The duelist or swashbuckler was an elite warrior who focused on acrobatic skill and agility.
Duelists preferred to wander alone, often seeking adventure or a scheme to get rich fast. Sometimes, they operated in small, close-knit bands used teamwork tactics.
A duelist specialized in wielding a light or one-handed melee weapon designed to pierce rather slash or bludgeon, typically a rapier. They did not don armor or carry shields, which interfered with their abilities.
A would-be duelist trained to dodge blows, to be mobile in battle, and to wield a weapon with finesse. They were also skilled at tumbling, and some talent in performance.
Duelists used speed and coordination in a deadly blend with their intelligence to become capable fighters. They employed nimble footwork; wits and reflexes; and a good eye to strike with precision. They preferred to avoid getting hit instead of wearing armor or relying on resilience to take blows.
- Canny Defense
- A duelist could use their own wits and intellect to adopt the best defense, rather than rely on armor or a shield.
- Improved Reaction
- A duelist had increasingly quick reactions when a fight broke out.
- Enhanced Mobility
- A duelist could move around a battle with ease, evading opportunistic blows against them.
- A duelist had greater reflexes and grace.
- Precise Strike
- Attacking with precision, a duelist could do extra injury to a living creature, at least with obvious anatomy.
- Acrobatic Charge
- A duelist could use agility to charge across terrains that other fighters would find impossible. Chairs, tables, stairs, swinging on a candealbra; all were useful to a duelist who needed to get to the enemy as quickly as possible.
- Elaborate Parry
- A duelist on the defensive was skilled at parrying attacks.
- Deflect Arrows
- An experienced duelist could knock aside arrows and other projectiles aimed at him or her.