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Dungeon magazine, or simply Dungeon, is one of the two official magazines for source material for the Forgotten Realms, first published in 1986. Its sister publication is the more widely read Dragon magazine.

HistoryEdit

It was first published in September/October 1986 and began as a bi-monthly issue then went monthly in 2003 and ceased print publication in September 2007, with issue 150. It went digital and then final issue was 221.[1] [2].

The Paizo/Polyhedron era

In late 2002, Paizo Publishing acquired publishing rights to both Dungeon and Dragon, as part of a move by Wizards of the Coast to divest business ventures not related to its core business.

Starting with Issue 90 in 2002, Dungeon was combined with Polyhedron magazine into a single magazine. Many of the Polyhedron sections presented complete mini-games for the d20 system, starting with "Pulp Heroes" in issue 90.

On April 18, 2007, Wizards of the Coast announced that Paizo would cease publication of Dungeon in September of that year. Scott Rouse, Senior Brand Manager of Dungeons & Dragons at Wizards of the Coast stated, "Today the internet is where people go to get this kind of information. By moving to an online model we are using a delivery system that broadens our reach to fans around the world."[1]

With the cancellation of Dungeon and its sister publication, Dragon, Paizo Publishing has announced a new monthly publication titled Pathfinder, which will combine the concept of the Adventure Path with the support articles which appeared in Dragon.

ContentEdit

Each issue provides self-contained pre-written, playtested game scenarios, often called "modules" in early issues (it is now more common to just call them "adventures" or "scenarios"). DMs can present these adventures to their players as written, or adapt them to their own needs. By providing ideas, plots, villains, maps, monsters, and hooks, it can save DMs a great deal of time preparing a game for their players.

As a magazine containing several modules per issue, it is also significantly cheaper than stand-alone modules, which perhaps explains its enduring popularity. Dungeons glory era ran from the late eighties to the mid nineties, when the scenarios were mostly selected on basis of plot, style and featured characters.

From about 1997 onward, the magazine began to focus increasingly on simpler scenarios with lots of monsters to kill and treasure to find, rather than intricate stories and imaginative settings, a change which coincided with Wizards of the Coast's takeover of TSR, Inc. and the general direction the game as a whole started to take after that.

Adventure Paths

A notable feature of Dungeon magazine's recent history has been the use of connected series of adventures; these long series are referred to as "Adventure Paths" and take characters from the very beginning of their adventuring careers (1st level) up through Epic levels (20+). Three lengthy series were completed: the Shackled City (11 parts), Age of Worms (12 parts) and Savage Tide, concluding with issue 150. In addition, several shorter series (typically three parts) and a sporadic, open-ended series of Maure Castle adventures figured in later issues. The Shackled City series has been reprinted as a hardcover book, with various revisions and corrections, new background information, and an additional adventure added to fill a gap near the beginning of the series.

Eye on the Realms

Eye on the Realms was a series of articles by Ed Greenwood published from Dungeon #172 to Dungeon #196. This 4th edition series would focus on individuals and locations in the Realms.

The return to Dungeons & Dragons

In August 2004, starting with issue #114, editor Erik Mona changed the format, focusing solely on Dungeons & Dragons and discontinuing the Polyhedron section. The new format included three adventures per issue, one each for low, medium, and high levels. A few issues each year contained another substantial article, which typically provided further details on the setting of one of the adventures in that issue. (Previously, Dungeon almost never had articles other than adventures). Following the adventures and articles, many issues contained the three-page Dungeoncraft column, at the time written by Monte Cook, as well as a few two-page articles on various subjects collectively called the Campaign Workbook.

Wil Wheaton had a regular column called Wil Save, but Wheaton chose to discontinue it as he has been extremely busy, has had health problems and was somewhat dispirited by the mixed reception the column received.[3]

Issue IndexEdit

Only issues containing adventures or articles from the Forgotten Realms setting are found on the wiki.

