|Elemental humanoid (fire)|
|Type||Elemental humanoid (fire)|
|Homeland(s)||Elemental Plane of Fire, Elemental Chaos|
|Average Height||12 ft|
|Average Weight||2,000 lbs|
|Skin Color||Red or black|
|Distinctions||Hulking frame, immunity to fire, innate flame magic|
The efreet are genies from the Plane of Fire. An efreeti stands about 12 feet tall and weighs 2,000 pounds.
Efreet are cruel and self-serving. They all consider themselves to be of noble character and assume grand titles to make themselves seem impressive
Physical and Magical TraitsEdit
Efreets are humanoid in appearance. They are very tall, generally reaching heights of twelve feet, and massive and solid. They are well-muscled, and have red or black skin that is always burning. For this reason, many resemble devils and are often mistaken for them. Their bodies are said to be made of basalt, bronze, and solid flames.
Efreeti magic is comparable to that of other powerful creatures, such as demons and liches, and is quite versatile. One area in which it is pre-eminent is in magical weaponsmithing. Efreets are particularly renowned for their ability to create flaming weapons.
As water is to most life forms, heat is to efreet. Heat and flame sustains their bodies. For this reason, they tend to reside near fumaroles, volcanoes, and other large natural heat sources.
The primary home of the efreets is the fabled City of Brass, but there are many efreeti outposts throughout the plane of Fire. There, they are ruled by a grand sultan, advised by a variety of beys, amirs, and maliks, and by six great pashas who deal with efreeti business on the Prime Material Plane.
Fire elementals avoid the efreets if they can, fearing their oppression and opportunism. Djinni hate them, and there have been numerous battles between the two genie races. Dao are tolerated by the efreet, whom they trade worked materials with in exchange for raw metals. Most other races are treated by the efreets as either servants or slaves.
Culture and BehaviorEdit
Efreets are infamous for their hatred of servitude, desire for revenge, cruel nature, and ability to beguile and mislead. Two related concepts, however, are foremost in the mind of an efreet: honor and acquisition.
Efreets are born traders, always looking to acquire more: more wealth, more power, and most of all more honor. They use their magical skills to further these goals. The efreet known as Kimzahn reportedly explained the concept of honor as follows:
“The concept of honor to beings such as I is sure to be alien to you, and hard to understand. For example, when my kind decides to grant one of yours a wish, it is our way of amassing honor for our race. When we grant a human a wish, it shows that the things you desire most are things that we can freely discard. Thus, we feel our race has gained honor. What else would an efreet need?”
Efreeti names are also part of this concept. They are exceedingly long, and contain history, and respectful details of lineage. When interacting with lesser creatures, they will normally take on a simpler name.
It should also be noted that mages occasionally attempt to enslave efreets in order to harness their considerable power. Such binding, while of a very different nature than that involved in the binding of demons, is equally difficult, and just as likely to result in the wrath of the bound creature, should the attempt end in its escape.
Efreets are neutral, but tend toward organized evil.
- ↑ Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 124. ISBN 978-1560763291.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), pp. 127–128. ISBN 1-5607-6619-0.
- ↑ Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 98–99. ISBN 978-0-7869-4852-9.