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Evereska loc
Evereska circa 1372 DR
Geographical information
Aliases LastHome, the Last City
Capital Evereska City
Area Western Heartlands
Societal information
Races Eladrin
Religion The Seldarine
Population 21,051 in 1372 DR
22,000 in 1479 DR
Imports Metal ore
Exports Paintings, statues, wine, wood carvings
Political information
Government Gerontocracy (Council of Hill Elders)
Ruler's type High Lord
Ruler Duirsar in 1479 DR

Evereska (Eh-ver-Eh-ska, elvish: "fortress home") was a fabled valley in the Western Heartlands, one of the last realms of the elves in the north.[1] Founded in secret in -8600 DR, Evereska has since been a haven for the remaining Fair Folk in Faerûn. [2]

Evereska was in a valley encircled with twelve hills collectively known as the Shaeradim,[3] which was sculpted into a large terraced garden, and inhabited by moon and sun elves. The houses were worked into the landscape and it was possible to float large items in the city. Blueleaf trees covered the valley and were sculpted by magic. Weather conditions and diseases were regulated by a magical mythal. Some elves spent their time in deep caverns to create new spells.[4]

Government Edit

Evereska was ruled by the Hill Elders, a council of distinguished eladrin, presided upon by the High Elder, lord Duirsar. Only the Hill Elders could allow an outsider to enter the valley.

Hill Elders Edit

Trade Edit

Because the hills around Evereska contained little in the way of ores, they were imported into the city, in exchange for paintings, sculptures, crafted wooden items and wine.[4]

Defenses Edit

The warriors defending the city were equipped with enchanted armor that allowed them to fly.[4] A standard Evereskan patrol was usually 14 Chain mail clad archers on foot accompanied by two mages and a Blade Singer.[citation needed] The Swords of Evereska were a knightly order of paladins, fighters and wizards.[citation needed] The Tomb Guards swore a solemn oath to track grave robbers and to never rest until the defilers were slain.[citation needed] The Vale Guard were archers and medium infantry, and formed the heaviest foot soldiers in the Evereskan army. They were swordsmen first and archers second.[citation needed]

Lord Duirsar controled a mist golem called the Walker in the Mists (equal in powers to an iron golem, save that its body was "hard air," like a wall of force, not iron, and cannot rust), that he could use to defend his land.[citation needed]

Each watchtower around Evereska was staffed at all times with a guard lieutenant, who commanded potent magical items and an enchantment that allowed instant communication with other captains or the Lord of Evereska at will as long as they remained within the vale. The full complement of a watchtower was 40 elven warriors and 20 eagles.[citation needed]

The Wing of Plumed Kingfishers was an aerial military order that included a large division of chain-clad Teu'Tel'Quessir mounted on giant eagles and a smaller division mounted on asperii.[citation needed]

Geography Edit


Evereska itself was situated on a large stone pedestal that rose nearly a thousand feet from the grassland below. This was encircled by the Vine Vale which was primarily agricultural land of vineyards and orchards.[6] Outside of the vale were the Shaeradim: twelve hills that completely encircle Evereska so that it was not visible from the valley below. The valley inside of these hills and west of Evereska was the West Cwm.[7]


The Blazevale was a broad, sand-scoured valley that separated the Sharaedim from the Greycloak Hills to the north.[citation needed] The Sharaedim Vale was a verdant alpine valley about 18 miles (29km) long by 4 miles (6.4km) wide. It was encircled by twelve virtually impassible mountains, save for the narrow cleft to the west leading to the Halfway Inn and two well hidden footpaths leading out to the northeast and southeast. The eladrin sculpted the entire valley into a terraced garden.[citation needed] The Upper Vale was covered with large, old trees, mostly spear spruce.[citation needed] The Copper Canyon was a high-walled ravine leading into the shadows of the High Shaeradim. It was a dead end for invading armies as the canyon wound its way to high cliff walls in the shadows of the highest mountain peaks.[citation needed] The Vine Vale was a vast staircase of lush vineyards and black soiled winter fields, descending toward Evereska's walls in a series of smokethorn tree and spiny soapleaf covered terraces.[citation needed] The West Cwm was a large high valley in the Shaeradim, the hills surrounding Evereska. In the south there was a large deep lake of very cold water, and to the east lay the Vine Vale, through the Sunset Gate. It was the site of the Battle of the Cwm between the daemonfey army and the defending elves of Evereska and Evermeet.[citation needed]


The Hidden Path was a cavernous path guarded by a hundred eladrin archers watching from hidden galleries high above at its entrance, the Secret Gate. The path rounded a curve then arched over a smoky-bottomed abyss on a marble bridge. On the far side of the bridge was a cramped vestibule sealed by a thin sheet of muscovite mica. A moon elf in the silver-gilded plate mail of a Vale Guard held this position at all times.[citation needed]

