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A list of words and phrases from the Dwarvish language.

AEdit

ae
"gold"[1]
aelin
"gold-work"[1]
agland
"sword"[1]
aetharn
"gold lust"[2]
alagh
"battle-glory, valor"[1]
arantym
an edible fungus known to humans as ripplebark.[3]
arau
"great, huge, gigantic" [1]
arauglor
"ocean, sea"[1]
Araurilcaurak
"Great pillar cavern"[4]
Arausamman
"Great Friend", a term of respect.[5]
arglar
"to butcher"[1]

BEdit

barak
"backbone, strength, shield"[1]
barakor 
"those who shield"[6]
bedorn
"disbelief, lies, mistakes, exaggeration, distortion."[1]
beldarak
"treachery"[1]
burakrin
"way through, passage"[1]

CEdit

calass
"thief, miscreant, untrustworthy person"
calassabrak
"the flawed who aren't to be trusted"[7] Calassabrak were also duergar who were dishonored and shunned.[7][8]
caradhak (ka-RAD-ack)
illithid or mind flayer[9]
caradhaker (ka-RAD-ack-er)
"mindstalker"—an individual or a group of dwarves dedicated to hunting illithids.[9]
caurak
"cavern"[1]
corl
"to kill"[1]
corlar
"killer"[1]

DEdit

daern
"familiar"[10]
dauble
"treasure, valuable"[1]
deladar
"to descend, to go down"[1]
deladaraugh
"to die in battle"[1]
delvar
"to dig"[1]
donnar
"metal ore"[1]
dunglor
"underground lake"[1]
dunglorrin
"overlake"[11]
dunlur
"underground river"[1]

EEdit

endar
"cave" (on the surface, one not linked to extensive underways)[1]
erach
"scabbard"[12]

FEdit

faern
"home"[13]
findar
"good luck, good fortune, favorable chances"[1]
forak
"empty"[12]

GEdit

ghohlbrorn
the dwarven name for the bulette[14]
glor
"lake"[1]
glander
"gems", including natural uncut stones[1]
gordul
"gods forfend!" or "gods, look at this!" (an oath of amazement or despair)[1]
groht
"stone"[15]

HEdit

halaur
"gift"[1]
hurnden
"payment"[1]

IEdit

ilith
"deal, agreement, trust in one's word or honor"[1]

JEdit

jargh
"idiot", "joker", also a term used for halflings[1]

KEdit

kuld
"axe"[1]
kuldjargh
"axe idiot"[16]

LEdit

lhar
"gap, (mountain) pass"[1]
lhargh
"loose stone, bad to work or unsafe"[1]
llur
"large (wide) river"[1]
lur
"river" or "stream"[17]
lurgh
"marsh", "fen"[1]
lurmurk
"bog", "muskeg" (concealed waters)"[1]

MEdit

morndin
"peak", "height" (especially of mountains, but also used to speak of high ledges, ranks of individuals, or particularly tall creatures)[1]
mrin
"to climb", hence mrinding means "climbing"[1]
mur
"to disagree", hence murmel means "to argue", "to debate"[1]
murmelings
"arguments", "criticism", "words of dissension"[1]

NEdit

naek
"killers"[12]
norogh
"evil creatures", "enemies" or "foes", usually unknown[1]
noror
"enemies: (known)[1]
noroth
"enemy lair, area"[1]

OEdit

ol
"magic, magical power or items"[1]
olara
"natural magic, not used or influenced beings"[1]
olor
"world, all lands, the entire territory of Toril seen by, and known to, dwarves"[1]
olaramorndin 
"magical peaks"[18]

PEdit

parlyn
"clothing, especially usual or expected (proper or fitting) adornment"[1]

REdit

raugh 
"death", "an ending", "it's over" (especially feuds and love affairs)[1]
rorn 
"destruction", "devastation", "war"[1]
rorntyn 
"battlefield"[1]
rrin 
"over", "above"[1]
rune 
"familiar", "known"[1]
runedar 
"familiar place, haven, home"[1]
Rrinnoroth 
"place over enemy land"[19]

SEdit

Sabrak 
"broken", "cracked", "flawed"[20]
saman 
"trusted friend", "shield brother", "battle companion"[1]
samryn 
"trustworthy", "honest", "honorable", or "bearable"[1]
sargh 
"disgusting thing or ocurrance", orcs or Orc-work[1]
Sarghathuld
"orc bane", as in the sword Sarghathuld.[5]
sonn 
"good stone"[1]
splendarr 
"bright", "shining", "hopeful", "beautiful"[1]
Splendarrllur
"Shining River"[17]

TEdit

taerin 
"love" (true love, deep love)[1]
tarjteir 
"place of happy gathering" in the Deep Realm dialect[21][22]
thalorn 
"kindness", "caring", "good deed"[1]
tharn 
"love", "lust"[1]
thord 
"bone"[1]
thorden 
"bones"[1]
thork 
"death", "excrement", "decay", "carrion"[1]
thuldor 
"those who endure"[23]
thulduk 
"fate", "doom", "ill luck", or (spoken in irony) everyday cheery tidings or good fortune[1]
tindul 
"clumsiness", "clumsy work" (especially smithcraft)[1]
tor 
"hill", "knoll" (especially if bare rock in places, and smaller then a mountain or crag)[1]
torst 
"adventure", "fun", "welcomed danger"[1]
torune
"hold"[11]
Turlaghh 
"Field of Broken Dreams"[24]
tyn 
"field", "open place" (above ground)[1]

