Evereska (pronounced: /ɛvɛrˈɛskɑːeh-ver-EH-ska[1], elvish: "fortress home") was a fabled valley in the Western Heartlands, one of the last realms of the elves in the north.[2] Founded in secret in -8600 DR, Evereska became a haven for the remaining Fair Folk in Faerûn.[3]


Evereska was in a valley encircled with twelve hills collectively known as the Shaeradim,[4] which were sculpted into a large terraced garden, and inhabited by moon and sun elves. The houses were worked into the landscape and it was possible to float large items in the city. Blueleaf trees covered the valley and were sculpted by magic. Weather conditions and diseases were regulated by a magical mythal. Some elves spent their time in deep caverns to create new spells.[5]


Evereska itself was situated on a large stone pedestal that rose nearly a thousand feet from the grassland below. This was encircled by the Vine Vale, which was primarily agricultural land of vineyards and orchards.[6] Outside of the vale were the Shaeradim: twelve hills that completely encircled Evereska so that it was not visible from the valley below. The valley inside of these hills and west of Evereska was the West Cwm.[7]


Hill EldersEdit


Because the hills around Evereska contained little in the way of ores, metals were imported into the city, in exchange for paintings, sculptures, crafted wooden items, and wine.[5]

Prominent trade families included Alaenree, Coudoarluth, Presrae, and Straeth (moon elves); Elond, Immeril, and Naelgrath (gold elves); and Shalandalan (sylvan elves).[9]


The warriors defending the city were equipped with enchanted armor that allowed them to fly.[5]


In Hammer, 1372 DR,[10] Evereska was attacked by freed phaerimms from Anauroch, damaging the mythal and causing further destruction. The Evereskans were able to repel the attack using magic. Afterward, a few phaerimm and elves who lost their wits in the battle wandered the Evereskan valley.[5] Almost all of the Tomb Guard were destroyed, along with many of the Vale Guard and more than half of the Swords of Evereska.[11]

After the second fall of Myth Drannor, many refugees came to Evereska but some of them were unhappy with Evereska's reclusiveness.[12]


The damage to the mythal caused it to cloak Evereska in mist or fine rain and create unpredictable magical effects, and the gardens were not tended, so they became overgrown. Many bridges in the valley were broken. The phaerimm and elves still occasionally clashed. Houses were guarded by helmed horrors and shield guardians.[5]

The survivors of the battle with the phaerimm were all younger elves, and they protected their existence violently if they encountered a threat. They regarded looters as deserving of death. Some elves traveled from other parts of Faerûn to join the remaining Evereskan elves, and some remove the remaining treasures of Evereska, moving them to safer locations.[5]

Notable EvereskansEdit


Evereska was home to the Hall of the Kaliesh'erai, an association of elves devoted to the study and practice of psionics.[17][18]




  1. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 92. ISBN 1-5607-6617-4.
  2. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), pp. 130–131. ISBN 978-0-7869-4924-3.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 267. ISBN 0-7869-1836-5.
  4. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 173. ISBN 0-7869-3260-0.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Rand Sharpsword (2002-10-09). More Evereska. Rand's Travelogue. Wizards of the Coast. Retrieved on 2010-10-31.
  6. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 200. ISBN 0-7869-3260-0.
  7. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 210. ISBN 0-7869-3260-0.
  8. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 106. ISBN 0-7869-3260-0.
  9. Ed Greenwood (January 2000). “The New Adventures of Volo: Onward!”. In Dave Gross ed. Dragon #267 (Wizards of the Coast), p. 81.
  10. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 99. ISBN 0-7869-2835-2.
  11. Richard Baker (August 2004). Forsaken House. (Wizards of the Coast), p. 175. ISBN 0-7869-3260-0.
  12. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 82. ISBN 978-0786965809.
  13. Roger E. Moore (2001-01-25). Irilivar Celevessin. Realms Personalities. Wizards of the Coast. Retrieved on 2016-02-17.
  14. Black Isle Studios (2000). Steve Bokkes, J.E. Sawyer, John Deiley, Reg Arnedo, Matt Norton, et al. Icewind Dale.
  15. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 167. ISBN 0-7869-3134-5.
  16. Kate Novak (May 1998). “Rogues Gallery: Crew of the Realms Master”. In Dave Gross ed. Dragon #247 (TSR, Inc.), p. 79.
  17. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 172. ISBN 0-7869-3134-5.
  18. Eytan Bernstein (2007-07-03). Psionics Across the Land. Class Chronicles. Wizards of the Coast. Retrieved on 2016-05-21.