Year Name Editor Edition Publisher
1987

Dungeon magazine 5

Roger E. Moore

1st

TSR, Inc.

005
1987

Dungeon magazine 7

Roger E. Moore

1st

TSR, Inc.

007
1987

Dungeon magazine 8

Roger E. Moore

1st

TSR, Inc.

008
1988

Dungeon magazine 9

Barbara G. Young

1st

TSR, Inc.

009
1988

Dungeon magazine 10

Barbara G. Young

1st

TSR, Inc.

010
1988

Dungeon magazine 14

Barbara G. Young

1st

TSR, Inc.

014
1989

Dungeon magazine 15

Barbara G. Young

1st

TSR, Inc.

015
1989

Dungeon magazine 17

Barbara G. Young

1st

TSR, Inc.

017
1989

Dungeon magazine 18

Barbara G. Young

1st

TSR, Inc.

018
1989

Dungeon magazine 19

Barbara G. Young

2nd

TSR, Inc.

019
1989

Dungeon magazine 20

Barbara G. Young

2nd

TSR, Inc.

020
1990

Dungeon magazine 21

Barbara G. Young

2nd

TSR, Inc.

021
1990

Dungeon magazine 26

Barbara G. Young

2nd

TSR, Inc.

026
1991

Dungeon magazine 27

Barbara G. Young

2nd

TSR, Inc.

027
1991

Dungeon magazine 28

Barbara G. Young

2nd

TSR, Inc.

028
1991

Dungeon magazine 29

Barbara G. Young

2nd

TSR, Inc.

029
1991

Dungeon magazine 30

Barbara G. Young

2nd

TSR, Inc.

030
1991

Dungeon magazine 32

Barbara G. Young

2nd

TSR, Inc.

032
1992

Dungeon magazine 33

Barbara G. Young

2nd

TSR, Inc.

033
1992

Dungeon magazine 34

Barbara G. Young

2nd

TSR, Inc.

034
1993

Dungeon magazine 39

Barbara G. Young

2nd

TSR, Inc.

039
1993

Dungeon magazine 40

Barbara G. Young

2nd

TSR, Inc.

040
1994

Dungeon magazine 47

Barbara G. Young

2nd

TSR, Inc.

047
1995

Dungeon magazine 51

Barbara G. Young

2nd

TSR, Inc.

051
1995

Dungeon magazine 52

Wolfgang Baur

2nd

TSR, Inc.

052
1995

Dungeon magazine 53

Wolfgang Baur

2nd

TSR, Inc.

053
1995

Dungeon magazine 54

Dave Gross

2nd

TSR, Inc.

054
1996

Dungeon magazine 57

Dave Gross

2nd

TSR, Inc.

057
1996

Dungeon magazine 61

Michelle Vuckovich

2nd

TSR, Inc.

061
1996

Dungeon magazine 62

Michelle Vuckovich

2nd

TSR, Inc.