The Sunset Gate was a gate separating the West Cwm and the Vine Vale on the outskirts of Evereska. There was a stone guardhouse nearby that used to serve as a watch post for a dozen Evereskan soldiers.[citation needed]

The Meadow Wall and Gilded Gate were down the Vine Vale terraces via a series of gentle switchbacks. There was a path from the Secret Gate that connected to a narrow lane that skirts the edge of the walled pasturelands that surrounded Evereska. As parties approached the boundary, they were required to speak a word of passing. A large gilded gate swung open, admitting the visitors into a rolling meadow dotted with boulders and bigcone firs. Like many of Evereska's defenses, the gate's purpose was not obvious. While it was not magical, it marked the perimeter of the city's most priceless treasure and best-kept secret, the mythal.[citation needed]

Mountains and hillsEdit

East Peak was the highest mountain in the Sharaedim. It was the site of a tall granite watch tower and signal fire and was also the home of the Desert Border Garrison that patrolled the outer edges of the Anauroch.[citation needed]

The Three Sisters were the three major peaks upon which the city of Evereska was built. Their walls were carved and polished into 1000 feet (305m) cliffs atop which the city rested.[citation needed]Cloudcrown Hill was the place where the palaces of Lord Duirsar and the great nobles sat scattered amongst the trees that continued to the base of this high peak.[citation needed]Moondark Hill was located on the eastern fringes of the city at the base of one of the largest peaks of the Shaeradim. Eastpeak's shadow cloaked the low knoll in darkness for much of the night when the moon was full, giving rise to the hill's name. The Great Archer's faithful gathered to worship their god when the full moon rose above the top of Eastpeak and its light washed over the hilltop like a wave of silver.[citation needed]Goldmorn Knoll was located well into the interior of Evereska. It was not as high as the Three Sisters nor as large, but it was home to a sizable grove of rare sycamore treants that left Cormyr during the Time of Troubles and sought refuge in Evereska.[citation needed]


The Rocs Nest was a high, rocky outcrop and natural citadel that housed elven garrisons for nearly a thousand years since the Crown Wars. The Tower of Dreams was a slender crystal spire wreathed in mist and clouds in the mountains. It overlooked the Shining Falls, a waterfall that plummeted down a sheer cliff rising at least 1,400 feet (427m).[citation needed]

Numerous watchtowers and small citadels were constructed in the mountains around the vale; these formed the bases for the patrols of moon elves on giant eagles that guarded the skies. These patrols were typically five to eight elves, usually fighters, mages, or swordmages. Each watchtower was staffed at all times with a guard lieutenant; this was usually a swordmage who commands potent magical items and an enchantment that allows instant communication with other captains or the Lord of Evereska (see below) at will as long as they remained within the vale. Citadels held two or three lieutenants as well as a Feywarden (priest of Corellon Larethian. The full complement of a watchtower was forty elven warriors and twenty eagles. A citadel held a hundred eladrin and sixty eagles, as well as occasional visitors from Evereska proper, Sha-Quessir, and Harpers.[citation needed]

Throughout the areas around Evereska are small villages or isolated towers; the former are the home of a few scattered bands of sylvan elves, the latter are mage towers. While both groups value their isolation, they are fiercely protective of the vale and loyal to Erlan Duirsar and will fight in the Vale's defense as need be.[citation needed]

The Halfway Inn is located in the nearby mountains and was constructed for the very purpose of trading with the other races.[citation needed] The Unicorn and Crescent is an inn that welcomes Harpers, the Heralds, and the Chosen of Mystra on the rare occasions when such visitors are in the city.[citation needed]

The Evereskan Colleges are a training academies of the highest standards. The training they provide is one of the reasons that Evereska is so well defended. Harpers are the only N'Tel'Quess who can normally get training at arms or magic in Evereska, although the occasional half elf, if of sufficiently exalted parentage on the elven side, might be taught.[citation needed]Fountainheart of Shimmering Gold is Hanali's temple built on the Bellcrest, the highest of the Three Sisters. This is the place where the mythal was cast.[citation needed] Cloudtop Tower is the second highest spire within the city built from white marble and made to resemble a stand of blueleaf trees. It is home to the High Magi of the Cloudtop Circle, advisers to the Council of Hill Elders and commanders of the Spell Guard.[citation needed] Cloud Crown Palace is the finest example of Evereska's naturist architecture. The palace resembles a stand of bluetops packed so closely together that the huge boles have grown into each other.[citation needed] The Tower Higher than East Peak is a 1500 feet (457m) watch tower often shrouded in cloud that gives the best view of the city and the surrounding vale.[citation needed]

