Eldath
From Forgotten Realms Wiki
| |
|
Eldath | |
|---|---|
| Title(s) | Goddess of Singing Waters The Green Goddess Mother Guardian of Groves |
| Power Level | Lesser deity |
| Subservient Deities | {{{minions}}} |
| Dominion | {{{dominion}}} |
| Alignment | Neutral good |
| Sphere | {{{sphere}}} |
| Portfolio | Peace Pools Quiet places Springs Waterfalls |
| Worshipers | Druids, pacifists, rangers |
| Cleric Alignments | |
| Domains | Family, Good, Plants, Protection, Water |
| Holy Day(s) | {{{holy days}}} |
| Favored Weapon | (Net) |
Eldath (pronounced EL-dath [1]), also known as The Green Goddess, is the guardian of groves and her presence is felt wherever there is calm. She is a pacifist who avoids hostile action, even if threatened. Although shy, quiet and enigmatic, Eldath is possessed of unknown depths of character and unexpressed resolve that cannot be broken. Eldath protects rivers, streams, and druids' groves; her dogma is pacifistic, requiring nonviolence of her followers.
Contents |
[edit] Worshipers
Eldathyn are organized into a simplistic hierarchy, where clerics report to a local grand cleric responsible for a realm or larger region. Most followers dwell in quiet forest communities with open-air sacred places of worship or in woodside cottages, far from the baseness of city life; both often containing pools of placid water in unspoiled areas. They rarely ever engage in open confrontation and always act subtly and peacefully.
Clerics and druids of Eldath pray for their spells once per day at a time selected after great personal reflection. The only calendar-related holy day of the church is the Greening, a gathering and festival celebrated at Greengrass. It is preceded by the Firstflow, a festival held at varying times when the ice break up and begin to flow at the conclusion of winter.
[edit] Relationships
Eldath considers Mielikki a sister and together with her she serves Silvanus loyally, even if she does find him at times intimidating. She has close relationships with Chauntea, Selûne and Lathander, as they share some common interests.
Although Eldath opposes all that Tempus stands for, she does not consider him a personal foe. He in turn considers her naïve, but generally ignores her. However Tempus has forbidden his followers from harming Eldath's faithful, upon pain of punishment in the afterlife in his divine realm, Warrior's Rest. The punishments of Tempus always involve stripping the guilty party of the immortality normally granted to his petitioners before turning him loose upon the eternal battlefield of the plane, to be killed by their fellows, so this commandment is strictly adhered to. Malar and his followers have recently made intrusions on the goddess' sacred pools, Eldath has responded to this with her usual calm manner, and simply withdrawn, certain that the Beastlord will over-extend himself soon enough.
[edit] History
| This section is a stub. You can help us by expanding it. |
[edit] Notes
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 93. Wizards of the Coast. ISBN 0-7869-2759-3.
[edit] References
Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 93. Wizards of the Coast. ISBN 0-7869-2759-3.