UEdit

ultok 
"meeting place"[1]
ultokrinlur 
"ford" (translates as "meeting place over river")[1]
undivver 
"hope, future plan, strategy"[1]

VEdit

vallahir 
"mountain meadow" (high valley, especially a 'hanging valley' or alpine plateau)[1]
veltel 
"romance", "courtship", social games and manners[1]
vivrik
"hunted"[25]
volamtar 
"blazers of fresh trails"[23]
vruden 
"wood" (material)[1]
vrudenla 
"wooden" or "of wood"[1]
vudd 
"wood", "forest"[1]
vuddar
"of the jungle"[26]
vudlur
"woods stream"[17]

WEdit

wurgym 
"ugliness", "ugly thing/being"[1]
wurdlur 
"current", "racing water" (dangerous)[1]
wurn 
"water" (especially useful or drinking water)[1]

XEdit

xoth 
"knowledge" (especially dwarf-lore and secret or special knowledge)[1]
xunder 
"secrets", "dark deeds", or "treasure-talk"[1]

YEdit

yaugh 
"a climb"[1]
yaughadar 
"stairs", "steps"[1]
yauthlin 
"rope"[1]
yauthmair 
"handholds" or "no clear way"[1]
yauthtil 
"elevator" (non-magical; a magical elevator is olyauthil)[1]

ZEdit

zander 
adventurer", "rogue", "foolish youth", "happy-go-lucky", or "reckless being"[1]

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 1.43 1.44 1.45 1.46 1.47 1.48 1.49 1.50 1.51 1.52 1.53 1.54 1.55 1.56 1.57 1.58 1.59 1.60 1.61 1.62 1.63 1.64 1.65 1.66 1.67 1.68 1.69 1.70 1.71 1.72 1.73 1.74 1.75 1.76 1.77 1.78 1.79 1.80 1.81 1.82 1.83 1.84 1.85 1.86 1.87 Ed Greenwood (1990). Dwarves Deep. (TSR, Inc), p. 12. ISBN 0-88038-880-3.
  2. Lisa Smedman (July 2012). The Gilded Rune Kindle Edition. (Wizards of the Coast), p. 3296. ISBN 0786960302.
  3. Ed Greenwood; Sean K. Reynolds (2004-04-21). Zundaerazylym, the "Laughing Wyrm". Wyrms of the North. Wizards of the Coast. Retrieved on 2016-08-13.
  4. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 101. ISBN 978-0786965809.
  5. 5.0 5.1 George Krashos (November 2000). “Bazaar of the Bizarre: Soargar's Legacy”. In Dave Gross ed. Dragon #277 (TSR, Inc.), p. 90.
  6. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 119. ISBN 0-7869-2759-3.
  7. 7.0 7.1 Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. In Jeremy Crawford ed. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6581-6.
  8. Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. In Jeremy Crawford ed. (Wizards of the Coast), p. 133. ISBN 978-0-7869-6581-6.
  9. 9.0 9.1 Bruce R. Cordell (March 1998). “Mindstalkers”. In Dave Gross ed. Dragon #245 (TSR, Inc.), p. 37.
  10. Steven E. Schend (September 2008). Blackstaff Tower. (Wizards of the Coast), pp. 306–307. ISBN 0-7869-4913-9.
  11. 11.0 11.1 Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. In Jeremy Crawford ed. (Wizards of the Coast), p. 62. ISBN 978-0-7869-6581-6.
  12. 12.0 12.1 12.2 Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. In Jeremy Crawford ed. (Wizards of the Coast), p. 55. ISBN 978-0-7869-6581-6.
  13. Lisa Smedman (July 2012). The Gilded Rune Kindle Edition. (Wizards of the Coast), p. 1350. ISBN 0786960302.
  14. Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. In Jeremy Crawford ed. (Wizards of the Coast), p. 63. ISBN 978-0-7869-6581-6.
  15. Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. In Jeremy Crawford ed. (Wizards of the Coast), p. 135. ISBN 978-0-7869-6581-6.
  16. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 121. ISBN 978-0786965809.
  17. 17.0 17.1 17.2 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 38. ISBN 0-7869-0697-9.
  18. Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr. (TSR, Inc.), p. 55. ISBN 0-7869-0697-9.
  19. Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr. (TSR, Inc.), p. 89. ISBN 0-7869-0697-9.
  20. Peter Sleijpen, Chris Sims (May, 2014). “The Elder Elemental Eye”. Dungeon #214 (Wizards of the Coast), p. 72.
  21. Ed Greenwood (April 2001–May 2003). Elminster Speaks archive (Zipped PDF). Elminster Speaks. Wizards of the Coast. p. 73. Retrieved on 2016-09-03.
  22. Ed Greenwood (2002-12-25). Part #57: Khôltar, Part 8, A First Look at Handrornlar. Elminster Speaks. Wizards of the Coast. Retrieved on 2017-10-28.
  23. 23.0 23.1 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 120. ISBN 0-7869-2759-3.
  24. Ed Greenwood (1991). Anauroch. (TSR, Inc), p. 59. ISBN 1-56076-126-1.
  25. Paul S. Kemp. Another Name for Dawn (PDF).
  26. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 122. ISBN 0-7869-2759-3.

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