062
1997

Dungeon magazine 63

Michelle Vuckovich

2nd

Wizards of the Coast

063
1997

Dungeon magazine 64

Michelle Vuckovich

2nd

Wizards of the Coast

064
1997

Dungeon magazine 65

Christopher Perkins

2nd

Wizards of the Coast

065
1998

Dungeon magazine 66

Christopher Perkins

2nd

Wizards of the Coast

066
1998

Dungeon magazine 67

Christopher Perkins

2nd

Wizards of the Coast

067
1998

Dungeon magazine 68

Christopher Perkins

2nd

Wizards of the Coast

068
1998

Dungeon magazine 69

Christopher Perkins

2nd

Wizards of the Coast

069
1998

Dungeon magazine 70

Christopher Perkins

2nd

Wizards of the Coast

070
1998

Dungeon magazine 71

Christopher Perkins

2nd

Wizards of the Coast

071
1999

Dungeon magazine 72

Christopher Perkins

2nd

Wizards of the Coast

072
1999

Dungeon magazine 73

Christopher Perkins

2nd

Wizards of the Coast

073
1999

Dungeon magazine 75

Christopher Perkins

2nd

Wizards of the Coast

075
2000

Dungeon magazine 79

Christopher Perkins

3rd

Wizards of the Coast

079
2000

Dungeon magazine 80

Christopher Perkins

3rd

Wizards of the Coast

080
2001

Dungeon magazine 84

Christopher Perkins

3rd

Wizards of the Coast

084
2001

Dungeon magazine 87

Chris Thomasson

3rd

Wizards of the Coast

087
2001

Dungeon magazine 88

Chris Thomasson

3rd

Wizards of the Coast

088
2002

Dungeon magazine 90

Chris Thomasson

3rd

Wizards of the Coast

090
2002

Dungeon magazine 94

Chris Thomasson

3rd

Paizo Publishing

094
2003

Dungeon magazine 100

Chris Thomasson

3.5th

Paizo Publishing

100
2003

Dungeon magazine 101

Chris Thomasson

3.5th

Paizo Publishing

101
2003

Dungeon magazine 103

Erik Mona

3.5th

Paizo Publishing

103
2004

Dungeon magazine 113

Erik Mona

3.5th

Paizo Publishing

113
2005

Dungeon magazine 121

Erik Mona

3.5th

Paizo Publishing

121
2005

Dungeon magazine 126

Erik Mona

3.5th

Paizo Publishing

126
2005

Dungeon magazine 127

Erik Mona

3.5th

Paizo Publishing

127
2005

Dungeon magazine 128

Erik Mona

3.5th

Paizo Publishing

128
2005

Dungeon magazine 129

Erik Mona

3.5th

Paizo Publishing

129
2006

Dungeon magazine 130

Erik Mona

3.5th

Paizo Publishing

130
2006

Dungeon magazine 137

Erik Mona

3.5th

Paizo Publishing

137
2006

Dungeon magazine 139

James Jacobs

3.5th

Paizo Publishing

139
2007

Dungeon magazine 144

James Jacobs

3.5th

Paizo Publishing

144
2007

Dungeon magazine 149

James Jacobs

3.5th

Paizo Publishing

149
2007

Dungeon magazine 152

Miranda Horner

3.5th

Wizards of the Coast

152
2008

Dungeon magazine 159

Chris Youngs

4th

Wizards of the Coast

159
2008

Dungeon magazine 161

Chris Youngs

4th

Wizards of the Coast

161
2009

Dungeon magazine 162

Chris Youngs

4th

Wizards of the Coast

162
2009

Dungeon magazine 163

Chris Youngs

4th

Wizards of the Coast

163
2009

Dungeon magazine 170

Chris Youngs

4th

Wizards of the Coast

170
2009

Dungeon magazine 171

Chris Youngs

4th

Wizards of the Coast

171
2009

Dungeon magazine 172

Chris Youngs

4th

Wizards of the Coast

172
2010

Dungeon magazine 174

Chris Youngs

4th

Wizards of the Coast

174
2010

Dungeon magazine 175

Chris Youngs

4th

Wizards of the Coast

175
2010

Dungeon magazine 176

Chris Youngs

4th

Wizards of the Coast

176
2010

Dungeon magazine 177

Chris Youngs

4th

Wizards of the Coast

177
2010

Dungeon magazine 178

Chris Youngs

4th

Wizards of the Coast

178
2010

Dungeon magazine 179

Steve Winter

4th

Wizards of the Coast

179
2010

Dungeon magazine 180

Steve Winter