The Hall of the High Hunt is a temple built into the steep western slope of Moondark Hill, a great open air pavilion encircled by a tightly packed colonnade of ancient shadowtops.[citation needed] Star Meadow Hall is a tall white marble tower in the midst of the Star Meadow, and is home of the Nihmedu family. Bellcrest Spire is a white marble tower resembling a giant shadowtop tree, home to the high mages of the Bellcrest Spire Magi Circle.[citation needed] Moon-Dark Towers is home of the Moon-dark High Magi Circle, a circle of giant shadowtop and blueleaf trees connected by skyways east of Solonor's temple, atop Moondark Hill.[citation needed]

Springs, lakes and pondsEdit

Singing Spring is a naturally beautiful spring filled with healing waters. The waters of the pool are highly valued for their legendary healing qualities. Any who bathes in the water will be healed of ailments, wounds, and even have lost limbs regenerated.[citation needed]

Surrounded by a granite bank, Dawnsglory Pond is a volcanic spring filled with warm mineral rich waters, where elves avail themselves of the morning light to bathe and play in the steaming waters.[citation needed]

Other featuresEdit

The Vyshaan Barrows are west of East Peak and date back to the time of the Vyshann Empire. They comprise the barrows and burial crypts of the hated Vyshaan elves. Tomb Guards regularly patrol this region said to be plagued by baelnorns, banshees and other elven spirits that refuse to travel to Arvandor.[citation needed]Star Meadow is a meadow at the base of Bellcrest Hill. It is a favorite meadow for stargazing.[citation needed]

The Groaning Cave is a natural amphitheatre fronted by a white marble veranda and colonnade, situated atop a small hill surrounded on its lower slopes by a forest of blueleaf trees. Passages at the back of the cave lead to hidden chambers beneath the Three Sisters and eventually out of the vale. These paths are known to only a very few and the secret of their existence is kept upon pain of utter annihilation by the city's High Magi.[citation needed]

The Hanging Gardens of Aerdrie Faenya are a series of floating beds of vine lotuses, cloud roses, sky blooms and night jasmine that fill the air with sweet fragrances whilst musty-smelling roots dangle beneath in the mucky water of a kneedeep nourishment pond. Surrounding the overhead gardens is a thick hedge of duskblossom.[citation needed]


In Hammer, 1372 DR,[8] Evereska was attacked by freed phaerimms from Anauroch, damaging the mythal and causing further destruction. The Evereskans were able to repel the attack using magic, and a few phaerimm and elves who lost their wits in the battle still wander the Evereskan valley.[4] Almost all of the Tomb Guard were destroyed, along with many of the Vale Guard and more than half of the Swords of Evereska.[9]

The Battle of the Cwm took place in the early hours of 27 Ches 1374 DR between the daemonfey army and an elven coalition from Evereska and Evermeet, on the West Cwm on the outskirts of Evereska. The battle was won by the elves, but at great cost.[citation needed]

Present Day Edit

The damage to the mythal has caused it to cloak Evereska in mist or fine rain and create unpredictable magical effects, and the gardens are not tended so they have become overgrown. Many bridges in the valley are now broken. The phaerimm and eladrin still occasionally clash. Houses are guarded by helmed horrors and shield guardians.[4]

The survivors of the battle with the phaerimm were all younger elves, and they now protect their existence violently if they encounter a threat. They regard looters as deserving of death. Some elves now travel from other parts of Faerûn to join the remaining Evereskan elves, and some remove the remaining treasures of Evereska, moving them to safer locations.[4]

Timeline Edit

-8600 DR: Evereska founded in secret by surviving clans of the former Shamel Othreier, Miyeritar, Orishaar, and Eiellûr as an elven safehaven in the woods east of Aryvandaar.

-7600 DR: Sharrven is founded in the southern reaches of the High Forest, due to overcrowding in Evereska and elitism of Siluvanedenn elves.

244 DR Year of the Elfsands: Evereska 's existence is uncovered by N'Tel'Quess for the first time, though the secret is kept for centuries by the human tribes of the Greycloak Hills.

464 DR Year of the True Names: While wandering across Anauroch, Arun's Son saves a trio of Evereskan eladrin from a phaerimm ambush nearly at the cost of his life. Retrieved from death by Mystra, he becomes her Chosen, as “he whom magic, duty, and honor defines”. As the Nameless Chosen, he becomes the first human ever to stay among Evereska's glades.

