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Emerald Enclave

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Emerald Enclave
Symbol of the Emerald Enclave
Emerald Enclave
Basic Information
Base of operations Ilighôn
Leader(s) The Elder Circle
Membership
Alignment True Neutral
Relationships
Enemies The church of Talos
People of the Black Blood

The Emerald Enclave were an organization of druids and other nature based on the island of Ilighôn that has existed for over a millenium. [1] Founded in 374 DR, [2] the Enclave's initial goal was to protect the interests and resources of nature within the Vilhon Reach in the face of despoilers of nature. The actions of the Enclave have influenced the lives of the high and low, its members avoiding good and evil to focus on the needs of the natural world and resist the growing influence of humankind. Despite their primary goal of preserving nature, members were not direct opponents of progress; they preferred instead to work with civilized folk to promote the health of the natural world without resorting to acts of violence. [3]

After the Spellplague hit, and with their territory annexed to the Turmish mainland due to the receding waters of the Sea of Fallen Stars, the organization became perverted and xenophobic, bent on destroying all forms and manifestations of the Spellplague[4].

Structure before the SpellplagueEdit

The Enclave was organized into a hierarchy of circles, each of which had a different responsibility. The three members of the Elder Circle are the chosen of Eldath, Mielikki, and Silvanus. Most members worships one of these deities and all wear some sort of green symbol. They travelled often, hunting for threats to the natural resources of the Reach and seeking potential allies in other lands. The acceptance new members required that initiates serve neither good nor evil, to be innocent of crimes against nature and have performed at least one significant act that benefits nature in the Vilhon Reach.[citation needed]

After a while, the Enclave had begun to concern themselves with preservation of nature throughout all of Faerûn. To accomplish this feat, they had started splinter cells in other areas that it believed may become threatened, such as the High Forest, Cormanthor, the Wealdath and the forests of the Great Dale. These cells were small, often consisting of only a few people keeping a close eye on organizations dangerous to their aims. [5] Such groups were known to keep a watch on the church of Talos and the People of the Black Blood.

Emerald Enclave Code before the SpellplagueEdit

Tenets of the Enclave are six-fold: [6]

  • Preserve nature in all its forms
  • Control human expansion
  • Recognize that nature encompasses more than just forests
  • Agree that magic should not be used for mass destruction
  • Warn against the use of magic on a grand scale for fear of unexpected side effects
  • Present a united front to the outside world.


Structure after the SpellplagueEdit

Much of the order died or left for Gulthandor. The remaining druids, led by the increasingly mad female elandrin Cindermoon, are less and less capable and experienced, and harbor a deep hatred of the spellscarred.

Several agents are sent to the plaguelands south of Turmish, and the organization also tries to stop the scar pilgrimages that pass through, most of the times by violent means.[4].

External LinksEdit

NotesEdit

  1. Jeff Quick. Emerald Enclave Portals. Perilous Gateways. Wizards of the Coast. Retrieved on 2007-03-17.
  2. Sean K Reynolds. Sneak Peek: Emerald Enclave. Realmswatch. Wizards of the Coast. Retrieved on 2007-03-17.
  3. Sean K Reynolds. Sneak Peek: Emerald Enclave. Realmswatch. Wizards of the Coast. Retrieved on 2007-03-17.
  4. 4.0 4.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 185. Wizards of the CoastISBN 978-0-7869-4924-3.
  5. Jeff Quick. Emerald Enclave Portals. Perilous Gateways. Wizards of the Coast. Retrieved on 2007-03-17.
  6. Sean K Reynolds. Sneak Peek: Emerald Enclave. Realmswatch. Wizards of the Coast. Retrieved on 2007-03-17.

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