This article is about the weapon property. For the spell, see Elemental aura (spell).
Template:Magic item Elemental aura (also known as energy aura[1]) is a quality that can be applied to weapons, and can add acidic, cold, electricity, fire or sonic damage to its normal attack. If this quality is applied to a ranged weapon, its effects apply to any ammunition the weapon uses.[2]
Creation
To apply the elemental aura property to a weapon, the caster must have five spells available: blindness/deafness, chill metal, flame blade, lightning bolt, and Melf's acid arrow.[2]
Activation
The weapon can switch between auras once per six seconds, per the wielder's mental command.[2]
Examples
- The Great Mallet of Silvanus, the personal weapon of the nature god of same name, is a +5 energy aura impact mighty cleaving maul.[1]
References
- ↑ 1.0 1.1 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 65. ISBN 0-7869-2759-3.
- ↑ 2.0 2.1 2.2 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), pp. 138, 140. ISBN 0-7869-1964-7.