1335 DR The Year of the Snow Winds: The Evereska Charter claims the Greycloak Hills for the elves.

1371 DR Year of the Unstrung Harp: The Sharn Wall is breached. The phaerimms and their thralls begin the siege of Evereska .

1372 DR Year of the Wild Magic: The Shadovar return to Faerûn. They create the shadowshell and lay it over the phaerimms surrounding Evereska and battle them. Several months later, with the assistance of human allies, the shadowshell falls, Evereska's mythal is reestablished, and the phaerimms are driven out of the city.

1374 DR Year of Lightning Storms: The Battle of the Cwm between the daemonfey army and an elven coalition from Evereska and Evermeet, on the outskirts of Evereska. The battle was won by the elves, but at great cost.[citation needed]

Notable Evereskans Edit

Notable Evereskan organizations Edit

Fellowship of the Forgotten Flower: This elven knightly order is a loosely structured organization dedicated to the recovery of lost elven relics from long-abandoned elven realms.

Knaves of the Missing Page: This fellowship of elven spell-thieves is based in Evereska , but is active throughout Faerûn. Their numbers are comprised mostly of rogue-arcanists who follow Erevan. Knaves specialize in the recovery of elven magical artifacts, spell scrolls, and spell-tomes that have been acquired by other races, particularly humans.

Cloudtop Magi Circle:

High mages of the Bellcrest Spire:

The Kaliesh'erai: Based in the elven city of Evereska, the Kaliesh'erai is a loose association of elves who have a measure of psionic ability. Because many of them have been honing their mental powers for centuries, the Hall of the Kaliesh'erai is one of the greatest stores of psionic knowledge in all of Faerûn, and it is almost certainly the greatest center of such lore beyond the reach of the mind flayers. Many members of the Kaliesh'erai spend their time in serene contemplation of their gifts, but a faction within the group has become fascinated with psionic items. As a result, the members of the Kaliesh'erai are so keen to acquire more such items that they will happily buy, sell, or trade them with any visitors to Evereska. A sub-basement in the hall of the Kaliesh'erai contains many laboratories and vaults that hold psionic items ranging from simple power stones to great psicrowns and crystal capacitors. Some say it also holds prison cells where the Kaliesh'erai keep monsters with psionic powers for study.

Campaign Hooks: You can adapt any of the following hooks to draw the characters into contact with the Kaliesh'erai.

  • Elven and half-elven characters with psionic classes might have been trained by the Kaliesh'erai.
  • PCs who come across a psionic item they can't use might seek a buyer for it in Evereska.

The Chaperones of the Moonlight Tryst: A fellowship of romantically inclined rogues and rangers who discretely safeguard young elven lovers from those who would take advantage of their distraction and/or innocence. Members of this merry band are also called on occasionally to facilitate secret meetings between lovers of rival houses or to aid them in eloping against their family's wishes. Chaperones of the Moonlight Tryst usually work closely with the priests of the local temple of Hanali, as those who serve Lady Goldheart often receive the confidences of those struck by the arrows of the Archer of Love.

The Knights of the Seven Sacred Mysteries: Are well known for their service in defense of elven homelands from N'Tel'Quess invaders as well as their ongoing efforts to retrieve tomes of long-lost elvish lore and items of elven artistry from the ruins of fallen realms. The order is composed of elven and a few half-elven, most of whom are of moon elven or gold elven ancestry, and it includes many crusaders, as well as a handful of clerics, fighters, and rangers, in its ranks. The order's entrance requirements are kept secret from nonmembers, but it is generally known that there are seven tiers in the order's hierarchy and that it can take a century or more of faithful service to Sehanine before the next mystery is revealed. Knights of the First Mystery are the lowest ranking members of the order, while Knights of the Seventh Mystery are some of the most powerful agents of Sehanine in the Realms. No half-elf has ever risen higher than the rank of Knight of the Fourth Mystery, but it is not known if that fact indicates the difficulty of ascending the order's rarefied ranks and the small representation of half elves in the order or if it is a manifestation of a bias against those who have some degree of N'Tel'Quess ancestry.

Prestige Classes Edit


  1. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), pp. 130–131. ISBN 978-0-7869-4924-3.
  2. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 267. ISBN 0-7869-1836-5.
  3. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 173. ISBN 0-7869-3260-0.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Ed Greenwood and Jason Carl (2002-10-09). More Evereska. Rand's Travelogue. Wizards of the Coast.
  5. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 106. ISBN 0-7869-3260-0.
  6. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 200. ISBN 0-7869-3260-0.
  7. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 210. ISBN 0-7869-3260-0.
  8. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 99. ISBN 0-7869-2835-2.
  9. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 175. ISBN 0-7869-3260-0.


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