evil dragons and those who aid them. Allies who helped them to further their goals were enjoyed and valued, but those who didn't shared their point of view were considered uncommitted or ignorant. Dragonborn strived to please Bahamut with all their actions, feeling realized only through fulfilling their divine quest.
Dragonborn struggled to keep their bodies and belongings clean and neat, even when they were out in the wilds in pursuit of an evil dragon. Dragonborn approached their grooming with pragmatism, acting as agents of Bahamut in the eyes of many onlookers. As such, they conducted with dignity, taking the necessary time with their appearance. They didn't cared for ornamental fripperies or tattoos, however, as they esteemed their draconic forms as they were, without any additional adornments.
Dragonborn wore clothing and armor that was simple, elegant and practical. They were always ready to take up arms, and such their garment was designed to suit their dragon-fighting skills. Dragonborn didn't had time to create their own items, so they purchased them from other races, usually hiring tailors and smiths renowned for the quality of their work to order custom made items. Dragonborn preferred elven work because the reputation for its excellence. Likewise, they performed any necessary chores of washing, polishing, and mending when they had to, but many dragonborn simply paid others for such services.
Dragonborn never used dragonhide for clothing or armor. To them, wear the skin of a dragon was an insult to Bahamut himself. While some adventurers might prized souvenirs of dragon teeth, claws, and so forth, dragonborn eschewed these grisly trophies. Because of that, some speculated that the Rite of Rebirth predisposed those who underwent it to adopt a particular mindset, instilling values and norms as innate instincts. Others believed the long ritual included specific training, indoctrinating the new dragonborn. Dragonborn only smiled and those ruminations and shacked their heads.
Art and Leisure Edit
The concept of leisure, with its connotations of aimless use of time, didn't fit with the dragonborn's mindset. Dragonborn only rested when they were tired. When they took time for leisure, their actions were saw like work or zealotry to others. Dragonborn preferred to use their free time to train or trace battle plans, or to try to understand their allies and enemies.
While other races often placed artistic pursuits at the pinnacle of achievement, for dragonborn those pursuits were always of secondary importance. If they wanted to express their devotion through painting, song, or some other craft, these creations celebrated dragonborn identity and lifestyle, while praising to Bahamut at the same time, and represented extraordinary deeds done by a dragonborn, or the hideousness of the spawn of Tiamat. Those who were great sculptors or performers in their lives before becoming dragonborn retained those skills, but produced fewer works than many of their fellow craftworkers or performers due to their commitment to Bahamut.
Love and warEdit
Dragonborn loved Bahamut, and they loved each other for their universal nobleness of spirit and the sacrifice they undertook to become a dragonborn. They also loved the world as a whole, and the innocent creatures who inhabited it. They loved them so much, that it was their desire to protect them from Tiamat who drove them to become dragonborn.
Dragonborn also felt tenderness toward her birth family, those who succored and cared for them, enabling them to grow up to become children of Bahamut. They may also honored other good and neutral deities, and some dragonborn gave special importance to one of those deities after their transformation. Dragonborn also cared for their close friends and adventuring companions. However, dragonborn gave their body, mind, and soul to Bahamut and his service when accepted his calling. Their thoughts, inclinations, and pleasures all revolved around this commitment.
Dragonborn didn't felt inclined toward romantic love, as that could detract their higher purpose. Dragonborn were also asexual and sterile, even when they retained their sexual dimorphism. They had lost their interest in sex after their transformation and felt no need for that.
Was through war that dragonborn found their reason for being. They achieved their greatest satisfactions on the battlefields, knowing that they were fulfilling their destinies when they opposed evil dragonking. As such, wars between mortals were meaningless to them. Compared with the Dragonfall War, the conflicts between monarchs and countries were petty, their motivations selfish. Unless participating in such a war helped them in some way to achieve their strategic objectives, dragonborn abstained from such disputes.
While they maintained a continual devotion and vigilance for their cause, they knew their enemies where many and powerful, and their struggles were difficult, and such they were prepared to die. They didn't fear death, however. They had confidence that, after having serving Bahamut so faithfully, their rewards on the afterlife were granted.
If they avoided death, wasn't out of fear, but because they knew their deaths could gave Tiamat an advantage in the Dragonfall War. As such, dragonborn never wasted their lives unless it was absolutely necessary, advocating to a philosophy of sacrifice but never suicide. Most dragonborn chose to return to life if they were called back by raise dead or such spells. If a reincarnate spell was used, almost all dragonborn undertook the Rite of Rebirth again in order to recuperate their dragonborn bodies as soon as they were capable of.
Technology and magicEdit
Neither technology nor magic were of any particular interest for dragonborn. For them, those were tools, and they measured items of technology or magical effects in terms of effectiveness and their potential use in the struggle against Tiamat. Reliability and versatility were important to dragonborn, and so they valued the aid of wizards or clerics, and often sought adventuring companions of those professions.
