Dungeon magazine, or simply Dungeon, is one of the two official magazines for source material for the Forgotten Realms, first published in 1986. Its sister publication is the more widely read Dragon magazine.
History
It was first published in September/October 1986 and began as a bi-monthly issue then went monthly in 2003 and ceased print publication in September 2007, with issue 150. It went digital and then final issue was 221.[1]
[2].
- The Paizo/Polyhedron era
In late 2002, Paizo Publishing acquired publishing rights to both Dungeon and Dragon, as part of a move by Wizards of the Coast to divest business ventures not related to its core business.
Starting with Issue 90 in 2002, Dungeon was combined with Polyhedron magazine into a single magazine. Many of the Polyhedron sections presented complete mini-games for the d20 system, starting with "Pulp Heroes" in issue 90.
On April 18, 2007, Wizards of the Coast announced that Paizo would cease publication of Dungeon in September of that year. Scott Rouse, Senior Brand Manager of Dungeons & Dragons at Wizards of the Coast stated, "Today the internet is where people go to get this kind of information. By moving to an online model we are using a delivery system that broadens our reach to fans around the world."[1]
With the cancellation of Dungeon and its sister publication, Dragon, Paizo Publishing has announced a new monthly publication titled Pathfinder, which will combine the concept of the Adventure Path with the support articles which appeared in Dragon.
Content
Each issue provides self-contained pre-written, playtested game scenarios, often called "modules" in early issues (it is now more common to just call them "adventures" or "scenarios"). DMs can present these adventures to their players as written, or adapt them to their own needs. By providing ideas, plots, villains, maps, monsters, and hooks, it can save DMs a great deal of time preparing a game for their players.
As a magazine containing several modules per issue, it is also significantly cheaper than stand-alone modules, which perhaps explains its enduring popularity. Dungeons glory era ran from the late eighties to the mid nineties, when the scenarios were mostly selected on basis of plot, style and featured characters.
From about 1997 onward, the magazine began to focus increasingly on simpler scenarios with lots of monsters to kill and treasure to find, rather than intricate stories and imaginative settings, a change which coincided with Wizards of the Coast's takeover of TSR, Inc. and the general direction the game as a whole started to take after that.
- Adventure Paths
A notable feature of Dungeon magazine's recent history has been the use of connected series of adventures; these long series are referred to as "Adventure Paths" and take characters from the very beginning of their adventuring careers (1st level) up through Epic levels (20+). Three lengthy series were completed: the Shackled City (11 parts), Age of Worms (12 parts) and Savage Tide, concluding with issue 150. In addition, several shorter series (typically three parts) and a sporadic, open-ended series of Maure Castle adventures figured in later issues. The Shackled City series has been reprinted as a hardcover book, with various revisions and corrections, new background information, and an additional adventure added to fill a gap near the beginning of the series.
- Eye on the Realms
Eye on the Realms was a series of articles by Ed Greenwood published from Dungeon #172 to Dungeon #196. This 4th edition series would focus on individuals and locations in the Realms.
- The return to Dungeons & Dragons
In August 2004, starting with issue #114, editor Erik Mona changed the format, focusing solely on Dungeons & Dragons and discontinuing the Polyhedron section. The new format included three adventures per issue, one each for low, medium, and high levels. A few issues each year contained another substantial article, which typically provided further details on the setting of one of the adventures in that issue. (Previously, Dungeon almost never had articles other than adventures). Following the adventures and articles, many issues contained the three-page Dungeoncraft column, at the time written by Monte Cook, as well as a few two-page articles on various subjects collectively called the Campaign Workbook.
Wil Wheaton had a regular column called Wil Save, but Wheaton chose to discontinue it as he has been extremely busy, has had health problems and was somewhat dispirited by the mixed reception the column received.[3]
Issue Index
Only issues containing adventures or articles from the Forgotten Realms setting are found on the wiki.
Year
|
Name
|
Editor
|
Edition
|
Publisher
|
1987
|
Dungeon magazine 5
|
Roger E. Moore
|
1st
|
TSR, Inc.
|
005
|
1987
|
Dungeon magazine 7
|
Roger E. Moore
|
1st
|
TSR, Inc.
|
007
|
1987
|
Dungeon magazine 8
|
Roger E. Moore
|
1st
|
TSR, Inc.
|
008
|
1988
|
Dungeon magazine 9
|
Barbara G. Young
|
1st
|
TSR, Inc.
|
009
|
1988
|
Dungeon magazine 10
|
Barbara G. Young
|
1st
|
TSR, Inc.
|
010
|
1988
|
Dungeon magazine 14
|
Barbara G. Young
|
1st
|
TSR, Inc.
