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Evard's black tentacles

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Evard's black tentacles, or simply black tentacles, was a conjuration spell that conjured tentacles to grapple and restrain opponents. It was presumably developed by Evard.[2][1]

EffectEdit

This spell conjured many 10-foot-long (3 meters) rubbery black tentacles that erupted from flat surfaces and grabbed, grappled, and crushed everything in a 40-foot-wide (12 meters) area for a brief time according to the level of the caster.[2] In a later version, the tentacles would try to restrain anything that entered or stayed in a 20-foot-square (6 meters) area, and cause bludgeoning damage, for up to a minute.[1]

The area that was covered by the tentacles would be difficult for creatures to traverse.[2][1]

ComponentsEdit

Verbal and somatic components were required to cast this spell, as well as a piece of a tentacle from a giant octopus or squid.[2][1]

HistoryEdit

Evard's black tentacles was apparently unknown to the Netherese; it was not recorded as known to them.[6] By 759 DR, it was known only to southerner spellcasters.[7]

In the mid–14th century DR, Evard's black tentacles was still a rare spell in the Realms.[8][5] By 1373 DR, the Halruaan mage Daltim Flamefist had developed a variant, Daltim's fiery tentacles, simply adding blue-white flame to the black tentacles.[9] Kyristan instead formed the tentacles of life-draining negative energy, developing Kyristan's malevolent tentacles.[10]

UsersEdit

The following mages knew Evard's black tentacles:

AppendixEdit

See alsoEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211,238. ISBN 978-0-7869-6560-1.
  2. 2.0 2.1 2.2 2.3 2.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 288. ISBN 0-7869-2886-7.
  3. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 157. ISBN 0-88038-716-5.
  4. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 184. ISBN 0-7869-0394-5.
  5. 5.0 5.1 Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), pp. 124–125. ISBN 978-1560768289.
  6. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 22–25. ISBN 0-7869-0437-2.
  7. Ed Greenwood (November 1999). The Temptation of Elminster. (Wizards of the Coast), pp. 26–27. ISBN 0-7869-1427-0.
  8. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
  9. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), pp. 44, 45. ISBN 0-7869-3492-1.
  10. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 47. ISBN 0-7869-3492-1.
  11. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 29. ISBN 0-7869-3492-1.

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