Choosing a known target within the same plane and casting the dream spell allows the caster or someone else to become a messenger and effect the chosen's dreams. If the target is asleep the messenger can effect the targets dream creating any thing and the target would remember the dream perfectly. If the target is awake the messenger know it and can wait for it to fall asleep or end the trance ahead of time. If the target cant sleep the spell has no effect. If the messenger chooses to look horrific its message will be shortened and the target will attempt to resist the messenger. If the target resist the messenger the target wont be able to fully rest and have will have nightmares and when it wakes it takes psychic damage. If the caster had something from the body of the target like hair or nails the target would have disadvantage against the spell.
In order to cast this spell the caster needed the vocal and somatic components as well as a writing quill plucked from a sleeping bird, a dab of ink and a handful of sand.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211,236. ISBN 978-0-7869-6560-1.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 225. ISBN 0-7869-2886-7.
- ↑ James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 87. ISBN 0-7869-3136-1.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 168. ISBN 0-88038-716-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 236. ISBN 978-0-7869-6560-1.