|
014
|
1989
|
Dungeon magazine 15
|
Barbara G. Young
|
1st
|
TSR, Inc.
|
015
|
1989
|
Dungeon magazine 16
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
016
|
1989
|
Dungeon magazine 17
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
017
|
1989
|
Dungeon magazine 18
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
018
|
1989
|
Dungeon magazine 19
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
019
|
1989
|
Dungeon magazine 20
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
020
|
1990
|
Dungeon magazine 21
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
021
|
1990
|
Dungeon magazine 22
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
022
|
1990
|
Dungeon magazine 26
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
026
|
1991
|
Dungeon magazine 27
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
027
|
1991
|
Dungeon magazine 28
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
028
|
1991
|
Dungeon magazine 29
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
029
|
1991
|
Dungeon magazine 30
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
030
|
1991
|
Dungeon magazine 32
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
032
|
1992
|
Dungeon magazine 33
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
033
|
1992
|
Dungeon magazine 34
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
034
|
1992
|
Dungeon magazine 36
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
036
|
1992
|
Dungeon magazine 37
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
037
|
1992
|
Dungeon magazine 38
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
038
|
1993
|
Dungeon magazine 39
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
039
|
1993
|
Dungeon magazine 40
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
040
|
1993
|
Dungeon magazine 43
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
043
|
1994
|
Dungeon magazine 45
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
045
|
1994
|
Dungeon magazine 46
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
046
|
1994
|
Dungeon magazine 47
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
047
|
1994
|
Dungeon magazine 48
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
048
|
1994
|
Dungeon magazine 50
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
050
|
1995
|
Dungeon magazine 51
|
Barbara G. Young
|
2nd
|
TSR, Inc.
|
051
|
1995
|
Dungeon magazine 52
|
Wolfgang Baur
|
2nd
|
TSR, Inc.
|
052
|
1995
|
Dungeon magazine 53
|
Wolfgang Baur
|
2nd
|
TSR, Inc.
|
053
|
1995
|
Dungeon magazine 54
|
Dave Gross
|
2nd
|
TSR, Inc.
|
054
|
1996
|
Dungeon magazine 57
|
Dave Gross
|
2nd
|
TSR, Inc.
|
057
|
1996
|
Dungeon magazine 60
|
Anthony J. Bryant
|
2nd
|
TSR, Inc.
|
060
|
1996
|
Dungeon magazine 61
|
Michelle Vuckovich
|
2nd
|
TSR, Inc.
|
061
|
1996
|
Dungeon magazine 62
|
Michelle Vuckovich
|
2nd
|
TSR, Inc.
|
062
|
1997
|
Dungeon magazine 63
|
Michelle Vuckovich
|
2nd
|
Wizards of the Coast
|
063
|
1997
|
Dungeon magazine 64
|
Michelle Vuckovich
|
2nd
|
Wizards of the Coast
|
064
|
1997
|
Dungeon magazine 65
|
Christopher Perkins
|
2nd
|
Wizards of the Coast
|
065
|
1998
|
Dungeon magazine 66
|
Christopher Perkins
|
2nd
|
TSR, Inc.
|
066
|
1998
|
Dungeon magazine 67
|
Christopher Perkins
|
2nd
|
Wizards of the Coast
|
067
|
1998
|
Dungeon magazine 68
|
Christopher Perkins
|
2nd
|
Wizards of the Coast
|
068
|
1998
|
Dungeon magazine 69
|
Christopher Perkins
|
2nd
|
Wizards of the Coast
|
069
|
1998
|
Dungeon magazine 70
|
Christopher Perkins
|
2nd
|
Wizards of the Coast
|
070
|
1998
|
Dungeon magazine 71
|
Christopher Perkins
|
2nd
|
Wizards of the Coast
|
071
|
1999
|
Dungeon magazine 72
|
