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Emerald Enclave

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Symbol of the Emerald Enclave
Emerald Enclave
Basic Information
Base of operations Ilighôn
Leader(s) The Elder Circle
Membership
Alignment Lawful neutral, Chaotic neutral, or Neutral
Relationships
Enemies The church of Talos
People of the Black Blood

The Emerald Enclave was an organization of druids and other nature based on the island of Ilighôn. [1] The actions of the Enclave influenced the lives of the high and low, its members avoiding good and evil to focus on the needs of the natural world and resist the growing influence of humankind. Despite their primary goal of preserving nature, members were not direct opponents of progress; they preferred instead to work with civilized folk to promote the health of the natural world without resorting to acts of violence. [2]

After the Spellplague hit, and with their territory annexed to the Turmish mainland due to the receding waters of the Sea of Fallen Stars, the organization became perverted and xenophobic, bent on destroying all forms and manifestations of the Spellplague[3].

Beliefs Edit

The beliefs of the Emerald Enclave can be summarized as follows:[4]

  1. The natural order must be respected and preserved.
  2. Forces that seek to upset the natural balance must be destroyed.
  3. The wilderness can be harsh. Not everyone can survive in it without assistance.


Goals Edit

The goals of the organization were to preserve the natural order, keep elemental forces in check, keep civilization and the wilderness from destroying each other, and help others survive the wilderness.[4]

Organization Edit

Initiation Edit

The admittance of new members required that initiates served neither good nor evil, did not serve any other organization (apart from the churches of Eldath, Mielikki, or Silvanus), were innocent of crimes against nature, and had performed at least one act that benefited nature in the Vilhon. The rites of initiation were held each full moon at the House of Silvanus.[5]

Titles Edit

Depending on the situation, the Enclave was also known as the "Caretakers," "Nature's Chosen," and the "Circle."[5]

Hierarchy Edit

The Enclave had the following ranks from lowest to highest: Springwarden, Summerstrider, Autumreaver, Winterstalker, and Master of the Wild.[6]

Structure Edit

Emerald Enclave

Pre-Sundering symbol of the Emerald Enclave

The Enclave was organized into a hierarchy of circles, each of which had a different responsibility.

  • Circle of Initiates
  • Circle of Earth
  • Circle of Air
  • Eldath's Circle
  • Planar Circle
  • Circle of Earth
  • The Elder Circle

The three members of the Elder Circle were the Chosen of Eldath, Mielikki, and Silvanus. Most members worshipped one of these deities and all wore some sort of green symbol. They travelled often, hunting for threats to the natural resources of the Reach and seeking potential allies in other lands.

Notable Members Edit

Spells Edit

History Edit

Founding Edit

Founded on Ilighôn in 374 DR, the Enclave's initial goal was to protect the interests and resources of nature within the Vilhon Reach in the face of despoilers of nature.[2] The House of Silvanus was completed a few years later.[7]

After a while, the Enclave began to concern themselves with preservation of nature throughout all of Faerûn. To accomplish this feat, they started splinter cells in other areas that it believed may become threatened, such as the High Forest, Cormanthor, the Wealdath and the forests of the Great Dale. These cells were small, often consisting of only a few people keeping a close eye on organizations dangerous to their aims. Such groups were known to keep a watch on the church of Talos and the People of the Black Blood.[1]

Code Edit

The tenets of the Enclave prior to the Spellplague were six-fold:[2]

  • Preserve nature in all its forms
  • Control human expansion
  • Recognize that nature encompasses more than just forests
  • Agree that magic should not be used for mass destruction
  • Warn against the use of magic on a grand scale for fear of unexpected side effects
  • Present a united front to the outside world.


After the Spellplague Edit

Much of the order died or left for Gulthandor. The remaining druids, led by the increasingly mad female eladrin Cindermoon, were less capable and experienced, and harbored a deep hatred of the spellscarred.

Several agents were sent to the plaguelands south of Turmish, and the organization also tried to stop the scar pilgrimages that passed through, usually by violent means.[3].

The Sundering Edit

The Enclave was revitalized in 1486 DR when the Chosen of Lathander Stedd Whitehorn cured Cindermoon of a Shar-induced madness and the Great Rains refilled the Sea of Fallen Stars.[8].

Along with other factions, the Enclave rose up to oppose a plot by the Cult of the Dragon to return Tiamat to the mortal realm.[9]

External Links Edit

References Edit

  1. 1.0 1.1 Jeff Quick. Emerald Enclave Portals. Perilous Gateways. Wizards of the Coast. Retrieved on 2007-03-17.
  2. 2.0 2.1 2.2 Sean K Reynolds. Sneak Peek: Emerald Enclave. Realmswatch. Wizards of the Coast. Retrieved on 2007-03-17.
  3. 3.0 3.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 185. ISBN 978-0-7869-4924-3.
  4. 4.0 4.1 Factions: Emerald Enclave. Wizards of the Coast. Retrieved on 2015-07-10.
  5. 5.0 5.1 Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. p26. ISBN 0-7869-0400-3.
  6. Wizards RPG Team (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 22. ISBN 978-0786965622.
  7. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 22. ISBN 0-7869-0400-3.
  8. Richard Lee Byers (February 4, 2014). The Reaver. (Wizards of the Coast). ISBN 0-7869-6458-8.
  9. Wizards of the Coast (2014). Factions. Wizards of the Coast. Retrieved on 2014-12-09.

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