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Elephants were enormous plant-eating animals known for their prehensile trunks. In some lands, they were used as beasts of burden or mounts.[1]

VarietiesEdit

Elephants came in two kinds, a larger and stronger variety that was more unpredictable and a weaker, smaller elephant that was far easier to train. In addition, there were prehistoric elephants known as mastodons and mammoths.[2]

BehaviorEdit

Some elephants in the wild would be found in isolation, but they also had herd societies of between six and thirty animals.[1]

CombatEdit

If attacking, elephants boldly charged at their opponents and trampled them.[2]

ReputationEdit

Elephants were sacred in the Mulhorandi pantheon. The god Anhur favored battle elephants. His fellow gods Hathor, Nephthys, and Osiris would sometimes send celestial elephants to followers in need. Red Knight also considered elephants special beasts, as did Thard Harr, the dwarven jungle god.[3]
The Zakharan island of Afyal was called the Isle of the Elephant. Elephants there were unusually intelligent and easy to be trained, and were inviolate by law.[4] They were also connected to Afyal's former main deity, the Lost One.[5]

The tusks of elephants were made of ivory, a valued commodity in Faerûn.[6]

Because of their immense strength, elephants were one of the animals commonly created by figurines of wondrous power.[7]

Notable ElephantsEdit

A fiendish elephant named Tusk was a known combatant of the Underdark coliseum of Maerimydra. This elephant belonged to Kurgoth Hellspawn.[8]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 272. ISBN 0-7869-2893-X.
  2. 2.0 2.1 2.2 2.3 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 273. ISBN 0-7869-2893-X.
  3. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF) p. 10,12–14. Wizards of the Coast. Retrieved on 2009-10-07.
  4. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 108–110. ISBN 978-1560763291.
  5. Jeff Grubb (August 1992). Land of Fate (Fortunes and Fates). (TSR, Inc), p. 33. ISBN 978-1560763291.
  6. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 300. ISBN 0-7869-1836-5.
  7. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 256. ISBN 0-7869-2889-1.
  8. James Wyatt (September 2002). City of the Spider Queen. (Wizards of the Coast), p. 77. ISBN 0-7869-1212-X.

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