Bahamut did not tolerate evil, and his children were not an exception. The Platinum Dragon turned a forgiving eye towards some slightly immoral methods used against Tiamat and her servants, but he didn't condone any form of evil behavior on the part of his children. Bahamut send his aspects to warn those who committed repeated evil acts, and if they were penitent the aspect gave them a quest to redeem themselves. But if evil dragonborn refused to atone for their sins, Bahamut reclaimed back his blessings and the tarnished dragonborn were reverted back to their original race and form.
According to the Parwiccan Cycle, the first dragonborn were created by Bahamut during the Time of Dragons, and they acted as his knights and loyal warriors during the first battles of the Dragonfall War. However, they vanished from Faerûn and only reappeared again in 1359 DR, when Bahamut was able to restore his deific status as a lesser deity and began to call at some of his new followers to ask them to become dragonborn.
As true dragons, dragonborn were also affected by the last Rage of Dragons in 1373 DR. Many other dragonborn worked actively to stop those dragon and dragonborn who had succumbed to the madness of the Rage. However, the destruction brought by dragons was so devastating in the Dalelands, that many of those who once accepted non-evil dragons as neighbors began to view them with anger and suspicion. As a result, many dragonborn were also shunned in parts of the Dales. The Sisterhood of Essembra helped those dragonborn who were injured on their battles against mad wyrms, as well as those who were traumatized by the actions they had committed under the Rage.
After the end of the Rage, many non-dragon devotees of Bahamut began to felt a strong urge to become dragonborn. Some believed that urge was an aftereffect of the Rage, while others that it was a presage of the resumption of the Dragonfall War. Many of those who were called underwent the Rite of Rebirth, and many of them were shunned and feared by their former families. The Sisterhood of Essembra helped those who were interested in taking the rituals, as well as those who had problems to adapt to their new lifestyle. The sisters also gave their support to those dragonborn who could cope the rejection of their former families.
Due to their help, many dragonborn joined the Sisterhood, or at least sought to repay their help by taking missions on their behalf. Thanks to the collaboration between dragonborn and the Sisterhood, a few communities of dragonborn were founded in the woods near Essembra.
The Platinum Cadre of Tymanther had the theory that the abeiran dragonborns weren't the creations of the dragons of Abeir, but instead the ancient creations of Bahamut. Some very old dragons knew that in fact the two races of dragonborn were actually related.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette (2006). Races of the Dragon. (Wizards of the Coast), p. 8. ISBN 0-7869-3913-3.
- ↑ 2.0 2.1 2.2 Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette (2006). Races of the Dragon. (Wizards of the Coast), p. 15. ISBN 0-7869-3913-3.
- ↑ 3.0 3.1 3.2 Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette (2006). Races of the Dragon. (Wizards of the Coast), p. 10. ISBN 0-7869-3913-3.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette (2006). Races of the Dragon. (Wizards of the Coast), p. 11. ISBN 0-7869-3913-3.
- ↑ Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 99. ISBN 0-7869-3923-0.
- ↑ Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette (2006). Races of the Dragon. (Wizards of the Coast), p. 147. ISBN 0-7869-3913-3.
- ↑ Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette (2006). Races of the Dragon. (Wizards of the Coast), p. 10. ISBN 0-7869-3913-3.
- ↑ 8.0 8.1 Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 129. ISBN 0-7869-3923-0.
- ↑ 9.0 9.1 9.2 Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette (2006). Races of the Dragon. (Wizards of the Coast), p. 5. ISBN 0-7869-3913-3.
- ↑ 10.0 10.1 10.2 Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 9. ISBN 0-7869-3923-0.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette (2006). Races of the Dragon. (Wizards of the Coast), p. 13. ISBN 0-7869-3913-3.
- ↑ 12.0 12.1 12.2 12.3 Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette (2006). Races of the Dragon. (Wizards of the Coast), p. 98. ISBN 0-7869-3913-3.
- ↑ Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 101. ISBN 0-7869-3923-0.
- ↑ Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 108. ISBN 0-7869-3923-0.
- ↑ Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette (2006). Races of the Dragon. (Wizards of the Coast), p. 14. ISBN 0-7869-3913-3.
- ↑ 16.0 16.1 Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette (2006). Races of the Dragon. (Wizards of the Coast), p. 12. ISBN 0-7869-3913-3.
- ↑ Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 9. ISBN 0-7869-3923-0.
- ↑ Eric L. Boyd, Eytan Bernstein (August 2006). Dragons of Faerûn. (Wizards of the Coast), p. 98. ISBN 0-7869-3923-0.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 186. ISBN 978-0-7869-4924-3.
- ↑ Ed Greenwood. Ed's Twitter. Retrieved on 2016-04-18.