4th

Wizards of the Coast

180
2010

Dungeon magazine 181

Steve Winter

4th

Wizards of the Coast

181
2010

Dungeon magazine 182

Steve Winter

4th

Wizards of the Coast

182
2010

Dungeon magazine 183

Steve Winter

4th

Wizards of the Coast

183
2010

Dungeon magazine 184

Steve Winter

4th

Wizards of the Coast

184
2010

Dungeon magazine 185

Steve Winter

4th

Wizards of the Coast

185
2011

Dungeon magazine 186

Steve Winter

4th

Wizards of the Coast

186
2011

Dungeon magazine 187

Steve Winter

4th

Wizards of the Coast

187
2011

Dungeon magazine 188

Steve Winter

4th

Wizards of the Coast

188
2011

Dungeon magazine 189

Steve Winter

4th

Wizards of the Coast

189
2011

Dungeon magazine 190

Steve Winter

4th

Wizards of the Coast

190
2011

Dungeon magazine 191

Steve Winter

4th

Wizards of the Coast

191
2011

Dungeon magazine 192

Steve Winter

4th

Wizards of the Coast

192
2011

Dungeon magazine 193

Steve Winter

4th

Wizards of the Coast

193
2011

Dungeon magazine 194

Steve Winter

4th

Wizards of the Coast

194
2011

Dungeon magazine 195

Steve Winter

4th

Wizards of the Coast

195
2011

Dungeon magazine 196

Steve Winter

4th

Wizards of the Coast

196
2011

Dungeon magazine 197

Steve Winter

4th

Wizards of the Coast

197
2012

Dungeon magazine 198

Steve Winter

4th

Wizards of the Coast

198
2012

Dungeon magazine 199

Steve Winter

4th

Wizards of the Coast

199
2012

Dungeon magazine 200

Miranda Horner

4th

Wizards of the Coast

200
2012

Dungeon magazine 201

Steve Winter

4th

Wizards of the Coast

201
2012

Dungeon magazine 204

Christopher Perkins

4th

Wizards of the Coast

204
2012

Dungeon magazine 206

Christopher Perkins

4th

Wizards of the Coast

206
2012

Dungeon magazine 208

Kim Mohan and Miranda Horner

4th

Wizards of the Coast

208
2013

Dungeon magazine 210

Kim Mohan and Miranda Horner

4th

Wizards of the Coast

210
2013

Dungeon magazine 216

Miranda Horner

4th

Wizards of the Coast

216
2013

Dungeon magazine 217

Miranda Horner

4th

Wizards of the Coast

217
2013

Dungeon magazine 218

Miranda Horner

4th

Wizards of the Coast

218
2013

Dungeon magazine 219

Miranda Horner

4th

Wizards of the Coast

219
2013

Dungeon magazine 220

Miranda Horner

4th

Wizards of the Coast

220
2013

Dungeon magazine 221

Miranda Horner

4th

Wizards of the Coast

221

AppendixEdit

Awards Edit

  • 1990: Origins Award for Best Professional Adventure Gaming Magazine of 1989
  • 1991: Origins Award for Best Professional Adventure Gaming Magazine of 1990
  • 2002: ENnie Award for Best Aid or Accessory
  • 2002: ENnie Awards for Best Cartography, Best Adventure, Best Aid or Accessory, and Best Free Product or Web Enhancement
  • 2006: ENnie Awards for Best Cartography, Best Adventure, and Best Campaign Setting/Setting Supplement
  • 2007: Origins Award for Best Fiction Publication of the Year 2006
  • 2007: ENnie Awards for Best Free Product

Nominations Edit

  • 2006: Origins Awards for Best Nonfiction Publication (Dungeon magazine itself) and Best Roleplaying Game Supplement (Shackled City hardcover). Did not win in either category.

See alsoEdit

External linksEdit

ReferencesEdit

  1. 1.0 1.1 Paizo Publishing to Cease Publication of DRAGON and DUNGEON. (2007-04-19). Archived from the original on 2007-10-24. Retrieved on 2016-12-14.
  2. Dragon and Dungeon Transition. Retrieved on 2016-12-14.
  3. Wil Wheaton (2005-06-07). driver 8. Retrieved on 2016-12-14.
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