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Elemental aura was a powerful abjuration and evocation spell that protected the caster against one specific element designated during casting and provided certain powers related to the element. This aura moved with the caster.
An air aura protected the recipient against dangerous gases and air attacks as well as attacks from non-magical missile weapons, and kept creatures from the Elemental Plane of Air at bay. It also provided the ability to fly. An air aura was whitish in color.
An earth aura protected the recipient against the attacks from non-magical metal- or stone-weapons, and kept creatures from the Elemental Plane of Earth at bay. It also allowed one to move comfortably through earth, and create a wall of stone. An earth aura was grayish in color.
A fire aura protected the recipient against fire, both mundane and magical, and kept creatures from the Elemental Plane of Fire at bay. It also allowed one to move comfortably through fire, and create a wall of fire. A fire aura was reddish in color.
A water aura protected the recipient against attacks using cold or water, and kept creatures from the Elemental Plane of Water at bay. It also allowed one to move comfortably through water, and create a wall of ice. A water aura was blueish in color.
Wu jen from Kara-Tur, based on their different world view, knew of a wood aura. It protected the recipient against weapons made of wood, as well as against plants. It also allowed one to move comfortably through vegetation, speak with plants, and heal wounds while having access to soil, sun and water.
This spell required verbal components only.
- ↑ Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. ?. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 180, 182, 183–184. ISBN 0-7869-0394-5.
- ↑ 3.0 3.1 3.2 Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), p. 299. ISBN 978-0786906642.
- ↑ 4.0 4.1 Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), pp. 124, 126. ISBN 978-1560768289.
- ↑ slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 22–25. ISBN 0-7869-0437-2.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 97. ISBN 0-7869-1239-1.
- ↑ Tim Beach, Tom Prusa and Steve Kurtz (1993). Al-Qadim: City of Delights (Golden Huzuz). (TSR, Inc), p. 60. ISBN 1-56076-589-5.