Christopher Perkins
|
2nd
|
Wizards of the Coast
|
072
|
1999
|
Dungeon magazine 73
|
Christopher Perkins
|
2nd
|
Wizards of the Coast
|
073
|
1999
|
Dungeon magazine 75
|
Christopher Perkins
|
2nd
|
Wizards of the Coast
|
075
|
2000
|
Dungeon magazine 79
|
Christopher Perkins
|
2nd
|
Wizards of the Coast
|
079
|
2000
|
Dungeon magazine 80
|
Christopher Perkins
|
2nd
|
Wizards of the Coast
|
080
|
2001
|
Dungeon magazine 84
|
Christopher Perkins
|
3rd
|
Wizards of the Coast
|
084
|
2001
|
Dungeon magazine 87
|
Chris Thomasson
|
3rd
|
Wizards of the Coast
|
087
|
2001
|
Dungeon magazine 88
|
Chris Thomasson
|
3rd
|
Wizards of the Coast
|
088
|
2001
|
Dungeon magazine 89
|
Chris Thomasson
|
3rd
|
Wizards of the Coast
|
089
|
2002
|
Dungeon magazine 90
|
Chris Thomasson
|
3rd
|
Wizards of the Coast
|
090
|
2002
|
Dungeon magazine 94
|
Chris Thomasson
|
3rd
|
Paizo Publishing
|
094
|
2002
|
Dungeon magazine 95
|
Chris Thomasson
|
3rd
|
Paizo Publishing
|
095
|
2003
|
Dungeon magazine 97
|
Chris Thomasson
|
3rd
|
Paizo Publishing
|
097
|
2003
|
Dungeon magazine 100
|
Chris Thomasson
|
3.5th
|
Paizo Publishing
|
100
|
2003
|
Dungeon magazine 101
|
Chris Thomasson
|
3.5th
|
Paizo Publishing
|
101
|
2003
|
Dungeon magazine 103
|
Erik Mona
|
3.5th
|
Paizo Publishing
|
103
|
2004
|
Dungeon magazine 113
|
Erik Mona
|
3.5th
|
Paizo Publishing
|
113
|
2004
|
Dungeon magazine 116
|
Erik Mona
|
3.5th
|
Paizo Publishing
|
116
|
2005
|
Dungeon magazine 121
|
Erik Mona
|
3.5th
|
Paizo Publishing
|
121
|
2005
|
Dungeon magazine 124
|
Erik Mona
|
3.5th
|
Paizo Publishing
|
124
|
2005
|
Dungeon magazine 126
|
Erik Mona
|
3.5th
|
Paizo Publishing
|
126
|
2005
|
Dungeon magazine 127
|
Erik Mona
|
3.5th
|
Paizo Publishing
|
127
|
2005
|
Dungeon magazine 128
|
Erik Mona
|
3.5th
|
Paizo Publishing
|
128
|
2005
|
Dungeon magazine 129
|
Erik Mona
|
3.5th
|
Paizo Publishing
|
129
|
2006
|
Dungeon magazine 130
|
Erik Mona
|
3.5th
|
Paizo Publishing
|
130
|
2006
|
Dungeon magazine 137
|
Erik Mona
|
3.5th
|
Paizo Publishing
|
137
|
2006
|
Dungeon magazine 139
|
James Jacobs
|
3.5th
|
Paizo Publishing
|
139
|
2007
|
Dungeon magazine 144
|
James Jacobs
|
3.5th
|
Paizo Publishing
|
144
|
2007
|
Dungeon magazine 148
|
James Jacobs
|
3.5th
|
Paizo Publishing
|
148
|
2007
|
Dungeon magazine 149
|
James Jacobs
|
3.5th
|
Paizo Publishing
|
149
|
2007
|
Dungeon magazine 150
|
James Jacobs
|
3.5th
|
Paizo Publishing
|
150
|
2007
|
Dungeon magazine 151
|
Miranda Horner
|
3.5th
|
Wizards of the Coast
|
151
|
2007
|
Dungeon magazine 152
|
Miranda Horner
|
3.5th
|
Wizards of the Coast
|
152
|
2008
|
Dungeon magazine 155
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
155
|
2008
|
Dungeon magazine 156
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
156
|
2008
|
Dungeon magazine 159
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
159
|
2008
|
Dungeon magazine 161
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
161
|
2009
|
Dungeon magazine 162
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
162
|
2009
|
Dungeon magazine 163
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
163
|
2009
|
Dungeon magazine 170
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
170
|
2009
|
Dungeon magazine 171
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
171
|
2009
|
Dungeon magazine 172
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
172
|
2010
|
Dungeon magazine 174
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
174
|
2010
|
Dungeon magazine 175
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
175
|
2010
|
Dungeon magazine 176
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
176
|
2010
|
Dungeon magazine 177
