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Endure elements was an abjuration spell that allowed the recipient to ignore normal extremes of non-magical heat or cold.[1]

EffectsEdit

This spell lasted for 24 hours. The recipient and all they were wearing or carrying were insulated from cold or heat in the –50° F to 140° F (–46° C to 60° C) temperature range and instead perceived a comfortable temperature for the duration of the spell. Endure elements did not protect against magically generated weather, fire, cold-based attacks, smoke, suffocation, etc.[1]

ComponentsEdit

Only verbal and somatic components were required to cast this spell.[1]

AppendixEdit

See AlsoEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 226. ISBN 0-7869-2886-7.
  2. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 64. ISBN 0-7869-1836-5.
  3. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 89. ISBN 0-7869-3134-5.
  4. James Wyatt, Darrin Drader, Christopher Perkins (October 2003). Book of Exalted Deeds. (TSR, Inc), p. 57. ISBN 0-7869-3136-1.

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