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Eshpurta, the "Shield City" of Amn,[7] was a bustling military trade town in eastern Amn.[3] Before the Sothillisian War in 1370 DR, Eshpurta contained about 70,000 townsfolk with another 10,000 in the surrounding ranches and farms. Additionally, there were 25,000 Amnian troops garrisoned in the city, bringing the approximate population to 105,000. During the trade season, the population could reach 175,000.[5] During the war, a census in 1372 DR reported the population as less than 25,000,[note 1] which downgraded the once-thriving metropolis to a large city.[3]


Eshpurta was located at the confluence of Trifin Creek and the River Rimril where they merged to become the Amstel River, which eventually flowed into Lake Esmel in the heart of Amn. Eshpurta was south of the Snakewood, south and west of the Troll Mountains, north of Trollford, and far to the east of Keczulla along the Eshpurta Road.[8]


This fortified city had a strong military tradition and was governed by a council of six, called the Shield Council, whose members were the leaders of the local merchant families and clans. The unelected "advisor" of the Shield Council was General Labak Craumerdaun who held the position mainly by force of personality. The fact he also had troops garrisoned in the city certainly didn't hurt his standing, and the council members usually listened to his advice and even curried his favor.[5][6] The Shield Council members in early 1370 DR[9] were:[10]


Eshpurta was known as the "Shield City" because it had more troops stationed there than anywhere else in Amn. The business of the city largely revolved around the military with hundreds of blacksmiths, weaponsmiths, armorers, leatherworkers, stablekeepers, etc. which occupied the northern and western quadrants of the city. Large mining operations pulled iron and nickel out of the Troll Mountains to feed the smelters and ultimately produce the trappings of martial might. The eastern portion of the city was almost exclusively dedicated to the mining and related industries.[7] The chief exports of Eshpurta were arms, armor, military equipment and training, mercenaries, and iron ore.[5] Less lucrative but important for civic pride, the southern ward of the city was home to sculptors, artisans, and musicians.[7]



Eshpurta city layout

The city was naturally defended by creeks or rivers on three sides, as well as walls fortified with towers around the entire city proper. Three large gates connected the city to the major roads and the countryside. The southwest gate led to a crossing of the swiftly rushing[7] Trifin creek and the Eshpurta road that ran westward to Keczulla. Just up from this road was the Golden Fortress, overlooking the confluence of the creek and the river. The gate in the south-southeast opened on a crossing of the River Rimril and connected to the South Road to Trollford. The north gate led to the settled countryside and eventually the Snakewood.[5][8]


Before the Sythillisian War, Eshpurta had a garrison of the Amnian Council Army 25,000 strong. This included 18,000 troops, 6,300 officers, and about 700 support personnel such as weapon and armor smiths, instructors, logistics managers, cooks, etc. In addition, the Golden Fortress housed some 3,000 trainees and the city was policed by the Shield Militia of 1,400–2,000[6] mounted officers, which was under the direction of the Shield Council.[5]


In the Year of Faltering Fires, 491 DR, Kadar el Aktorral,[11] an ambitious Calishite noble, led a group of immigrants from Tethyr and Calimshan to the lands east of Lake Esmel and founded the Duchy of Cortryn in what was formerly the halfling realm of Meiritin and the Shoon territory of Valashar. Eshpurta was established as a fishing village and was the northernmost city in Cortyrn.[12] The Duchy of Cortryn lasted until the Year of Visions, 731 DR when a beholder cult called the Ring of Eyes wiped out the ruling house and captured Cortryn. The Ring was eventually defeated and in the Year of Drifting Stars, 760 DR, Amn conquered the Duchy and added it to its territory.[13]

Rumors and LegendsEdit

  • The Shadow Thieves were thought to control or operate some gambling establishments and festhalls, and run a payday loan business that appealed to some soldiers. All rogue activity was kept inconspicuous by necessity due to the heavy military presence in the city. If any misconduct was blatant enough to be noticed at the top of the chain of command, the General was not above turning the tables and having a siege weapon misfire and accidentally hit these shady businesses.[16]

Notable LocationsEdit

Inns and TavernsEdit


Temples and ShrinesEdit

Notable InhabitantsEdit

Lords and LadiesEdit

Bhaem ShumokhJazzomyn GheldiegJharvex KrimmevolMarcos CraumerdaunMikaal DannihyrTanis KeltronnVarytha Gheldieg

Merchants and WorkersEdit

CargunnCarn WittsomeEudhis BhammMarlyn "“Luxor"” LurraxolNethris Perndle

Military PersonnelEdit

Balacer MacefistDannal HarftevorLabak CraumerdaunNamble Swiftleg


BenitusHeldatha DhusstaJak ErrinsNiskam TresdaapPeris WhallnsorTorgan Minerson


Due to the general censure of arcane spellcasters in Amn, these persons kept their wizardly inclinations private.
Dannal HarftevorEudhis BhammMarlyn "“Luxor"” LurraxolVarytha GheldiegVimal Craumerdaun


Ard RotonKorienna Redarm



  1. This sudden drop in population is unexplained and is likely a retcon. Given that Eshpurta was far from the Sothillisian War and apparently did not come under attack, even if the entire military sector left the city and never returned the population would still be at least twice this number.


  • Eshpurta is the starting point for the 2nd edition adventure outlined in Castle Spulzeer.



  1. Karen Wynn Fonstad (August 1990). The Forgotten Realms Atlas. (TSR, Inc), p. 5. ISBN 978-0880388573.
  2. Doug Stewart (November 1997). Castle Spulzeer. (TSR, Inc), p. 14. ISBN 978-0786906697.
  3. 3.0 3.1 3.2 3.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 154. ISBN 0-7869-1836-5.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Doug Stewart (November 1997). Castle Spulzeer. (TSR, Inc), p. 19. ISBN 978-0786906697.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 39. ISBN 0-7869-0697-9.
  6. 6.0 6.1 6.2 6.3 Doug Stewart (November 1997). Castle Spulzeer. (TSR, Inc), p. 18. ISBN 978-0786906697.
  7. 7.0 7.1 7.2 7.3 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 38. ISBN 0-7869-0697-9.
  8. 8.0 8.1 Steven E. Schend, cartography by Diesel (1997). Lands of Intrigue (Map of Lands of Intrigue). (TSR, Inc). ISBN 0-7869-0697-9.
  9. Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 26. ISBN 0-7869-0697-9.
  10. Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 40–41. ISBN 0-7869-0697-9.
  11. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 89. ISBN 978-0-7869-4731-7.
  12. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 88. ISBN 978-0-7869-4731-7.
  13. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 101. ISBN 978-0-7869-4731-7.
  14. Ed Greenwood (1993). The Code of the Harpers. (TSR, Inc), p. 81. ISBN 1-56076-644-1.
  15. Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 119. ISBN 0-7869-3654-1.
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 40. ISBN 0-7869-0697-9.

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