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
177
|
2010
|
Dungeon magazine 178
|
Chris Youngs
|
4th
|
Wizards of the Coast
|
178
|
2010
|
Dungeon magazine 179
|
Steve Winter
|
4th
|
Wizards of the Coast
|
179
|
2010
|
Dungeon magazine 180
|
Steve Winter
|
4th
|
Wizards of the Coast
|
180
|
2010
|
Dungeon magazine 181
|
Steve Winter
|
4th
|
Wizards of the Coast
|
181
|
2010
|
Dungeon magazine 182
|
Steve Winter
|
4th
|
Wizards of the Coast
|
182
|
2010
|
Dungeon magazine 183
|
Steve Winter
|
4th
|
Wizards of the Coast
|
183
|
2010
|
Dungeon magazine 184
|
Steve Winter
|
4th
|
Wizards of the Coast
|
184
|
2010
|
Dungeon magazine 185
|
Steve Winter
|
4th
|
Wizards of the Coast
|
185
|
2011
|
Dungeon magazine 186
|
Steve Winter
|
4th
|
Wizards of the Coast
|
186
|
2011
|
Dungeon magazine 187
|
Steve Winter
|
4th
|
Wizards of the Coast
|
187
|
2011
|
Dungeon magazine 188
|
Steve Winter
|
4th
|
Wizards of the Coast
|
188
|
2011
|
Dungeon magazine 189
|
Steve Winter
|
4th
|
Wizards of the Coast
|
189
|
2011
|
Dungeon magazine 190
|
Steve Winter
|
4th
|
Wizards of the Coast
|
190
|
2011
|
Dungeon magazine 191
|
Steve Winter
|
4th
|
Wizards of the Coast
|
191
|
2011
|
Dungeon magazine 192
|
Steve Winter
|
4th
|
Wizards of the Coast
|
192
|
2011
|
Dungeon magazine 193
|
Steve Winter
|
4th
|
Wizards of the Coast
|
193
|
2011
|
Dungeon magazine 194
|
Steve Winter
|
4th
|
Wizards of the Coast
|
194
|
2011
|
Dungeon magazine 195
|
Steve Winter
|
4th
|
Wizards of the Coast
|
195
|
2011
|
Dungeon magazine 196
|
Steve Winter
|
4th
|
Wizards of the Coast
|
196
|
2011
|
Dungeon magazine 197
|
Steve Winter
|
4th
|
Wizards of the Coast
|
197
|
2012
|
Dungeon magazine 198
|
Steve Winter
|
4th
|
Wizards of the Coast
|
198
|
2012
|
Dungeon magazine 199
|
Steve Winter
|
4th
|
Wizards of the Coast
|
199
|
2012
|
Dungeon magazine 200
|
Miranda Horner
|
4th
|
Wizards of the Coast
|
200
|
2012
|
Dungeon magazine 201
|
Steve Winter
|
4th
|
Wizards of the Coast
|
201
|
2012
|
Dungeon magazine 204
|
Christopher Perkins
|
4th
|
Wizards of the Coast
|
204
|
2012
|
Dungeon magazine 206
|
Christopher Perkins
|
4th
|
Wizards of the Coast
|
206
|
2012
|
Dungeon magazine 207
|
Kim Mohan and Miranda Horner
|
4th
|
Wizards of the Coast
|
207
|
2012
|
Dungeon magazine 208
|
Kim Mohan and Miranda Horner
|
4th
|
Wizards of the Coast
|
208
|
2013
|
Dungeon magazine 210
|
Kim Mohan and Miranda Horner
|
4th
|
Wizards of the Coast
|
210
|
2013
|
Dungeon magazine 216
|
Miranda Horner
|
4th
|
Wizards of the Coast
|
216
|
2013
|
Dungeon magazine 217
|
Miranda Horner
|
4th
|
Wizards of the Coast
|
217
|
2013
|
Dungeon magazine 218
|
Miranda Horner
|
4th
|
Wizards of the Coast
|
218
|
2013
|
Dungeon magazine 219
|
Miranda Horner
|
4th
|
Wizards of the Coast
|
219
|
2013
|
Dungeon magazine 220
|
Miranda Horner
|
4th
|
Wizards of the Coast
|
220
|
2013
|
Dungeon magazine 221
|
Miranda Horner
|
4th
|
Wizards of the Coast
|
221
|
Appendix
Awards
- 1990: Origins Award for Best Professional Adventure Gaming Magazine of 1989
- 1991: Origins Award for Best Professional Adventure Gaming Magazine of 1990
- 2002: ENnie Award for Best Aid or Accessory
- 2002: ENnie Awards for Best Cartography, Best Adventure, Best Aid or Accessory, and Best Free Product or Web Enhancement
- 2006: ENnie Awards for Best Cartography, Best Adventure, and Best Campaign Setting/Setting Supplement
- 2007: Origins Award for Best Fiction Publication of the Year 2006
- 2007: ENnie Awards for Best Free Product
Nominations
- 2006: Origins Awards for Best Nonfiction Publication (Dungeon magazine itself) and Best Roleplaying Game Supplement (Shackled City hardcover). Did not win in either category.
See also
External links
References